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authorjjesswan <90643397+jjesswan@users.noreply.github.com>2024-04-09 22:19:19 -0400
committerGitHub <noreply@github.com>2024-04-09 22:19:19 -0400
commit8d27ce5bd6902ba515a1e3bad5f2e4d5abd825d3 (patch)
treec6c3ecf092310b242d5df5245c43b347ebba242e /src/glwidget.cpp
parent7a8d0d8bc2572707c9d35006f30ea835c86954b0 (diff)
parent33da3ed6ca5d92e9a29935150b01b62daef75a04 (diff)
Merge pull request #1 from Seb-Park/jess
add update loop/wave animation
Diffstat (limited to 'src/glwidget.cpp')
-rwxr-xr-xsrc/glwidget.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/glwidget.cpp b/src/glwidget.cpp
index 8c92f5b..2a7a452 100755
--- a/src/glwidget.cpp
+++ b/src/glwidget.cpp
@@ -70,6 +70,8 @@ void GLWidget::initializeGL()
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
+ // glShadeModel(GL_SMOOTH);
+
// Initialize shaders
m_defaultShader = new Shader(":resources/shaders/shader.vert", ":resources/shaders/shader.frag");
@@ -288,6 +290,7 @@ void GLWidget::keyReleaseEvent(QKeyEvent *event)
void GLWidget::tick()
{
float deltaSeconds = m_deltaTimeProvider.restart() / 1000.f;
+ m_arap.update(deltaSeconds);
// Move camera
auto look = m_camera.getLook();