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author | jjesswan <jessica_wan@brown.edu> | 2024-05-07 06:02:29 -0400 |
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committer | jjesswan <jessica_wan@brown.edu> | 2024-05-07 06:02:29 -0400 |
commit | 6a45579dbbf991c0e12ce59958e3b533d19fc9d4 (patch) | |
tree | 83ad11d63c0a1d1c89b9469455ecbda4531fe6ac /glm-master/glm/gtx/color_encoding.hpp | |
parent | cb868acadcae4e3f497ecdabeca507f3e73e01c7 (diff) |
rotating skyboxgit add -A
Diffstat (limited to 'glm-master/glm/gtx/color_encoding.hpp')
-rw-r--r-- | glm-master/glm/gtx/color_encoding.hpp | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/glm-master/glm/gtx/color_encoding.hpp b/glm-master/glm/gtx/color_encoding.hpp new file mode 100644 index 0000000..96ded2a --- /dev/null +++ b/glm-master/glm/gtx/color_encoding.hpp @@ -0,0 +1,54 @@ +/// @ref gtx_color_encoding +/// @file glm/gtx/color_encoding.hpp +/// +/// @see core (dependence) +/// @see gtx_color_encoding (dependence) +/// +/// @defgroup gtx_color_encoding GLM_GTX_color_encoding +/// @ingroup gtx +/// +/// Include <glm/gtx/color_encoding.hpp> to use the features of this extension. +/// +/// @brief Allow to perform bit operations on integer values + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/qualifier.hpp" +#include "../vec3.hpp" +#include <limits> + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTC_color_encoding is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTC_color_encoding extension included") +# endif +#endif + +namespace glm +{ + /// @addtogroup gtx_color_encoding + /// @{ + + /// Convert a linear sRGB color to D65 YUV. + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<3, T, Q> convertLinearSRGBToD65XYZ(vec<3, T, Q> const& ColorLinearSRGB); + + /// Convert a linear sRGB color to D50 YUV. + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<3, T, Q> convertLinearSRGBToD50XYZ(vec<3, T, Q> const& ColorLinearSRGB); + + /// Convert a D65 YUV color to linear sRGB. + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<3, T, Q> convertD65XYZToLinearSRGB(vec<3, T, Q> const& ColorD65XYZ); + + /// Convert a D65 YUV color to D50 YUV. + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<3, T, Q> convertD65XYZToD50XYZ(vec<3, T, Q> const& ColorD65XYZ); + + /// @} +} //namespace glm + +#include "color_encoding.inl" |