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author | jjesswan <jessica_wan@brown.edu> | 2024-04-22 21:56:26 -0400 |
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committer | jjesswan <jessica_wan@brown.edu> | 2024-04-22 21:56:26 -0400 |
commit | a556b45abf18f1bd509daaf63b66b7d55e9fd291 (patch) | |
tree | bc9b8a2d184c12aee236e7f9f276a34b84ca552d /engine-ocean/Game/Components/CollisionComponents/BoundingDynamicMesh.h | |
parent | cd7c76017a12bb548036571c1ff13e551369d06d (diff) |
add engine version
Diffstat (limited to 'engine-ocean/Game/Components/CollisionComponents/BoundingDynamicMesh.h')
-rw-r--r-- | engine-ocean/Game/Components/CollisionComponents/BoundingDynamicMesh.h | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/engine-ocean/Game/Components/CollisionComponents/BoundingDynamicMesh.h b/engine-ocean/Game/Components/CollisionComponents/BoundingDynamicMesh.h new file mode 100644 index 0000000..5d24ac8 --- /dev/null +++ b/engine-ocean/Game/Components/CollisionComponents/BoundingDynamicMesh.h @@ -0,0 +1,32 @@ +#ifndef BOUNDINGDYNAMICMESH_H +#define BOUNDINGDYNAMICMESH_H +#include "Game/Components/CollisionComponents/CylinderCollider.h" +#include "Graphics/modeltransform.h" +#include "glm/glm.hpp" +#include <memory> +#include <vector> + + +class BoundingDynamicMesh : public BoundingShape +{ +public: + BoundingDynamicMesh(std::shared_ptr<ModelTransform> mt, + const glm::vec3 &initial_pos); + BoundingDynamicMesh(std::shared_ptr<ModelTransform> mt, + const glm::vec3 &initial_pos, + std::vector<glm::vec3> &obj_data); + glm::vec3 getCenterPos(); + void updateCenterPos(glm::vec3 new_pos); + glm::vec3 getEllipsoidDimensions(); + Cylinder getCylinder(); + +private: + glm::vec3 getMeshDimensions(); + + bool m_isMesh = false; + std::shared_ptr<ModelTransform> m_mt; + std::vector<glm::vec3> m_obj_data; + std::shared_ptr<CylinderCollider> m_bounding_cylinder; +}; + +#endif // BOUNDINGDYNAMICMESH_H |