diff options
author | jjesswan <jessica_wan@brown.edu> | 2024-04-22 21:56:26 -0400 |
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committer | jjesswan <jessica_wan@brown.edu> | 2024-04-22 21:56:26 -0400 |
commit | a556b45abf18f1bd509daaf63b66b7d55e9fd291 (patch) | |
tree | bc9b8a2d184c12aee236e7f9f276a34b84ca552d /engine-ocean/Game/Systems/AI/btselector.cpp | |
parent | cd7c76017a12bb548036571c1ff13e551369d06d (diff) |
add engine version
Diffstat (limited to 'engine-ocean/Game/Systems/AI/btselector.cpp')
-rw-r--r-- | engine-ocean/Game/Systems/AI/btselector.cpp | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/engine-ocean/Game/Systems/AI/btselector.cpp b/engine-ocean/Game/Systems/AI/btselector.cpp new file mode 100644 index 0000000..9652838 --- /dev/null +++ b/engine-ocean/Game/Systems/AI/btselector.cpp @@ -0,0 +1,29 @@ +#include "btselector.h" +#include <iostream> + +BTSelector::BTSelector() +{ + +} + +void BTSelector::addChildren(BTNode* node){ + m_children.push_back(node); +} + +Status BTSelector::update(float seconds){ + // update each children until one doesnt fail + for (auto node : m_children){ + Status result = node->update(seconds); + + // select this one and return its status --> this node is currently running + if (result != Status::FAIL){ + m_selected_node = node; + return result; + } + } + + // otherwise if all children fail, then fail this selector + return Status::FAIL; +} + +void BTSelector::reset(){} |