diff options
author | jjesswan <jessica_wan@brown.edu> | 2024-05-07 06:03:03 -0400 |
---|---|---|
committer | jjesswan <jessica_wan@brown.edu> | 2024-05-07 06:03:03 -0400 |
commit | 675391d07f50d0067e7bab983433c6d86f5f8256 (patch) | |
tree | 65a857125b91502974bceb40e24c1c7eff4bad59 /glm-master/glm/ext/matrix_transform.inl | |
parent | 6a45579dbbf991c0e12ce59958e3b533d19fc9d4 (diff) |
remove glm
Diffstat (limited to 'glm-master/glm/ext/matrix_transform.inl')
-rw-r--r-- | glm-master/glm/ext/matrix_transform.inl | 207 |
1 files changed, 0 insertions, 207 deletions
diff --git a/glm-master/glm/ext/matrix_transform.inl b/glm-master/glm/ext/matrix_transform.inl deleted file mode 100644 index ef2e9f3..0000000 --- a/glm-master/glm/ext/matrix_transform.inl +++ /dev/null @@ -1,207 +0,0 @@ -namespace glm -{ - template<typename genType> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType identity() - { - return detail::init_gentype<genType, detail::genTypeTrait<genType>::GENTYPE>::identity(); - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> translate(mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v) - { - mat<4, 4, T, Q> Result(m); - Result[3] = m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3]; - return Result; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rotate(mat<4, 4, T, Q> const& m, T angle, vec<3, T, Q> const& v) - { - T const a = angle; - T const c = cos(a); - T const s = sin(a); - - vec<3, T, Q> axis(normalize(v)); - vec<3, T, Q> temp((T(1) - c) * axis); - - mat<4, 4, T, Q> Rotate; - Rotate[0][0] = c + temp[0] * axis[0]; - Rotate[0][1] = temp[0] * axis[1] + s * axis[2]; - Rotate[0][2] = temp[0] * axis[2] - s * axis[1]; - - Rotate[1][0] = temp[1] * axis[0] - s * axis[2]; - Rotate[1][1] = c + temp[1] * axis[1]; - Rotate[1][2] = temp[1] * axis[2] + s * axis[0]; - - Rotate[2][0] = temp[2] * axis[0] + s * axis[1]; - Rotate[2][1] = temp[2] * axis[1] - s * axis[0]; - Rotate[2][2] = c + temp[2] * axis[2]; - - mat<4, 4, T, Q> Result; - Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2]; - Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2]; - Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2]; - Result[3] = m[3]; - return Result; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rotate_slow(mat<4, 4, T, Q> const& m, T angle, vec<3, T, Q> const& v) - { - T const a = angle; - T const c = cos(a); - T const s = sin(a); - mat<4, 4, T, Q> Result; - - vec<3, T, Q> axis = normalize(v); - - Result[0][0] = c + (static_cast<T>(1) - c) * axis.x * axis.x; - Result[0][1] = (static_cast<T>(1) - c) * axis.x * axis.y + s * axis.z; - Result[0][2] = (static_cast<T>(1) - c) * axis.x * axis.z - s * axis.y; - Result[0][3] = static_cast<T>(0); - - Result[1][0] = (static_cast<T>(1) - c) * axis.y * axis.x - s * axis.z; - Result[1][1] = c + (static_cast<T>(1) - c) * axis.y * axis.y; - Result[1][2] = (static_cast<T>(1) - c) * axis.y * axis.z + s * axis.x; - Result[1][3] = static_cast<T>(0); - - Result[2][0] = (static_cast<T>(1) - c) * axis.z * axis.x + s * axis.y; - Result[2][1] = (static_cast<T>(1) - c) * axis.z * axis.y - s * axis.x; - Result[2][2] = c + (static_cast<T>(1) - c) * axis.z * axis.z; - Result[2][3] = static_cast<T>(0); - - Result[3] = vec<4, T, Q>(0, 0, 0, 1); - return m * Result; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> scale(mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v) - { - mat<4, 4, T, Q> Result; - Result[0] = m[0] * v[0]; - Result[1] = m[1] * v[1]; - Result[2] = m[2] * v[2]; - Result[3] = m[3]; - return Result; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> scale_slow(mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v) - { - mat<4, 4, T, Q> Result(T(1)); - Result[0][0] = v.x; - Result[1][1] = v.y; - Result[2][2] = v.z; - return m * Result; - } - - template <typename T, qualifier Q> - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> shear(mat<4, 4, T, Q> const &m, vec<3, T, Q> const& p, vec<2, T, Q> const &l_x, vec<2, T, Q> const &l_y, vec<2, T, Q> const &l_z) - { - T const lambda_xy = l_x[0]; - T const lambda_xz = l_x[1]; - T const lambda_yx = l_y[0]; - T const lambda_yz = l_y[1]; - T const lambda_zx = l_z[0]; - T const lambda_zy = l_z[1]; - - vec<3, T, Q> point_lambda = vec<3, T, Q>( - (lambda_xy + lambda_xz), (lambda_yx + lambda_yz), (lambda_zx + lambda_zy) - ); - - mat<4, 4, T, Q> Shear = mat<4, 4, T, Q>( - 1 , lambda_yx , lambda_zx , 0, - lambda_xy , 1 , lambda_zy , 0, - lambda_xz , lambda_yz , 1 , 0, - -point_lambda[0] * p[0], -point_lambda[1] * p[1], -point_lambda[2] * p[2], 1 - ); - - mat<4, 4, T, Q> Result; - Result[0] = Shear[0] * m[0][0] + Shear[1] * m[0][1] + Shear[2] * m[0][2] + Shear[3] * m[0][3]; - Result[1] = Shear[0] * m[1][0] + Shear[1] * m[1][1] + Shear[2] * m[1][2] + Shear[3] * m[1][3]; - Result[2] = Shear[0] * m[2][0] + Shear[1] * m[2][1] + Shear[2] * m[2][2] + Shear[3] * m[2][3]; - Result[3] = Shear[0] * m[3][0] + Shear[1] * m[3][1] + Shear[2] * m[3][2] + Shear[3] * m[3][3]; - return Result; - } - - template <typename T, qualifier Q> - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> shear_slow(mat<4, 4, T, Q> const &m, vec<3, T, Q> const& p, vec<2, T, Q> const &l_x, vec<2, T, Q> const &l_y, vec<2, T, Q> const &l_z) - { - T const lambda_xy = static_cast<T>(l_x[0]); - T const lambda_xz = static_cast<T>(l_x[1]); - T const lambda_yx = static_cast<T>(l_y[0]); - T const lambda_yz = static_cast<T>(l_y[1]); - T const lambda_zx = static_cast<T>(l_z[0]); - T const lambda_zy = static_cast<T>(l_z[1]); - - vec<3, T, Q> point_lambda = vec<3, T, Q>( - static_cast<T>(lambda_xy + lambda_xz), - static_cast<T>(lambda_yx + lambda_yz), - static_cast<T>(lambda_zx + lambda_zy) - ); - - mat<4, 4, T, Q> Shear = mat<4, 4, T, Q>( - 1 , lambda_yx , lambda_zx , 0, - lambda_xy , 1 , lambda_zy , 0, - lambda_xz , lambda_yz , 1 , 0, - -point_lambda[0] * p[0], -point_lambda[1] * p[1], -point_lambda[2] * p[2], 1 - ); - return m * Shear; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> lookAtRH(vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up) - { - vec<3, T, Q> const f(normalize(center - eye)); - vec<3, T, Q> const s(normalize(cross(f, up))); - vec<3, T, Q> const u(cross(s, f)); - - mat<4, 4, T, Q> Result(1); - Result[0][0] = s.x; - Result[1][0] = s.y; - Result[2][0] = s.z; - Result[0][1] = u.x; - Result[1][1] = u.y; - Result[2][1] = u.z; - Result[0][2] =-f.x; - Result[1][2] =-f.y; - Result[2][2] =-f.z; - Result[3][0] =-dot(s, eye); - Result[3][1] =-dot(u, eye); - Result[3][2] = dot(f, eye); - return Result; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> lookAtLH(vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up) - { - vec<3, T, Q> const f(normalize(center - eye)); - vec<3, T, Q> const s(normalize(cross(up, f))); - vec<3, T, Q> const u(cross(f, s)); - - mat<4, 4, T, Q> Result(1); - Result[0][0] = s.x; - Result[1][0] = s.y; - Result[2][0] = s.z; - Result[0][1] = u.x; - Result[1][1] = u.y; - Result[2][1] = u.z; - Result[0][2] = f.x; - Result[1][2] = f.y; - Result[2][2] = f.z; - Result[3][0] = -dot(s, eye); - Result[3][1] = -dot(u, eye); - Result[3][2] = -dot(f, eye); - return Result; - } - - template<typename T, qualifier Q> - GLM_FUNC_QUALIFIER mat<4, 4, T, Q> lookAt(vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up) - { -# if (GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT) - return lookAtLH(eye, center, up); -# else - return lookAtRH(eye, center, up); -# endif - } -}//namespace glm |