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author | jjesswan <90643397+jjesswan@users.noreply.github.com> | 2024-05-09 15:13:41 -0400 |
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committer | GitHub <noreply@github.com> | 2024-05-09 15:13:41 -0400 |
commit | f846ddba00aee29675f0bd4f5dbc87a94a422368 (patch) | |
tree | 65a857125b91502974bceb40e24c1c7eff4bad59 /resources/shaders/skybox.frag | |
parent | 72bcf6a346dfcaeaac9520d8c524711192e77c3d (diff) | |
parent | 675391d07f50d0067e7bab983433c6d86f5f8256 (diff) |
Merge pull request #3 from Seb-Park/foam2
Foam2 merge -- foam, skybox
Diffstat (limited to 'resources/shaders/skybox.frag')
-rw-r--r-- | resources/shaders/skybox.frag | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/resources/shaders/skybox.frag b/resources/shaders/skybox.frag new file mode 100644 index 0000000..926807e --- /dev/null +++ b/resources/shaders/skybox.frag @@ -0,0 +1,24 @@ + +#version 330 core + +in vec3 tex_coord; + +uniform samplerCube cubeMap; +uniform vec3 skyColor; + +out vec4 fragColor; + +const float lowerLimit = -50000.f; +const float upperLimit = 50000.f; + + +void main() { + + //fragColor = vec4(1.f); + vec4 finalColor = texture(cubeMap, tex_coord); + + // blending bottom of skybox to skyColor + float factor = (tex_coord.y - lowerLimit) / (upperLimit - lowerLimit); + factor = clamp(factor, 0.f, 1.f); + fragColor = finalColor; // mix(vec4(skyColor, 1.f), finalColor, factor); +} |