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authorSebastian Park <SebPark03@gmail.com>2024-04-22 00:52:22 -0400
committerSebastian Park <SebPark03@gmail.com>2024-04-22 00:52:22 -0400
commit28d74097815a8d52b8f47f6eae6464005a6bc552 (patch)
tree9c39f0ea77217b559067dd6b78e76cbd29372410 /resources/shaders/shader.vert
parent1d5c17db40e6bddf88c718d498eabbff0efbf4dd (diff)
normalize direction to camera.
Diffstat (limited to 'resources/shaders/shader.vert')
-rwxr-xr-xresources/shaders/shader.vert2
1 files changed, 1 insertions, 1 deletions
diff --git a/resources/shaders/shader.vert b/resources/shaders/shader.vert
index bc6cb2e..8dda424 100755
--- a/resources/shaders/shader.vert
+++ b/resources/shaders/shader.vert
@@ -22,7 +22,7 @@ out vec2 uv;
vec4 getRefrPos() {
float depth = -1.f; // TODO: Pass as uniform
- vec3 w_o = pos - camera_worldSpace;
+ vec3 w_o = normalize(pos - camera_worldSpace);
float cos_theta_i = dot(-w_o, normal_worldSpace);
float n_i = 1;
float n_t = 1.33f;