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authorSebastian Park <SebPark03@gmail.com>2024-05-06 02:23:43 -0400
committerSebastian Park <SebPark03@gmail.com>2024-05-06 02:23:43 -0400
commitdcab788763ff0af5918ca0c50538daa8bbfc84d8 (patch)
treedc42bf81e8fcae01756c7fe4c2bfa58d3f521076 /src
parent85e2ef8c9d7cdb24715a7375e149d5d1e7d580b1 (diff)
make depth and skyheight uniforms.
Diffstat (limited to 'src')
-rwxr-xr-xsrc/glwidget.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glwidget.cpp b/src/glwidget.cpp
index 06461d0..4c8696d 100755
--- a/src/glwidget.cpp
+++ b/src/glwidget.cpp
@@ -321,6 +321,7 @@ void GLWidget::paintGL()
m_defaultShader->setUniform("widthBounds", m_arap.minCorner[0], m_arap.maxCorner[0]);
m_defaultShader->setUniform("lengthBounds", m_arap.minCorner[2], m_arap.maxCorner[2]);
+ // Set the ocean floor to the painted caustics
glActiveTexture(GL_TEXTURE2);
glBindTexture(GL_TEXTURE_2D, m_fbo_texture);
glUniform1i(glGetUniformLocation(m_defaultShader->id(), "groundSampler"), 2);