diff options
author | jjesswan <jessica_wan@brown.edu> | 2024-05-10 01:49:32 -0400 |
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committer | jjesswan <jessica_wan@brown.edu> | 2024-05-10 01:49:32 -0400 |
commit | d2f792c6fee2a6e78dcf2fff77f43ef036c58877 (patch) | |
tree | 8085f9428fc26d20df1ad44b0d714f61436b1cd1 /src/ocean/ocean_alt.cpp | |
parent | 4150f19230962abaf68a8be209c7fa10bc7691e3 (diff) |
saving parts
Diffstat (limited to 'src/ocean/ocean_alt.cpp')
-rw-r--r-- | src/ocean/ocean_alt.cpp | 18 |
1 files changed, 10 insertions, 8 deletions
diff --git a/src/ocean/ocean_alt.cpp b/src/ocean/ocean_alt.cpp index dcc3e42..58e76f8 100644 --- a/src/ocean/ocean_alt.cpp +++ b/src/ocean/ocean_alt.cpp @@ -330,6 +330,7 @@ void ocean_alt::update_ocean() // reset normals & vertices arrays for the single tile m_vertices = std::vector<Eigen::Vector3f>(N); m_normals = std::vector<Eigen::Vector3f>(N); + m_heights.clear(); for (int i = 0; i < N; i++){ Eigen::Vector2d horiz_pos = spacing*m_waveIndexConstants[i].base_horiz_pos; Eigen::Vector2d amplitude = m_current_h[i]; @@ -357,9 +358,10 @@ void ocean_alt::update_ocean() Eigen::Vector2d disp = lambda*Eigen::Vector2d(m_displacements_x[i][0], m_displacements_z[i][0]) + Eigen::Vector2d(vertex_displacement, vertex_displacement); // set corner at 0,0 for retiling + Eigen::Vector3f v = Eigen::Vector3f(horiz_pos[0] + disp[0], height, horiz_pos[1] + disp[1]); // for final vertex position, use the real number component of amplitude vector - m_vertices[i] = {horiz_pos[0] + disp[0], height, horiz_pos[1] + disp[1]}; + m_vertices[i] = v; m_normals[i] = norm.normalized();//Eigen::Vector3f(-slope[0], 1.0, -slope[1]).normalized(); //std::cout << "normal: " << m_normals[i] << std::endl Eigen::Vector2i m_n = index_1d_to_2d(i); @@ -367,14 +369,14 @@ void ocean_alt::update_ocean() // m_foam_constants.wavelengths[i] = 2.f* M_PI * m_slopes[i].dot(m_slopes[i]) / Lx; float h_0 = m_waveIndexConstants[i].h0_prime[0]; // min*.2f; - float h_max = max*.01f; // the smaller the constant, the more foam there is - m_foam_constants.wavelengths[i] = (height - h_0 ) / (h_max - h_0); - -// if (i < 5){ -// std::cout << h_0 << ", " << h_max << std::endl; -// std::cout << m_foam_constants.wavelengths[i] << std::endl; -// } + float h_max = max*.001f; // the smaller the constant, the more foam there is + float waveheight = (height - h_0 ) / (h_max - h_0); + m_foam_constants.wavelengths[i] = waveheight; + if (waveheight >= height_threshold){ + //std::cout << "push" << std::endl; + m_heights.push_back(v); + } } |