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authorjjesswan <jessica_wan@brown.edu>2024-04-22 21:56:26 -0400
committerjjesswan <jessica_wan@brown.edu>2024-04-22 21:56:26 -0400
commita556b45abf18f1bd509daaf63b66b7d55e9fd291 (patch)
treebc9b8a2d184c12aee236e7f9f276a34b84ca552d /engine-ocean/Game/Systems/aisystem.h
parentcd7c76017a12bb548036571c1ff13e551369d06d (diff)
add engine version
Diffstat (limited to 'engine-ocean/Game/Systems/aisystem.h')
-rw-r--r--engine-ocean/Game/Systems/aisystem.h36
1 files changed, 36 insertions, 0 deletions
diff --git a/engine-ocean/Game/Systems/aisystem.h b/engine-ocean/Game/Systems/aisystem.h
new file mode 100644
index 0000000..fe0b958
--- /dev/null
+++ b/engine-ocean/Game/Systems/aisystem.h
@@ -0,0 +1,36 @@
+#ifndef AISYSTEM_H
+#define AISYSTEM_H
+
+
+// where is player?
+#include "Game/GameObjects/GameObject.h"
+#include <map>
+#include <memory>
+#include <glm/glm.hpp>
+
+
+struct PosData{
+ glm::vec3 currPos;
+ glm::vec3 setToPos;
+};
+
+// did player jump? did player slash?
+struct ConditionData{
+ bool conditionTrue = false;
+};
+
+// BLACKBOARD
+struct BlackboardData{
+ PosData locationData;
+ std::map<std::string, ConditionData> conditionData;
+ std::shared_ptr<GameObject> environment;
+};
+
+
+class AISystem
+{
+public:
+ AISystem();
+};
+
+#endif // AISYSTEM_H