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authorjjesswan <jessica_wan@brown.edu>2024-04-22 21:56:26 -0400
committerjjesswan <jessica_wan@brown.edu>2024-04-22 21:56:26 -0400
commita556b45abf18f1bd509daaf63b66b7d55e9fd291 (patch)
treebc9b8a2d184c12aee236e7f9f276a34b84ca552d /engine-ocean/External/glm-master/glm/gtx/vector_angle.inl
parentcd7c76017a12bb548036571c1ff13e551369d06d (diff)
add engine version
Diffstat (limited to 'engine-ocean/External/glm-master/glm/gtx/vector_angle.inl')
-rw-r--r--engine-ocean/External/glm-master/glm/gtx/vector_angle.inl45
1 files changed, 45 insertions, 0 deletions
diff --git a/engine-ocean/External/glm-master/glm/gtx/vector_angle.inl b/engine-ocean/External/glm-master/glm/gtx/vector_angle.inl
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+++ b/engine-ocean/External/glm-master/glm/gtx/vector_angle.inl
@@ -0,0 +1,45 @@
+/// @ref gtx_vector_angle
+
+namespace glm
+{
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType angle
+ (
+ genType const& x,
+ genType const& y
+ )
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'angle' only accept floating-point inputs");
+ return acos(clamp(dot(x, y), genType(-1), genType(1)));
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T angle(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'angle' only accept floating-point inputs");
+ return acos(clamp(dot(x, y), T(-1), T(1)));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T orientedAngle(vec<2, T, Q> const& x, vec<2, T, Q> const& y)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'orientedAngle' only accept floating-point inputs");
+ T const Angle(acos(clamp(dot(x, y), T(-1), T(1))));
+
+ T const partialCross = x.x * y.y - y.x * x.y;
+
+ if (partialCross > T(0))
+ return Angle;
+ else
+ return -Angle;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T orientedAngle(vec<3, T, Q> const& x, vec<3, T, Q> const& y, vec<3, T, Q> const& ref)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'orientedAngle' only accept floating-point inputs");
+
+ T const Angle(acos(clamp(dot(x, y), T(-1), T(1))));
+ return mix(Angle, -Angle, dot(ref, cross(x, y)) < T(0));
+ }
+}//namespace glm