diff options
author | Sebastian Park <SebPark03@gmail.com> | 2024-05-06 02:23:43 -0400 |
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committer | Sebastian Park <SebPark03@gmail.com> | 2024-05-06 02:23:43 -0400 |
commit | dcab788763ff0af5918ca0c50538daa8bbfc84d8 (patch) | |
tree | dc42bf81e8fcae01756c7fe4c2bfa58d3f521076 /src | |
parent | 85e2ef8c9d7cdb24715a7375e149d5d1e7d580b1 (diff) |
make depth and skyheight uniforms.
Diffstat (limited to 'src')
-rwxr-xr-x | src/glwidget.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glwidget.cpp b/src/glwidget.cpp index 06461d0..4c8696d 100755 --- a/src/glwidget.cpp +++ b/src/glwidget.cpp @@ -321,6 +321,7 @@ void GLWidget::paintGL() m_defaultShader->setUniform("widthBounds", m_arap.minCorner[0], m_arap.maxCorner[0]); m_defaultShader->setUniform("lengthBounds", m_arap.minCorner[2], m_arap.maxCorner[2]); + // Set the ocean floor to the painted caustics glActiveTexture(GL_TEXTURE2); glBindTexture(GL_TEXTURE_2D, m_fbo_texture); glUniform1i(glGetUniformLocation(m_defaultShader->id(), "groundSampler"), 2); |