summaryrefslogtreecommitdiff
path: root/engine-ocean/Game/Systems/UI/UITextures/uitexture.h
diff options
context:
space:
mode:
authorjjesswan <jessica_wan@brown.edu>2024-04-22 21:56:26 -0400
committerjjesswan <jessica_wan@brown.edu>2024-04-22 21:56:26 -0400
commita556b45abf18f1bd509daaf63b66b7d55e9fd291 (patch)
treebc9b8a2d184c12aee236e7f9f276a34b84ca552d /engine-ocean/Game/Systems/UI/UITextures/uitexture.h
parentcd7c76017a12bb548036571c1ff13e551369d06d (diff)
add engine version
Diffstat (limited to 'engine-ocean/Game/Systems/UI/UITextures/uitexture.h')
-rw-r--r--engine-ocean/Game/Systems/UI/UITextures/uitexture.h39
1 files changed, 39 insertions, 0 deletions
diff --git a/engine-ocean/Game/Systems/UI/UITextures/uitexture.h b/engine-ocean/Game/Systems/UI/UITextures/uitexture.h
new file mode 100644
index 0000000..53e429d
--- /dev/null
+++ b/engine-ocean/Game/Systems/UI/UITextures/uitexture.h
@@ -0,0 +1,39 @@
+#ifndef UITEXTURE_H
+#define UITEXTURE_H
+#include "Graphics/global.h"
+#include <GLFW/glfw3.h>
+
+struct Bounds2f{
+ glm::vec2 min;
+ glm::vec2 max;
+};
+
+enum AspectRatio {
+ LAND_FIT,
+ LAND_FILL,
+ PORTRAIT_FIT,
+ PORTRAIT_FILL,
+ FIT_SCREEN
+};
+
+class UITexture
+{
+public:
+ UITexture();
+ virtual void draw() = 0;
+ virtual GLuint getTexID() = 0;
+ virtual glm::vec2 getPos() = 0;
+ virtual glm::vec2 getScale() = 0;
+ virtual int getHeight() = 0;
+ virtual int getWidth() = 0;
+ virtual Bounds2f getBounds() = 0;
+ virtual void setWindowPos(int width, int height) = 0;
+ virtual float getTextureRatio() = 0;
+ virtual float getTextureScaleAspect() = 0;
+
+
+
+
+};
+
+#endif // UITEXTURE_H