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authorjjesswan <jessica_wan@brown.edu>2024-04-22 21:56:26 -0400
committerjjesswan <jessica_wan@brown.edu>2024-04-22 21:56:26 -0400
commita556b45abf18f1bd509daaf63b66b7d55e9fd291 (patch)
treebc9b8a2d184c12aee236e7f9f276a34b84ca552d /engine-ocean/External/glm-master/glm/gtc/matrix_transform.hpp
parentcd7c76017a12bb548036571c1ff13e551369d06d (diff)
add engine version
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+/// @ref gtc_matrix_transform
+/// @file glm/gtc/matrix_transform.hpp
+///
+/// @see core (dependence)
+/// @see gtx_transform
+/// @see gtx_transform2
+///
+/// @defgroup gtc_matrix_transform GLM_GTC_matrix_transform
+/// @ingroup gtc
+///
+/// Include <glm/gtc/matrix_transform.hpp> to use the features of this extension.
+///
+/// Defines functions that generate common transformation matrices.
+///
+/// The matrices generated by this extension use standard OpenGL fixed-function
+/// conventions. For example, the lookAt function generates a transform from world
+/// space into the specific eye space that the projective matrix functions
+/// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility
+/// specifications defines the particular layout of this eye space.
+
+#pragma once
+
+// Dependencies
+#include "../mat4x4.hpp"
+#include "../vec2.hpp"
+#include "../vec3.hpp"
+#include "../vec4.hpp"
+#include "../ext/matrix_projection.hpp"
+#include "../ext/matrix_clip_space.hpp"
+#include "../ext/matrix_transform.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_matrix_transform extension included")
+#endif
+
+#include "matrix_transform.inl"