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authorjjesswan <jessica_wan@brown.edu>2024-04-22 21:56:26 -0400
committerjjesswan <jessica_wan@brown.edu>2024-04-22 21:56:26 -0400
commita556b45abf18f1bd509daaf63b66b7d55e9fd291 (patch)
treebc9b8a2d184c12aee236e7f9f276a34b84ca552d /engine-ocean/Game/Systems/Pathfinding/pathfinder.h
parentcd7c76017a12bb548036571c1ff13e551369d06d (diff)
add engine version
Diffstat (limited to 'engine-ocean/Game/Systems/Pathfinding/pathfinder.h')
-rw-r--r--engine-ocean/Game/Systems/Pathfinding/pathfinder.h83
1 files changed, 83 insertions, 0 deletions
diff --git a/engine-ocean/Game/Systems/Pathfinding/pathfinder.h b/engine-ocean/Game/Systems/Pathfinding/pathfinder.h
new file mode 100644
index 0000000..d9abbd6
--- /dev/null
+++ b/engine-ocean/Game/Systems/Pathfinding/pathfinder.h
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+#ifndef PATHFINDER_H
+#define PATHFINDER_H
+
+#include "glm/fwd.hpp"
+#include "glm/gtx/hash.hpp"
+
+
+#include <map>
+#include <set>
+#include <vector>
+
+struct ANode{
+ glm::vec3 pos;
+ // A* related:
+ float Hcost = 0; // distance to destination
+ float Gcost = 0; // distance from start to current node (accumulative G)
+ float Fcost = Gcost+Hcost;
+ std::pair<int,int> previousV;
+ std::set<std::pair<int,int>> adjacentNodes;
+};
+
+struct TriangleEdge{
+ glm::vec3 midpoint;
+ std::set<std::pair<int,int>> adjacentEdges;
+
+ TriangleEdge(glm::vec3 v1, glm::vec3 v2):
+ midpoint(.5f*(v2+v1))
+ {}
+ // num of times it appears in the navgraph
+ int count = 1;
+};
+
+class Pathfinder
+{
+public:
+ Pathfinder(std::vector<glm::vec3> vertices, std::vector<glm::ivec3> triangles);
+ std::vector<glm::vec3> findPath(const glm::vec3 A, const glm::vec3 B);
+
+
+
+private:
+
+ void updateFCost(const std::pair<int,int> &node);
+
+
+
+
+ bool traverseAStar(const std::pair<int,int> &currNodeID, const std::set<std::pair<int,int>> &endpointNodeIDs,
+ std::set<std::pair<int,int>> &open, std::set<std::pair<int,int>> &closed);
+
+ std::set<std::pair<int, int>> getEnclosingTriangleEdges(glm::vec3 indices);
+
+ void initializeEdges();
+ float getDistance(glm::vec3 a, glm::vec3 b);
+ std::vector<glm::vec3> getNavigablePath(const std::pair<int,int> &start, const std::pair<int,int> &end);
+ std::pair<bool, std::set<std::pair<int, int>>> findEnclosingTriangle(glm::vec3 point);
+ bool pointInTriangle(glm::vec3 p, glm::vec3 v1, glm::vec3 v2, glm::vec3 v3);
+ bool sameSide(glm::vec3 p1, glm::vec3 p2, glm::vec3 a, glm::vec3 b);
+
+ std::set<std::vector<float>> getAdjacentNodes(const std::set<std::pair<int,int>> &id_pairs, std::map<std::pair<int,int>, TriangleEdge> &temp_data);
+
+
+ std::pair<int, int> makeOrderedPair(int i, int j);
+
+ // maps pos (midpoint of a edge) to node
+ std::map<std::pair<int,int>, ANode> m_navdata;
+ std::vector<glm::vec3> m_vertices;
+ std::vector<glm::ivec3> m_triangles;
+ glm::vec3 m_startNodePos;
+ glm::vec3 m_endNodePos;
+
+ std::pair<int,int> startNodeID = std::make_pair(0,0);
+ std::pair<int,int> endNodeID = std::make_pair(1,1);
+
+
+ float m_maxDistance = 500; // 20 meters max distance that an ai can pathfind
+
+
+
+
+};
+
+#endif // PATHFINDER_H