diff options
author | Sebastian Park <SebPark03@gmail.com> | 2024-05-10 04:09:10 -0400 |
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committer | Sebastian Park <SebPark03@gmail.com> | 2024-05-10 04:09:10 -0400 |
commit | 487b0874e1fbb891e5ecf5721bd05814b0c0572d (patch) | |
tree | 99f394d3776f3094294097e262d711cd1a5acc89 /resources | |
parent | ee06bfd66ebc0d0d9d88bb9cb69b7cb350e3cfe2 (diff) | |
parent | b4ca8b708587c540233284beae8d42ff43092580 (diff) |
Merge branch 'main' of https://github.com/Seb-Park/ocean-simulation
Diffstat (limited to 'resources')
-rw-r--r-- | resources/shaders/particles.frag | 15 | ||||
-rw-r--r-- | resources/shaders/particles.vert | 21 |
2 files changed, 36 insertions, 0 deletions
diff --git a/resources/shaders/particles.frag b/resources/shaders/particles.frag new file mode 100644 index 0000000..99373e7 --- /dev/null +++ b/resources/shaders/particles.frag @@ -0,0 +1,15 @@ +#version 330 core +in vec2 TexCoords; +in vec4 ParticleColor; + +out vec4 fragColor; + +uniform sampler2D sprite; +uniform float alpha; + + +void main() +{ + // color = (texture(sprite, TexCoords) * ParticleColor); + fragColor = vec4(1,1,1,alpha); +} diff --git a/resources/shaders/particles.vert b/resources/shaders/particles.vert new file mode 100644 index 0000000..7b49a46 --- /dev/null +++ b/resources/shaders/particles.vert @@ -0,0 +1,21 @@ +#version 330 core +layout (location = 0) in vec2 pos; // <vec2 position, vec2 texCoords> + +out vec2 TexCoords; +out vec4 ParticleColor; + +uniform mat4 view, projection, model; +uniform vec3 offset; +uniform vec4 color; +uniform float alpha; + + +void main() +{ + float scale = 1.f;//2000.0f; + //TexCoords = vertex.zw; + ParticleColor = color; + // gl_Position = projection *view* vec4((pos * scale) + vec2(offset), 0.0, 1.0); + gl_Position = (vec4(pos.x*alpha, pos.y*alpha, 0, 1) + projection*view*vec4(vec3(offset), 1))*scale; + +} |