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author | jjesswan <jessica_wan@brown.edu> | 2024-04-22 21:56:26 -0400 |
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committer | jjesswan <jessica_wan@brown.edu> | 2024-04-22 21:56:26 -0400 |
commit | a556b45abf18f1bd509daaf63b66b7d55e9fd291 (patch) | |
tree | bc9b8a2d184c12aee236e7f9f276a34b84ca552d /engine-ocean/Game/Systems/aisystem.h | |
parent | cd7c76017a12bb548036571c1ff13e551369d06d (diff) |
add engine version
Diffstat (limited to 'engine-ocean/Game/Systems/aisystem.h')
-rw-r--r-- | engine-ocean/Game/Systems/aisystem.h | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/engine-ocean/Game/Systems/aisystem.h b/engine-ocean/Game/Systems/aisystem.h new file mode 100644 index 0000000..fe0b958 --- /dev/null +++ b/engine-ocean/Game/Systems/aisystem.h @@ -0,0 +1,36 @@ +#ifndef AISYSTEM_H +#define AISYSTEM_H + + +// where is player? +#include "Game/GameObjects/GameObject.h" +#include <map> +#include <memory> +#include <glm/glm.hpp> + + +struct PosData{ + glm::vec3 currPos; + glm::vec3 setToPos; +}; + +// did player jump? did player slash? +struct ConditionData{ + bool conditionTrue = false; +}; + +// BLACKBOARD +struct BlackboardData{ + PosData locationData; + std::map<std::string, ConditionData> conditionData; + std::shared_ptr<GameObject> environment; +}; + + +class AISystem +{ +public: + AISystem(); +}; + +#endif // AISYSTEM_H |