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diff --git a/engine-ocean/External/glew/auto/EGL-Registry/sdk/docs/man/eglBindTexImage.xml b/engine-ocean/External/glew/auto/EGL-Registry/sdk/docs/man/eglBindTexImage.xml new file mode 100644 index 0000000..81779e3 --- /dev/null +++ b/engine-ocean/External/glew/auto/EGL-Registry/sdk/docs/man/eglBindTexImage.xml @@ -0,0 +1,172 @@ +<refentry xmlns="http://docbook.org/ns/docbook" version="5.0" xml:base="" xml:id="eglBindTexImage"> + <info> + <copyright> + <year>2003-2014</year> + <holder>The Khronos Group Inc.</holder> + </copyright> + </info> + <refmeta> + <refentrytitle>eglBindTexImage</refentrytitle> + <manvolnum>3G</manvolnum> + </refmeta> + <refnamediv> + <refname>eglBindTexImage</refname> + <refpurpose> + Defines a two-dimensional texture image + </refpurpose> + </refnamediv> + <refsynopsisdiv> + <title>C Specification</title> + <funcsynopsis> + <funcprototype> + <funcdef>EGLBoolean <function>eglBindTexImage</function></funcdef> + <paramdef>EGLDisplay <parameter>display</parameter></paramdef> + <paramdef>EGLSurface <parameter>surface</parameter></paramdef> + <paramdef>EGLint <parameter>buffer</parameter></paramdef> + </funcprototype> + </funcsynopsis> + </refsynopsisdiv> + <refsect1 xml:id="parameters"><title>Parameters</title> + <variablelist> + <varlistentry> + <term><parameter>display</parameter></term> + <listitem><para>Specifies the EGL display connection.</para></listitem> + </varlistentry> + <varlistentry> + <term><parameter>surface</parameter></term> + <listitem> + <para> + Specifies the EGL surface. + </para> + </listitem> + </varlistentry> + <varlistentry> + <term><parameter>buffer</parameter></term> + <listitem><para>Specifies the texture image data.</para></listitem> + </varlistentry> + </variablelist> + </refsect1> + <refsect1 xml:id="description"><title>Description</title> + <para> + The texture image consists of the image data in <parameter>buffer</parameter> for the specified surface, and need not be copied. + </para> + <para> + The texture target, the texture format and the size of the texture components are derived from + attributes of the specified surface, which must be a pbuffer supporting one of the + <constant>EGL_BIND_TO_TEXTURE_RGB</constant> or <constant>EGL_BIND_TO_TEXTURE_RGBA</constant> attributes. + </para> + <para> + The pbuffer attribute <constant>EGL_TEXTURE_FORMAT</constant> determines the base internal format + of the texture. + </para> + <para> + The texture target is derived from the <constant>EGL_TEXTURE_TARGET</constant> attribute of surface. + If the attribute value is <constant>EGL_TEXTURE_2D</constant>, then <parameter>buffer</parameter> defines a texture for + the two-dimensional texture object which is bound to the current context (hereafter + referred to as the current texture object). + </para> + <para> + If <parameter>display</parameter> and <parameter>surface</parameter> are the display and surface for the calling thread's current + context, <function>eglBindTexImage</function> performs an implicit <citerefentry><refentrytitle>glFlush</refentrytitle></citerefentry>. + For other surfaces, <function>eglBindTexImage</function> waits for all effects from previously issued OpenGL ES commands + drawing to the surface to complete before defining the texture image, as + though <citerefentry><refentrytitle>glFinish</refentrytitle></citerefentry> were called on the last context to which that surface were bound. + </para> + <para> + After <function>eglBindTexImage</function> is called, the specified surface is no longer available + for reading or writing. Any read operation, such as <citerefentry><refentrytitle>glReadPixels</refentrytitle></citerefentry> or + <citerefentry><refentrytitle>eglCopyBuffers</refentrytitle></citerefentry>, which reads values from any of the surface's color buffers or ancillary + buffers will produce indeterminate results. In addition, draw operations that are + done to the surface before its color buffer is released from the texture produce indeterminate + results. Specifically, if the surface is current to a context and thread + then rendering commands will be processed and the context state will be updated, + but the surface may or may not be written. + </para> + <para> + Texture mipmap levels are automatically generated when all of the following + conditions are met while calling <function>eglBindTexImage</function>: + </para> + <itemizedlist> + <listitem> + <para> + The <constant>EGL_MIPMAP_TEXTURE</constant> attribute of the pbuffer being bound is + <constant>EGL_TRUE</constant>. + </para> + </listitem> + <listitem> + <para> + The OpenGL ES texture parameter <constant>GL_GENERATE_MIPMAP</constant> is <constant>GL_TRUE</constant> for + the currently bound texture. + </para> + </listitem> + <listitem> + <para> + The value of the <constant>EGL_MIPMAP_LEVEL</constant> attribute of the pbuffer being bound is + equal to the value of the texture parameter <constant>GL_TEXTURE_BASE_LEVEL</constant>. + In this case, additional mipmap levels are generated as described in section 3.8 + of the OpenGL ES 1.1 Specification. + </para> + </listitem> + </itemizedlist> + <para> + In this case, additional mipmap levels are generated as described in section 3.8 + of the OpenGL ES 1.1 Specification. + </para> + </refsect1> + <refsect1 xml:id="notes"><title>Notes</title> + <para> + <citerefentry><refentrytitle>eglSwapBuffers</refentrytitle></citerefentry> has no effect if it is + called on a bound surface. + </para> + <para> + Any existing images associated with the different mipmap levels of the texture object + are freed (it is as if <citerefentry><refentrytitle>glTexImage</refentrytitle></citerefentry> + was called with an image of zero width). + </para> + <para> + The color buffer is bound to a texture object. If the texture object is + shared between contexts, then the color buffer is also shared. If a texture object is + deleted before <citerefentry><refentrytitle>eglReleaseTexImage</refentrytitle></citerefentry> is called, then the color buffer is released and + the surface is made available for reading and writing. + </para> + <para> + It is not an error to call <citerefentry><refentrytitle>glTexImage2D</refentrytitle></citerefentry> or + <citerefentry><refentrytitle>glCopyTexImage2D</refentrytitle></citerefentry> to replace an + image of a texture object that has a color buffer bound to it. However, these calls + will cause the color buffer to be released back to the surface and new memory will + be allocated for the texture. Note that the color buffer is released even if the image + that is being defined is a mipmap level that was not defined by the color buffer. + </para> + <para> + <function>eglBindTexImage</function> is ignored if there is no current rendering context. + </para> + </refsect1> + <refsect1 xml:id="errors"><title>Errors</title> + <para> + <constant>EGL_BAD_ACCESS</constant> is generated if + <parameter>buffer</parameter> is already bound to a texture. + </para> + <para> + <constant>EGL_BAD_MATCH</constant> is generated if the + surface attribute <constant>EGL_TEXTURE_FORMAT</constant> is + set to <constant>EGL_NO_TEXTURE</constant>. + </para> + <para> + <constant>EGL_BAD_MATCH</constant> is generated if + <parameter>buffer</parameter> is not a valid buffer + (currently only <constant>EGL_BACK_BUFFER</constant> may be + specified). + </para> + <para> + <constant>EGL_BAD_SURFACE</constant> is generated if + <parameter>surface</parameter> is not an EGL surface, or is + not a pbuffer surface supporting texture binding. + </para> + </refsect1> + <refsect1 xml:id="seealso"><title>See Also</title> + <para> + <citerefentry><refentrytitle>eglReleaseTexImage</refentrytitle></citerefentry> + </para> + </refsect1> + <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="copyright.xml"/> +</refentry> |