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author | jjesswan <jessica_wan@brown.edu> | 2024-04-22 21:56:26 -0400 |
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committer | jjesswan <jessica_wan@brown.edu> | 2024-04-22 21:56:26 -0400 |
commit | a556b45abf18f1bd509daaf63b66b7d55e9fd291 (patch) | |
tree | bc9b8a2d184c12aee236e7f9f276a34b84ca552d /engine-ocean/Resources/Shaders/skybox.frag | |
parent | cd7c76017a12bb548036571c1ff13e551369d06d (diff) |
add engine version
Diffstat (limited to 'engine-ocean/Resources/Shaders/skybox.frag')
-rw-r--r-- | engine-ocean/Resources/Shaders/skybox.frag | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/engine-ocean/Resources/Shaders/skybox.frag b/engine-ocean/Resources/Shaders/skybox.frag new file mode 100644 index 0000000..7589faf --- /dev/null +++ b/engine-ocean/Resources/Shaders/skybox.frag @@ -0,0 +1,23 @@ +#version 330 core + +in vec3 tex_coord; + +uniform samplerCube cubeMap; +uniform vec3 skyColor; + +out vec4 fragColor; + +const float lowerLimit = -50.f; +const float upperLimit = 100.f; + + +void main() { + + //fragColor = vec4(1.f); + vec4 finalColor = texture(cubeMap, tex_coord); + + // blending bottom of skybox to skyColor + float factor = (tex_coord.y - lowerLimit) / (upperLimit - lowerLimit); + factor = clamp(factor, 0.f, 1.f); + fragColor = mix(vec4(skyColor, 1.f), finalColor, factor); +} |