diff options
author | Joel Manasseh <joel_manasseh@brown.edu> | 2024-05-10 10:11:40 -0400 |
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committer | Joel Manasseh <joel_manasseh@brown.edu> | 2024-05-10 10:11:40 -0400 |
commit | ed9d441ea39800a6c239a60d4587768411cb5ff7 (patch) | |
tree | a6ca9daf801973b27e5410db949a79766b012f7d /resources | |
parent | 3d34594abdbd4d1377ae2fa04734a21579013896 (diff) |
sampling from the skybox, not clouds
Diffstat (limited to 'resources')
-rw-r--r-- | resources/images/skyboxes/the_sky_is_on_fire_8k.hdr | bin | 0 -> 92913392 bytes | |||
-rw-r--r-- | resources/images/skyboxes/the_sky_is_on_fire_8k.png | bin | 0 -> 67108864 bytes | |||
-rwxr-xr-x | resources/shaders/shader.frag | 5 |
3 files changed, 3 insertions, 2 deletions
diff --git a/resources/images/skyboxes/the_sky_is_on_fire_8k.hdr b/resources/images/skyboxes/the_sky_is_on_fire_8k.hdr Binary files differnew file mode 100644 index 0000000..0cb60f6 --- /dev/null +++ b/resources/images/skyboxes/the_sky_is_on_fire_8k.hdr diff --git a/resources/images/skyboxes/the_sky_is_on_fire_8k.png b/resources/images/skyboxes/the_sky_is_on_fire_8k.png Binary files differnew file mode 100644 index 0000000..5b8a659 --- /dev/null +++ b/resources/images/skyboxes/the_sky_is_on_fire_8k.png diff --git a/resources/shaders/shader.frag b/resources/shaders/shader.frag index 224b68e..581f4e2 100755 --- a/resources/shaders/shader.frag +++ b/resources/shaders/shader.frag @@ -22,7 +22,7 @@ uniform float alpha = 1.0; //layout(binding = 0) uniform sampler2D groundSampler; //layout(binding = 1) uniform sampler2D skySampler; uniform sampler2D groundSampler; -uniform sampler2D skySampler; +uniform samplerCube skySampler; uniform vec2 widthBounds; uniform vec2 lengthBounds; uniform vec4 sunColor = vec4(128, 10, 0, 1.f); @@ -90,7 +90,8 @@ void main() { vec4 transmissive = texture(groundSampler, vec2(refrUVBlurry)); vec4 murk = (vec4(waterVolumeColor * d * murkDiffuse + waterVolumeColor * murkAmbient, 1.0f)); - vec4 skyRefl = texture(skySampler, vec2(reflUV)); +// vec4 skyRefl = texture(skySampler, vec2(reflUV)); + vec4 skyRefl = texture(skySampler, reflPos); // refrProb *= beerAtt; fragColor = 0.75f * diffuse; // Diffuse |