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authorjjesswan <jessica_wan@brown.edu>2024-05-07 06:03:03 -0400
committerjjesswan <jessica_wan@brown.edu>2024-05-07 06:03:03 -0400
commit675391d07f50d0067e7bab983433c6d86f5f8256 (patch)
tree65a857125b91502974bceb40e24c1c7eff4bad59 /glm-master/glm/ext/vector_float3_precision.hpp
parent6a45579dbbf991c0e12ce59958e3b533d19fc9d4 (diff)
remove glm
Diffstat (limited to 'glm-master/glm/ext/vector_float3_precision.hpp')
-rw-r--r--glm-master/glm/ext/vector_float3_precision.hpp31
1 files changed, 0 insertions, 31 deletions
diff --git a/glm-master/glm/ext/vector_float3_precision.hpp b/glm-master/glm/ext/vector_float3_precision.hpp
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--- a/glm-master/glm/ext/vector_float3_precision.hpp
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-/// @ref core
-/// @file glm/ext/vector_float3_precision.hpp
-
-#pragma once
-#include "../detail/type_vec3.hpp"
-
-namespace glm
-{
- /// @addtogroup core_vector_precision
- /// @{
-
- /// 3 components vector of high single-qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<3, float, highp> highp_vec3;
-
- /// 3 components vector of medium single-qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<3, float, mediump> mediump_vec3;
-
- /// 3 components vector of low single-qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<3, float, lowp> lowp_vec3;
-
- /// @}
-}//namespace glm