diff options
author | Sebastian Park <SebPark03@gmail.com> | 2024-05-10 04:47:49 -0400 |
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committer | Sebastian Park <SebPark03@gmail.com> | 2024-05-10 04:47:49 -0400 |
commit | bfcca5c60c45c7ae099e3c4d46782fb1c515e680 (patch) | |
tree | 83b5ba7ef08fba2ebac9e106314536a99618a4e8 /resources/shaders/particles.frag | |
parent | be4550c9e22aada0fcadbb57d3a0f03ac919c524 (diff) | |
parent | 2cff8e109965307a4265f43d01f4c365f09977e7 (diff) |
Merge branch 'main' of https://github.com/Seb-Park/ocean-simulation
Diffstat (limited to 'resources/shaders/particles.frag')
-rw-r--r-- | resources/shaders/particles.frag | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/resources/shaders/particles.frag b/resources/shaders/particles.frag index 99373e7..85d9ac2 100644 --- a/resources/shaders/particles.frag +++ b/resources/shaders/particles.frag @@ -4,12 +4,12 @@ in vec4 ParticleColor; out vec4 fragColor; -uniform sampler2D sprite; +uniform sampler2D particle_texture; uniform float alpha; void main() { - // color = (texture(sprite, TexCoords) * ParticleColor); - fragColor = vec4(1,1,1,alpha); + vec4 c = texture(particle_texture, TexCoords); + fragColor = c*vec4(1,1,1,alpha)*1.6; } |