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authorSebastian Park <SebPark03@gmail.com>2024-05-05 02:41:56 -0400
committerSebastian Park <SebPark03@gmail.com>2024-05-05 02:41:56 -0400
commit551b160b816cdfa446de800140aa1c7aef352b19 (patch)
tree3f5c1f7c24f187e0dae9da6c95538312cdb11489 /resources
parent045eb047c556898606005e548c16f102ac02e995 (diff)
Get FBOs working.
Diffstat (limited to 'resources')
-rw-r--r--resources/shaders/color.frag8
-rw-r--r--resources/shaders/color.vert10
2 files changed, 18 insertions, 0 deletions
diff --git a/resources/shaders/color.frag b/resources/shaders/color.frag
new file mode 100644
index 0000000..4a052a1
--- /dev/null
+++ b/resources/shaders/color.frag
@@ -0,0 +1,8 @@
+#version 330 core
+
+in vec3 col;
+out vec4 fragColor;
+
+void main() {
+ fragColor = vec4(col, 1.0);
+}
diff --git a/resources/shaders/color.vert b/resources/shaders/color.vert
new file mode 100644
index 0000000..d449122
--- /dev/null
+++ b/resources/shaders/color.vert
@@ -0,0 +1,10 @@
+#version 330 core
+
+layout (location = 0) in vec3 position;
+layout (location = 1) in vec3 color;
+out vec3 col;
+
+void main() {
+ gl_Position = vec4(position, 1.0);
+ col = color;
+}