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authorjjesswan <jessica_wan@brown.edu>2024-05-07 06:02:29 -0400
committerjjesswan <jessica_wan@brown.edu>2024-05-07 06:02:29 -0400
commit6a45579dbbf991c0e12ce59958e3b533d19fc9d4 (patch)
tree83ad11d63c0a1d1c89b9469455ecbda4531fe6ac /resources/shaders/skybox.vert
parentcb868acadcae4e3f497ecdabeca507f3e73e01c7 (diff)
rotating skyboxgit add -A
Diffstat (limited to 'resources/shaders/skybox.vert')
-rw-r--r--resources/shaders/skybox.vert21
1 files changed, 21 insertions, 0 deletions
diff --git a/resources/shaders/skybox.vert b/resources/shaders/skybox.vert
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+++ b/resources/shaders/skybox.vert
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+#version 330 core
+
+layout(location = 0) in vec3 pos; // Position of the vertex
+//layout(location = 1) in vec3 normal; // Normal of the vertex
+//layout(location = 3) in vec3 texCoords;
+
+uniform mat4 view, projection, rotation;
+
+out vec3 tex_coord;
+
+
+
+void main() {
+
+ tex_coord = vec3(pos.x, pos.y, -pos.z);
+ vec4 world_pos = projection*view*rotation*vec4(pos, 1.0);
+ gl_Position = vec4(world_pos.x, world_pos.y, world_pos.w, world_pos.w);
+
+// tex_coord = pos;
+ // gl_Position = projection*view*vec4(pos, 1.0);
+}