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authorjjesswan <jessica_wan@brown.edu>2024-04-22 21:56:26 -0400
committerjjesswan <jessica_wan@brown.edu>2024-04-22 21:56:26 -0400
commita556b45abf18f1bd509daaf63b66b7d55e9fd291 (patch)
treebc9b8a2d184c12aee236e7f9f276a34b84ca552d /engine-ocean/Resources/Shaders/UIShader.vert
parentcd7c76017a12bb548036571c1ff13e551369d06d (diff)
add engine version
Diffstat (limited to 'engine-ocean/Resources/Shaders/UIShader.vert')
-rw-r--r--engine-ocean/Resources/Shaders/UIShader.vert18
1 files changed, 18 insertions, 0 deletions
diff --git a/engine-ocean/Resources/Shaders/UIShader.vert b/engine-ocean/Resources/Shaders/UIShader.vert
new file mode 100644
index 0000000..27152bd
--- /dev/null
+++ b/engine-ocean/Resources/Shaders/UIShader.vert
@@ -0,0 +1,18 @@
+#version 330 core
+layout (location = 0) in vec2 pos; // <vec2 pos, vec2 tex>
+out vec2 texCoords;
+uniform mat4 transform;
+uniform mat4 projection;
+uniform vec2 textureScale;
+uniform bool hovering;
+
+
+
+
+void main()
+{
+
+ gl_Position = transform*vec4(pos.x, pos.y, 0.f, 1.f);
+ texCoords = textureScale*vec2((pos.x+1.f)/2.f, (pos.y+1.f)/2.f);
+ //texCoords = textureScale * (pos.x - 0.5f) + 0.5f;
+}