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authorSebastian Park <SebPark03@gmail.com>2024-04-17 03:10:27 -0400
committerSebastian Park <SebPark03@gmail.com>2024-04-17 03:10:27 -0400
commit9b436e67cdc5ee896c3c2fec90499e400a9e524e (patch)
tree45366352db1024722bbe7db07792c4148683afa9 /src/graphics/shader.cpp
parent0b0629450e2553b2f890094290528b565d607e38 (diff)
Do realtime refraction kinda.
Diffstat (limited to 'src/graphics/shader.cpp')
-rw-r--r--src/graphics/shader.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/graphics/shader.cpp b/src/graphics/shader.cpp
index 6ac9949..161eeae 100644
--- a/src/graphics/shader.cpp
+++ b/src/graphics/shader.cpp
@@ -83,6 +83,14 @@ void Shader::setUniform(const std::string &name, bool b) {
glUniform1i(m_uniforms[name], static_cast<GLint>(b));
}
+void Shader::setUniform(const std::string &name, Eigen::Vector3f v) {
+ glUniform3f(m_uniforms[name], static_cast<GLfloat>(v[0]), static_cast<GLfloat>(v[1]), static_cast<GLfloat>(v[2]));
+}
+
+void Shader::setUniform(const std::string &name, float a, float b) {
+ glUniform2f(m_uniforms[name], static_cast<GLfloat>(a), static_cast<GLfloat>(b));
+}
+
void Shader::setUniformArrayByIndex(const std::string &name, float f, size_t index) {
glUniform1f(m_uniformArrays[std::make_tuple(name, index)], f);
}