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authorjjesswan <jessica_wan@brown.edu>2024-05-09 23:53:08 -0400
committerjjesswan <jessica_wan@brown.edu>2024-05-09 23:53:08 -0400
commit4150f19230962abaf68a8be209c7fa10bc7691e3 (patch)
tree02b5c38f1b54c4e436010972e85cb44ef7641f4d /resources
parentf9819ae7f8b11b298c16eb14d929a9c09038a877 (diff)
relative filepaths thanks joelll
Diffstat (limited to 'resources')
-rw-r--r--resources/shaders/foam.frag2
1 files changed, 1 insertions, 1 deletions
diff --git a/resources/shaders/foam.frag b/resources/shaders/foam.frag
index be95183..8d0d9bf 100644
--- a/resources/shaders/foam.frag
+++ b/resources/shaders/foam.frag
@@ -33,7 +33,7 @@ float getSaturation(vec2 k, vec2 xzPos, float adjWaveLength, float phaseC){
void main() {
float height = pos.y;
float saturation = constants[0];//getSaturation(dir, vec2(pos.x, pos.z), 200.f, constants[0]);
- vec4 m_uv = texture(halftone_texture, tex*2);
+ vec4 m_uv = texture(halftone_texture, tex*1);
float m_threshold = (m_uv.r + m_uv.g + m_uv.b) / 3;
// final rgba color at x,z pos