diff options
author | jjesswan <jessica_wan@brown.edu> | 2024-05-10 04:24:54 -0400 |
---|---|---|
committer | jjesswan <jessica_wan@brown.edu> | 2024-05-10 04:24:54 -0400 |
commit | 690670c920549828733fddc12e45bae34271aff4 (patch) | |
tree | 77fb560ce868de0b16634a33034722721cdeeb7a /resources | |
parent | 7c0cd109b098b24279fb17b9a05ab846405d169b (diff) |
texture particles
Diffstat (limited to 'resources')
-rw-r--r-- | resources/images/particle.png | bin | 0 -> 122878 bytes | |||
-rw-r--r-- | resources/shaders/particles.frag | 6 | ||||
-rw-r--r-- | resources/shaders/particles.vert | 6 |
3 files changed, 6 insertions, 6 deletions
diff --git a/resources/images/particle.png b/resources/images/particle.png Binary files differnew file mode 100644 index 0000000..68b8ac2 --- /dev/null +++ b/resources/images/particle.png diff --git a/resources/shaders/particles.frag b/resources/shaders/particles.frag index 99373e7..85d9ac2 100644 --- a/resources/shaders/particles.frag +++ b/resources/shaders/particles.frag @@ -4,12 +4,12 @@ in vec4 ParticleColor; out vec4 fragColor; -uniform sampler2D sprite; +uniform sampler2D particle_texture; uniform float alpha; void main() { - // color = (texture(sprite, TexCoords) * ParticleColor); - fragColor = vec4(1,1,1,alpha); + vec4 c = texture(particle_texture, TexCoords); + fragColor = c*vec4(1,1,1,alpha)*1.6; } diff --git a/resources/shaders/particles.vert b/resources/shaders/particles.vert index 7b49a46..6e9e388 100644 --- a/resources/shaders/particles.vert +++ b/resources/shaders/particles.vert @@ -1,5 +1,5 @@ #version 330 core -layout (location = 0) in vec2 pos; // <vec2 position, vec2 texCoords> +layout (location = 0) in vec4 pos; // <vec2 position, vec2 texCoords> out vec2 TexCoords; out vec4 ParticleColor; @@ -13,8 +13,8 @@ uniform float alpha; void main() { float scale = 1.f;//2000.0f; - //TexCoords = vertex.zw; - ParticleColor = color; + TexCoords = vec2(pos.x, pos.w); + //ParticleColor = color; // gl_Position = projection *view* vec4((pos * scale) + vec2(offset), 0.0, 1.0); gl_Position = (vec4(pos.x*alpha, pos.y*alpha, 0, 1) + projection*view*vec4(vec3(offset), 1))*scale; |