diff options
author | Sebastian Park <SebPark03@gmail.com> | 2024-04-23 21:15:41 -0400 |
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committer | Sebastian Park <SebPark03@gmail.com> | 2024-04-23 21:15:41 -0400 |
commit | 8efd1990da43eefac85e6449881795ae9d974954 (patch) | |
tree | dc4b1de97c73eab319af85fc2206279baf8b83a3 /resources | |
parent | e0f2b36de8b3e842a6af4bf18f7427213185c925 (diff) |
Add an ambient term and make output alpha 1.
Diffstat (limited to 'resources')
-rwxr-xr-x | resources/shaders/shader.frag | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/resources/shaders/shader.frag b/resources/shaders/shader.frag index ea7569b..9f7b55e 100755 --- a/resources/shaders/shader.frag +++ b/resources/shaders/shader.frag @@ -81,7 +81,9 @@ void main() { // refrProb *= beerAtt; fragColor = 0.75f * diffuse; // Diffuse - fragColor = vec4(0,0,0,0); +// fragColor = vec4(0, 0, 0, 1.f); +// fragColor = vec4(.9f,1.f,1.f,0); + fragColor = vec4(red * .2f, green * .2f, blue * .2f,1.f); fragColor += 1.f * specular; // Specular TODO: Pass multiplications as uniforms. fragColor = clamp(fragColor, 0.f, 1.f); // Clamp fragColor *= ((1 - refrProb) / 1.f); @@ -91,7 +93,7 @@ void main() { fragColor += refrProb * volumetric; // fragColor = transmissive * refrProb; - fragColor = vec4(vec3(fragColor), 1.5f); + fragColor = vec4(vec3(fragColor), 1.f); // Dividing refrProb by 2 just for heuristic. Want more phong to show through. // fragColor = clamp(fragColor, 0.f, 1.f); // fragColor = vec4(refrProb, 0.f, 0.f, 1.f); |