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authorSebastian Park <SebPark03@gmail.com>2024-05-10 04:47:49 -0400
committerSebastian Park <SebPark03@gmail.com>2024-05-10 04:47:49 -0400
commitbfcca5c60c45c7ae099e3c4d46782fb1c515e680 (patch)
tree83b5ba7ef08fba2ebac9e106314536a99618a4e8 /resources/shaders/particles.frag
parentbe4550c9e22aada0fcadbb57d3a0f03ac919c524 (diff)
parent2cff8e109965307a4265f43d01f4c365f09977e7 (diff)
Merge branch 'main' of https://github.com/Seb-Park/ocean-simulation
Diffstat (limited to 'resources/shaders/particles.frag')
-rw-r--r--resources/shaders/particles.frag6
1 files changed, 3 insertions, 3 deletions
diff --git a/resources/shaders/particles.frag b/resources/shaders/particles.frag
index 99373e7..85d9ac2 100644
--- a/resources/shaders/particles.frag
+++ b/resources/shaders/particles.frag
@@ -4,12 +4,12 @@ in vec4 ParticleColor;
out vec4 fragColor;
-uniform sampler2D sprite;
+uniform sampler2D particle_texture;
uniform float alpha;
void main()
{
- // color = (texture(sprite, TexCoords) * ParticleColor);
- fragColor = vec4(1,1,1,alpha);
+ vec4 c = texture(particle_texture, TexCoords);
+ fragColor = c*vec4(1,1,1,alpha)*1.6;
}