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authorSebastian Park <SebPark03@gmail.com>2024-05-09 23:18:46 -0400
committerSebastian Park <SebPark03@gmail.com>2024-05-09 23:18:46 -0400
commitf9819ae7f8b11b298c16eb14d929a9c09038a877 (patch)
treecef7f0c104d49d41a1e2c76bec2343f875ca8dff /resources/shaders/caustics.frag
parentac3f1e423e696392ea0a50c2652b829e5c5734b6 (diff)
parent99c588d4da2ca044df8276b7efbd9d27c19c8352 (diff)
Merge branch 'shaders'
Diffstat (limited to 'resources/shaders/caustics.frag')
-rw-r--r--resources/shaders/caustics.frag20
1 files changed, 20 insertions, 0 deletions
diff --git a/resources/shaders/caustics.frag b/resources/shaders/caustics.frag
new file mode 100644
index 0000000..f746896
--- /dev/null
+++ b/resources/shaders/caustics.frag
@@ -0,0 +1,20 @@
+#version 410 core
+out vec4 fragColor;
+
+in vec3 normal_worldSpace;
+in vec3 pos;
+in vec3 newPos;
+in vec4 col;
+in float refractProb;
+
+uniform sampler2D normSamp;
+
+void main() {
+// fragColor = vec4(vec3((pos[0] + 1) / 2, (pos[1] + 1) / 2, 0.f), 1.f);
+ float oldArea = length(dFdx(vec3(pos[0], pos[2], pos[1]))) * length(dFdy(vec3(pos[0], pos[2], pos[1])));
+ float newArea = length(dFdx(vec3(newPos[0], newPos[2], newPos[1]))) * length(dFdy(vec3(newPos[0], newPos[2], newPos[1])));
+ float areaRatio = oldArea / newArea;
+ float intensity = pow(areaRatio * .3f, 1.5f);
+ fragColor = vec4(0.98, 1, .78, intensity * refractProb);
+// fragColor = col;
+}