diff options
author | jjesswan <jessica_wan@brown.edu> | 2024-05-06 19:11:27 -0400 |
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committer | jjesswan <jessica_wan@brown.edu> | 2024-05-06 19:11:27 -0400 |
commit | d8bf256cf18327f48061ed875c98109200288733 (patch) | |
tree | c33234e5fe9a0b69925cfee16b8ba5f627b54595 /resources/shaders/foam.vert | |
parent | 8d6fd1befd53948cfb4f44ba84bfdb54ac97cf81 (diff) |
trial with vbo
Diffstat (limited to 'resources/shaders/foam.vert')
-rw-r--r-- | resources/shaders/foam.vert | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/resources/shaders/foam.vert b/resources/shaders/foam.vert index 76f2af7..a33e343 100644 --- a/resources/shaders/foam.vert +++ b/resources/shaders/foam.vert @@ -2,9 +2,9 @@ layout(location = 0) in vec3 position; // Position of the vertex layout(location = 1) in float wavelength; // wavelenth adjusted for ocean depth -layout(location = 2) in vec2 direction; // wave slope -layout(location = 3) in vec2 texCoords; // texture coords -layout(location = 3) in vec3 norm; // texture coords +//layout(location = 2) in vec2 direction; // wave slope +//layout(location = 3) in vec2 texCoords; // texture coords +//layout(location = 3) in vec3 norm; // texture coords out vec2 constants; @@ -43,7 +43,7 @@ vec2 calculateTexCoord(vec3 pos){ } void main() { - dir = direction; + dir = vec2(0,0); constants = vec2(wavelength, phaseC); gl_Position = proj * view * model * vec4(position, 1); |