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author | jjesswan <jessica_wan@brown.edu> | 2024-04-22 21:56:26 -0400 |
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committer | jjesswan <jessica_wan@brown.edu> | 2024-04-22 21:56:26 -0400 |
commit | a556b45abf18f1bd509daaf63b66b7d55e9fd291 (patch) | |
tree | bc9b8a2d184c12aee236e7f9f276a34b84ca552d /engine-ocean/Resources/Shaders/grass.frag | |
parent | cd7c76017a12bb548036571c1ff13e551369d06d (diff) |
add engine version
Diffstat (limited to 'engine-ocean/Resources/Shaders/grass.frag')
-rw-r--r-- | engine-ocean/Resources/Shaders/grass.frag | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/engine-ocean/Resources/Shaders/grass.frag b/engine-ocean/Resources/Shaders/grass.frag new file mode 100644 index 0000000..ac6de94 --- /dev/null +++ b/engine-ocean/Resources/Shaders/grass.frag @@ -0,0 +1,22 @@ +#version 330 core +out vec4 fragColor; +uniform sampler2D grass_texture; +uniform vec3 skyColor; + + +in GS_OUT { + vec2 texCoord; + float visibility; +} fs_in; + +void main(void) +{ + vec4 color = texture(grass_texture, fs_in.texCoord); + if (color.a < 0.4) discard; + + + fragColor = color; + fragColor = mix(vec4(skyColor, 1.f), fragColor, fs_in.visibility); + // fragColor = vec4(0, 0, 1, 1); + +} |