diff options
author | Sebastian Park <SebPark03@gmail.com> | 2024-05-10 04:46:56 -0400 |
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committer | Sebastian Park <SebPark03@gmail.com> | 2024-05-10 04:46:56 -0400 |
commit | be4550c9e22aada0fcadbb57d3a0f03ac919c524 (patch) | |
tree | ec26ab39b8c832b18b782d92fa834469e3cac380 /resources | |
parent | d158de5abe6ddbc8546a7fafd797e9f7c74fe768 (diff) |
up resolution of skybox and add orange sun and better foam.
Diffstat (limited to 'resources')
-rw-r--r-- | resources/images/foam3.jpg | bin | 0 -> 10950140 bytes | |||
-rw-r--r-- | resources/images/foam3old.png (renamed from resources/images/foam3.png) | bin | 4000051 -> 4000051 bytes | |||
-rw-r--r-- | resources/images/nx.png | bin | 393798 -> 5358669 bytes | |||
-rw-r--r-- | resources/images/ny.png | bin | 434286 -> 5818038 bytes | |||
-rw-r--r-- | resources/images/nz.png | bin | 357235 -> 4935625 bytes | |||
-rw-r--r-- | resources/images/px.png | bin | 377671 -> 5496181 bytes | |||
-rw-r--r-- | resources/images/py.png | bin | 272005 -> 4461744 bytes | |||
-rw-r--r-- | resources/images/pz.png | bin | 377237 -> 5445966 bytes | |||
-rw-r--r-- | resources/images/skyboxes/the_sky_is_on_fire_8k.hdr | bin | 0 -> 92913392 bytes | |||
-rw-r--r-- | resources/images/skyboxes/the_sky_is_on_fire_8k.png | bin | 0 -> 97160816 bytes | |||
-rwxr-xr-x | resources/shaders/shader.frag | 3 |
11 files changed, 2 insertions, 1 deletions
diff --git a/resources/images/foam3.jpg b/resources/images/foam3.jpg Binary files differnew file mode 100644 index 0000000..7adf3f4 --- /dev/null +++ b/resources/images/foam3.jpg diff --git a/resources/images/foam3.png b/resources/images/foam3old.png Binary files differindex 1113912..1113912 100644 --- a/resources/images/foam3.png +++ b/resources/images/foam3old.png diff --git a/resources/images/nx.png b/resources/images/nx.png Binary files differindex d95f151..ddd6e49 100644 --- a/resources/images/nx.png +++ b/resources/images/nx.png diff --git a/resources/images/ny.png b/resources/images/ny.png Binary files differindex 631caa9..b3ad368 100644 --- a/resources/images/ny.png +++ b/resources/images/ny.png diff --git a/resources/images/nz.png b/resources/images/nz.png Binary files differindex 458d7b5..ab3f7c8 100644 --- a/resources/images/nz.png +++ b/resources/images/nz.png diff --git a/resources/images/px.png b/resources/images/px.png Binary files differindex 7c5dc87..6706de0 100644 --- a/resources/images/px.png +++ b/resources/images/px.png diff --git a/resources/images/py.png b/resources/images/py.png Binary files differindex 745687f..6780f72 100644 --- a/resources/images/py.png +++ b/resources/images/py.png diff --git a/resources/images/pz.png b/resources/images/pz.png Binary files differindex 2a36023..173aa18 100644 --- a/resources/images/pz.png +++ b/resources/images/pz.png diff --git a/resources/images/skyboxes/the_sky_is_on_fire_8k.hdr b/resources/images/skyboxes/the_sky_is_on_fire_8k.hdr Binary files differnew file mode 100644 index 0000000..0cb60f6 --- /dev/null +++ b/resources/images/skyboxes/the_sky_is_on_fire_8k.hdr diff --git a/resources/images/skyboxes/the_sky_is_on_fire_8k.png b/resources/images/skyboxes/the_sky_is_on_fire_8k.png Binary files differnew file mode 100644 index 0000000..6d2813e --- /dev/null +++ b/resources/images/skyboxes/the_sky_is_on_fire_8k.png diff --git a/resources/shaders/shader.frag b/resources/shaders/shader.frag index ef4e9c7..e9e3210 100755 --- a/resources/shaders/shader.frag +++ b/resources/shaders/shader.frag @@ -25,6 +25,7 @@ uniform sampler2D groundSampler; uniform sampler2D skySampler; uniform vec2 widthBounds; uniform vec2 lengthBounds; +uniform vec4 sunColor = vec4(1, 0.5f, 0, 1.f); //uniform float test = 0; // Random methods from https://gist.github.com/patriciogonzalezvivo/670c22f3966e662d2f83 @@ -82,7 +83,7 @@ void main() { // SOME OF IT WILL BE DIFFUSELY LIT, BUT THERE WILL BE SUBSURFACE SCATTERING, ESTIMATED BY THE AMBIENT TERM vec4 diffuse = vec4(red * d, green * d, blue * d, 1.0f); - vec4 specular = vec4(1, 1, 1, 1) * pow(spec, 10.f); + vec4 specular = sunColor * pow(spec, 10.f); // vec4 transmissive = vec4(vec3(refrUV, 1.f - refrUV.y), 1.f); float waterBlurriness = 0.f; vec2 refrUVBlurry = (1 - beerAtt) * vec2(rand(refrUV), rand(vec4(pos, d))) * waterBlurriness + refrUV; |