diff options
author | jjesswan <jessica_wan@brown.edu> | 2024-05-07 06:03:03 -0400 |
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committer | jjesswan <jessica_wan@brown.edu> | 2024-05-07 06:03:03 -0400 |
commit | 675391d07f50d0067e7bab983433c6d86f5f8256 (patch) | |
tree | 65a857125b91502974bceb40e24c1c7eff4bad59 /glm-master/glm/gtc/quaternion.hpp | |
parent | 6a45579dbbf991c0e12ce59958e3b533d19fc9d4 (diff) |
remove glm
Diffstat (limited to 'glm-master/glm/gtc/quaternion.hpp')
-rw-r--r-- | glm-master/glm/gtc/quaternion.hpp | 173 |
1 files changed, 0 insertions, 173 deletions
diff --git a/glm-master/glm/gtc/quaternion.hpp b/glm-master/glm/gtc/quaternion.hpp deleted file mode 100644 index 359e072..0000000 --- a/glm-master/glm/gtc/quaternion.hpp +++ /dev/null @@ -1,173 +0,0 @@ -/// @ref gtc_quaternion -/// @file glm/gtc/quaternion.hpp -/// -/// @see core (dependence) -/// @see gtc_constants (dependence) -/// -/// @defgroup gtc_quaternion GLM_GTC_quaternion -/// @ingroup gtc -/// -/// Include <glm/gtc/quaternion.hpp> to use the features of this extension. -/// -/// Defines a templated quaternion type and several quaternion operations. - -#pragma once - -// Dependency: -#include "../gtc/constants.hpp" -#include "../gtc/matrix_transform.hpp" -#include "../ext/vector_relational.hpp" -#include "../ext/quaternion_common.hpp" -#include "../ext/quaternion_float.hpp" -#include "../ext/quaternion_float_precision.hpp" -#include "../ext/quaternion_double.hpp" -#include "../ext/quaternion_double_precision.hpp" -#include "../ext/quaternion_relational.hpp" -#include "../ext/quaternion_geometric.hpp" -#include "../ext/quaternion_trigonometric.hpp" -#include "../ext/quaternion_transform.hpp" -#include "../detail/type_mat3x3.hpp" -#include "../detail/type_mat4x4.hpp" -#include "../detail/type_vec3.hpp" -#include "../detail/type_vec4.hpp" - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTC_quaternion extension included") -#endif - -namespace glm -{ - /// @addtogroup gtc_quaternion - /// @{ - - /// Returns euler angles, pitch as x, yaw as y, roll as z. - /// The result is expressed in radians. - /// - /// @tparam T Floating-point scalar types. - /// - /// @see gtc_quaternion - template<typename T, qualifier Q> - GLM_FUNC_DECL vec<3, T, Q> eulerAngles(qua<T, Q> const& x); - - /// Returns roll value of euler angles expressed in radians. - /// - /// @tparam T Floating-point scalar types. - /// - /// @see gtc_quaternion - template<typename T, qualifier Q> - GLM_FUNC_DECL T roll(qua<T, Q> const& x); - - /// Returns pitch value of euler angles expressed in radians. - /// - /// @tparam T Floating-point scalar types. - /// - /// @see gtc_quaternion - template<typename T, qualifier Q> - GLM_FUNC_DECL T pitch(qua<T, Q> const& x); - - /// Returns yaw value of euler angles expressed in radians. - /// - /// @tparam T Floating-point scalar types. - /// - /// @see gtc_quaternion - template<typename T, qualifier Q> - GLM_FUNC_DECL T yaw(qua<T, Q> const& x); - - /// Converts a quaternion to a 3 * 3 matrix. - /// - /// @tparam T Floating-point scalar types. - /// - /// @see gtc_quaternion - template<typename T, qualifier Q> - GLM_FUNC_DECL mat<3, 3, T, Q> mat3_cast(qua<T, Q> const& x); - - /// Converts a quaternion to a 4 * 4 matrix. - /// - /// @tparam T Floating-point scalar types. - /// - /// @see gtc_quaternion - template<typename T, qualifier Q> - GLM_FUNC_DECL mat<4, 4, T, Q> mat4_cast(qua<T, Q> const& x); - - /// Converts a pure rotation 3 * 3 matrix to a quaternion. - /// - /// @tparam T Floating-point scalar types. - /// - /// @see gtc_quaternion - template<typename T, qualifier Q> - GLM_FUNC_DECL qua<T, Q> quat_cast(mat<3, 3, T, Q> const& x); - - /// Converts a pure rotation 4 * 4 matrix to a quaternion. - /// - /// @tparam T Floating-point scalar types. - /// - /// @see gtc_quaternion - template<typename T, qualifier Q> - GLM_FUNC_DECL qua<T, Q> quat_cast(mat<4, 4, T, Q> const& x); - - /// Returns the component-wise comparison result of x < y. - /// - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see ext_quaternion_relational - template<typename T, qualifier Q> - GLM_FUNC_DECL vec<4, bool, Q> lessThan(qua<T, Q> const& x, qua<T, Q> const& y); - - /// Returns the component-wise comparison of result x <= y. - /// - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see ext_quaternion_relational - template<typename T, qualifier Q> - GLM_FUNC_DECL vec<4, bool, Q> lessThanEqual(qua<T, Q> const& x, qua<T, Q> const& y); - - /// Returns the component-wise comparison of result x > y. - /// - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see ext_quaternion_relational - template<typename T, qualifier Q> - GLM_FUNC_DECL vec<4, bool, Q> greaterThan(qua<T, Q> const& x, qua<T, Q> const& y); - - /// Returns the component-wise comparison of result x >= y. - /// - /// @tparam T Floating-point scalar types - /// @tparam Q Value from qualifier enum - /// - /// @see ext_quaternion_relational - template<typename T, qualifier Q> - GLM_FUNC_DECL vec<4, bool, Q> greaterThanEqual(qua<T, Q> const& x, qua<T, Q> const& y); - - /// Build a look at quaternion based on the default handedness. - /// - /// @param direction Desired forward direction. Needs to be normalized. - /// @param up Up vector, how the camera is oriented. Typically (0, 1, 0). - template<typename T, qualifier Q> - GLM_FUNC_DECL qua<T, Q> quatLookAt( - vec<3, T, Q> const& direction, - vec<3, T, Q> const& up); - - /// Build a right-handed look at quaternion. - /// - /// @param direction Desired forward direction onto which the -z-axis gets mapped. Needs to be normalized. - /// @param up Up vector, how the camera is oriented. Typically (0, 1, 0). - template<typename T, qualifier Q> - GLM_FUNC_DECL qua<T, Q> quatLookAtRH( - vec<3, T, Q> const& direction, - vec<3, T, Q> const& up); - - /// Build a left-handed look at quaternion. - /// - /// @param direction Desired forward direction onto which the +z-axis gets mapped. Needs to be normalized. - /// @param up Up vector, how the camera is oriented. Typically (0, 1, 0). - template<typename T, qualifier Q> - GLM_FUNC_DECL qua<T, Q> quatLookAtLH( - vec<3, T, Q> const& direction, - vec<3, T, Q> const& up); - /// @} -} //namespace glm - -#include "quaternion.inl" |