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authorSebastian Park <SebPark03@gmail.com>2024-05-09 23:18:46 -0400
committerSebastian Park <SebPark03@gmail.com>2024-05-09 23:18:46 -0400
commitf9819ae7f8b11b298c16eb14d929a9c09038a877 (patch)
treecef7f0c104d49d41a1e2c76bec2343f875ca8dff /resources/shaders/color.frag
parentac3f1e423e696392ea0a50c2652b829e5c5734b6 (diff)
parent99c588d4da2ca044df8276b7efbd9d27c19c8352 (diff)
Merge branch 'shaders'
Diffstat (limited to 'resources/shaders/color.frag')
-rw-r--r--resources/shaders/color.frag15
1 files changed, 8 insertions, 7 deletions
diff --git a/resources/shaders/color.frag b/resources/shaders/color.frag
index fe70983..7c41c89 100644
--- a/resources/shaders/color.frag
+++ b/resources/shaders/color.frag
@@ -13,16 +13,16 @@ in float intensity;
//uniform float intExp = 0.5f;
//uniform float scale = 1.f;
-uniform float multiplier = .9f;
-uniform float contrast = 20.f;
-uniform float intExp = 0.f;
-uniform float scale = 1.f;
-
-//uniform float multiplier = .5f;
-//uniform float contrast = 1.5f;
+//uniform float multiplier = .9f;
+//uniform float contrast = 20.f;
//uniform float intExp = 0.f;
//uniform float scale = 1.f;
+uniform float multiplier = .5f;
+uniform float contrast = 1.5f;
+uniform float intExp = 0.f;
+uniform float scale = 1.f;
+
//uniform vec4 baseColor =vec4();
void main() {
@@ -39,4 +39,5 @@ void main() {
finalInt = clamp(finalInt, 0, 1);
fragColor = vec4(1, 1, 1, finalInt * scale);
// fragColor = vec4(vec3(1), pow(oldArea / newArea * .2f, 1.5f));
+ fragColor = vec4((normal_worldSpace + 1) / 2, 1.f);
}