diff options
author | jjesswan <jessica_wan@brown.edu> | 2024-04-22 21:56:26 -0400 |
---|---|---|
committer | jjesswan <jessica_wan@brown.edu> | 2024-04-22 21:56:26 -0400 |
commit | a556b45abf18f1bd509daaf63b66b7d55e9fd291 (patch) | |
tree | bc9b8a2d184c12aee236e7f9f276a34b84ca552d /engine-ocean/External/glm-master/test/gtx/gtx_vector_angle.cpp | |
parent | cd7c76017a12bb548036571c1ff13e551369d06d (diff) |
add engine version
Diffstat (limited to 'engine-ocean/External/glm-master/test/gtx/gtx_vector_angle.cpp')
-rw-r--r-- | engine-ocean/External/glm-master/test/gtx/gtx_vector_angle.cpp | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/engine-ocean/External/glm-master/test/gtx/gtx_vector_angle.cpp b/engine-ocean/External/glm-master/test/gtx/gtx_vector_angle.cpp new file mode 100644 index 0000000..4e8172b --- /dev/null +++ b/engine-ocean/External/glm-master/test/gtx/gtx_vector_angle.cpp @@ -0,0 +1,59 @@ +#define GLM_ENABLE_EXPERIMENTAL +#include <glm/gtc/constants.hpp> +#include <glm/gtx/vector_angle.hpp> +#include <limits> + +int test_angle() +{ + int Error = 0; + + float AngleA = glm::angle(glm::vec2(1, 0), glm::normalize(glm::vec2(1, 1))); + Error += glm::epsilonEqual(AngleA, glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1; + float AngleB = glm::angle(glm::vec3(1, 0, 0), glm::normalize(glm::vec3(1, 1, 0))); + Error += glm::epsilonEqual(AngleB, glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1; + float AngleC = glm::angle(glm::vec4(1, 0, 0, 0), glm::normalize(glm::vec4(1, 1, 0, 0))); + Error += glm::epsilonEqual(AngleC, glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1; + + return Error; +} + +int test_orientedAngle_vec2() +{ + int Error = 0; + + float AngleA = glm::orientedAngle(glm::vec2(1, 0), glm::normalize(glm::vec2(1, 1))); + Error += glm::epsilonEqual(AngleA, glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1; + float AngleB = glm::orientedAngle(glm::vec2(0, 1), glm::normalize(glm::vec2(1, 1))); + Error += glm::epsilonEqual(AngleB, -glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1; + float AngleC = glm::orientedAngle(glm::normalize(glm::vec2(1, 1)), glm::vec2(0, 1)); + Error += glm::epsilonEqual(AngleC, glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1; + + return Error; +} + +int test_orientedAngle_vec3() +{ + int Error = 0; + + float AngleA = glm::orientedAngle(glm::vec3(1, 0, 0), glm::normalize(glm::vec3(1, 1, 0)), glm::vec3(0, 0, 1)); + Error += glm::epsilonEqual(AngleA, glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1; + float AngleB = glm::orientedAngle(glm::vec3(0, 1, 0), glm::normalize(glm::vec3(1, 1, 0)), glm::vec3(0, 0, 1)); + Error += glm::epsilonEqual(AngleB, -glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1; + float AngleC = glm::orientedAngle(glm::normalize(glm::vec3(1, 1, 0)), glm::vec3(0, 1, 0), glm::vec3(0, 0, 1)); + Error += glm::epsilonEqual(AngleC, glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1; + + return Error; +} + +int main() +{ + int Error(0); + + Error += test_angle(); + Error += test_orientedAngle_vec2(); + Error += test_orientedAngle_vec3(); + + return Error; +} + + |