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authorsotech117 <michael_foiani@brown.edu>2024-05-10 06:41:07 -0400
committersotech117 <michael_foiani@brown.edu>2024-05-10 06:42:45 -0400
commit949907125f6f05937f3357c5ddc85a2e7380cf91 (patch)
treef65548a276314f540265ace695dd74f8ab050a3a /resources
parentbbcfd7f0ff4415e26bf05e0b8660f94bfca94103 (diff)
tile fix and lighting fix
Diffstat (limited to 'resources')
-rwxr-xr-xresources/shaders/shader.frag4
1 files changed, 2 insertions, 2 deletions
diff --git a/resources/shaders/shader.frag b/resources/shaders/shader.frag
index e9e3210..224b68e 100755
--- a/resources/shaders/shader.frag
+++ b/resources/shaders/shader.frag
@@ -25,7 +25,7 @@ uniform sampler2D groundSampler;
uniform sampler2D skySampler;
uniform vec2 widthBounds;
uniform vec2 lengthBounds;
-uniform vec4 sunColor = vec4(1, 0.5f, 0, 1.f);
+uniform vec4 sunColor = vec4(128, 10, 0, 1.f);
//uniform float test = 0;
// Random methods from https://gist.github.com/patriciogonzalezvivo/670c22f3966e662d2f83
@@ -53,7 +53,7 @@ vec2 uvFromWorldPoint(vec3 point) {
void main() {
// Do lighting in camera space
- vec3 lightDir = -normalize(vec3(1, -1, 1));
+ vec3 lightDir = -normalize(vec3(-1, 0, 1));
// lightDir = normalize(vec3(0.f, 3.f, 0.f) - pos);
// float d = clamp(dot(normal_cameraSpace, lightDir), 0, 1);
float d = clamp(dot(normal_worldSpace, lightDir), 0, 1);