diff options
Diffstat (limited to 'engine-ocean/External/glew/auto/doc')
-rw-r--r-- | engine-ocean/External/glew/auto/doc/advanced.html | 130 | ||||
-rw-r--r-- | engine-ocean/External/glew/auto/doc/basic.html | 180 | ||||
-rw-r--r-- | engine-ocean/External/glew/auto/doc/build.html | 49 | ||||
-rw-r--r-- | engine-ocean/External/glew/auto/doc/credits.html | 2 | ||||
-rw-r--r-- | engine-ocean/External/glew/auto/doc/index.html | 113 | ||||
-rw-r--r-- | engine-ocean/External/glew/auto/doc/install.html | 126 | ||||
-rw-r--r-- | engine-ocean/External/glew/auto/doc/log.html | 1319 |
7 files changed, 1919 insertions, 0 deletions
diff --git a/engine-ocean/External/glew/auto/doc/advanced.html b/engine-ocean/External/glew/auto/doc/advanced.html new file mode 100644 index 0000000..3e0ad79 --- /dev/null +++ b/engine-ocean/External/glew/auto/doc/advanced.html @@ -0,0 +1,130 @@ +<h2>Automatic Code Generation</h2> + +<p> +Starting from release 1.1.0, the source code and parts of the +documentation are automatically generated from the extension +specifications in a two-step process. In the first step, +specification files from the OpenGL registry are downloaded and +parsed. Skeleton descriptors are created for each extension. These +descriptors contain all necessary information for creating the source +code and documentation in a simple and compact format, including the +name of the extension, url link to the specification, tokens, function +declarations, typedefs and struct definitions. In the second step, +the header files as well as the library and glewinfo source are +generated from the descriptor files. The code generation scripts are +located in the <tt>auto</tt> subdirectory. +</p> + +<p> +The code generation scripts require GNU make, wget, and perl. On +Windows, the simplest way to get access to these tools is to install +<a href="http://www.cygwin.com/">Cygwin</a>, but make sure that the +root directory is mounted in binary mode. The makefile in the +<tt>auto</tt> directory provides the following build targets: +</p> + +<table border=0 cellpadding=0 cellspacing=5> +<tr><td align="left" valign="top"><tt>make</tt></td> +<td align=left>Create the source files from the descriptors.<br/> If the +descriptors do not exist, create them from the spec files.<br/> If the spec +files do not exist, download them from the OpenGL repository.</td></tr> +<tr><td align="left" valign="top"><tt>make clean</tt></td> +<td align=left>Delete the source files.</td></tr> +<tr><td align="left" valign="top"><tt>make clobber</tt></td> +<td align=left>Delete the source files and the descriptors.</td></tr> +<tr><td align="left" valign="top"><tt>make destroy</tt></td> +<td align=left>Delete the source files, the descriptors, and the spec files.</td></tr> +<tr><td align="left" valign="top"><tt>make custom</tt></td> +<td align=left>Create the source files for the extensions +listed in <tt>auto/custom.txt</tt>.<br/> See "Custom Code +Generation" below for more details.</td></tr> +</table> + +<h3>Adding a New Extension</h3> + +<p> +To add a new extension, create a descriptor file for the extension in +<tt>auto/core</tt> and rerun the code generation scripts by typing +<tt>make clean; make</tt> in the <tt>auto</tt> directory. +</p> + +<p> +The format of the descriptor file is given below. Items in +brackets are optional. +</p> + +<p class="pre"> +<Extension Name><br> +[<URL of Specification File>]<br> + [<Token Name> <Token Value>]<br> + [<Token Name> <Token Value>]<br> + ...<br> + [<Typedef>]<br> + [<Typedef>]<br> + ...<br> + [<Function Signature>]<br> + [<Function Signature>]<br> + ...<br> +<!-- [<Function Definition>]<br> + [<Function Definition>]<br> + ...<br> --> +</p> + +<!-- +<p> +Note that <tt>Function Definitions</tt> are copied to the header files +without changes and have to be terminated with a semicolon. In +contrast, <tt>Tokens</tt>, <tt>Function signatures</tt>, and +<tt>Typedefs</tt> should not be terminated with a semicolon. +</p> +--> + +<p> +Take a look at one of the files in <tt>auto/core</tt> for an +example. Note that typedefs and function signatures should not be +terminated with a semicolon. +</p> + +<h3>Custom Code Generation</h3> +<p> +Starting from GLEW 1.3.0, it is possible to control which extensions +to include in the library by specifying a list in +<tt>auto/custom.txt</tt>. This is useful when you do not need all the +extensions and would like to reduce the size of the source files. +Type <tt>make clean; make custom</tt> in the <tt>auto</tt> directory +to rerun the scripts with the custom list of extensions. +</p> + +<p> +For example, the following is the list of extensions needed to get GLEW and the +utilities to compile. +</p> + +<p class="pre"> +WGL_ARB_extensions_string<br> +WGL_ARB_multisample<br> +WGL_ARB_pixel_format<br> +WGL_ARB_pbuffer<br> +WGL_EXT_extensions_string<br> +WGL_ATI_pixel_format_float<br> +WGL_NV_float_buffer<br> +</p> + +<h2>Separate Namespace</h2> + +<p> +To avoid name clashes when linking with libraries that include the +same symbols, extension entry points are declared in a separate +namespace (release 1.1.0 and up). This is achieved by aliasing OpenGL +function names to their GLEW equivalents. For instance, +<tt>glFancyFunction</tt> is simply an alias to +<tt>glewFancyFunction</tt>. The separate namespace does not effect +token and function pointer definitions. +</p> + +<h2>Known Issues</h2> + +<p> +GLEW requires GLX 1.2 for compatibility with GLUT. +</p> + diff --git a/engine-ocean/External/glew/auto/doc/basic.html b/engine-ocean/External/glew/auto/doc/basic.html new file mode 100644 index 0000000..693575b --- /dev/null +++ b/engine-ocean/External/glew/auto/doc/basic.html @@ -0,0 +1,180 @@ +<h2>Initializing GLEW</h2> +<p> +First you need to create a valid OpenGL rendering context and call +<tt>glewInit()</tt> to initialize the extension entry points. If +<tt>glewInit()</tt> returns <tt>GLEW_OK</tt>, the initialization +succeeded and you can use the available extensions as well as core +OpenGL functionality. For example: +</p> + +<p class="pre"> +#include <GL/glew.h><br> +#include <GL/glut.h><br> +...<br> +glutInit(&argc, argv);<br> +glutCreateWindow("GLEW Test");<br> +GLenum err = glewInit();<br> +if (GLEW_OK != err)<br> +{<br> + /* Problem: glewInit failed, something is seriously wrong. */<br> + fprintf(stderr, "Error: %s\n", glewGetErrorString(err));<br> + ...<br> +}<br> +fprintf(stdout, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));<br> +</p> + +<h2>Checking for Extensions</h2> + +<p> +Starting from GLEW 1.1.0, you can find out if a particular extension +is available on your platform by querying globally defined variables +of the form <tt>GLEW_{extension_name}</tt>: +</p> + +<p class="pre"> +if (GLEW_ARB_vertex_program)<br> +{<br> + /* It is safe to use the ARB_vertex_program extension here. */<br> + glGenProgramsARB(...);<br> +}<br> +</p> + +<p> +<b>In GLEW 1.0.x, a global structure was used for this task. To ensure +binary compatibility between releases, the struct was replaced with a +set of variables.</b> +</p> + +<p> +You can also check for core OpenGL functionality. For example, to +see if OpenGL 1.3 is supported, do the following: +</p> + +<p class="pre"> +if (GLEW_VERSION_1_3)<br> +{<br> + /* Yay! OpenGL 1.3 is supported! */<br> +}<br> +</p> + +<p> +In general, you can check if <tt>GLEW_{extension_name}</tt> or +<tt>GLEW_VERSION_{version}</tt> is true or false. +</p> + +<p> +It is also possible to perform extension checks from string +input. Starting from the 1.3.0 release, use <tt>glewIsSupported</tt> +to check if the required core or extension functionality is +available: +</p> + +<p class="pre"> +if (glewIsSupported("GL_VERSION_1_4 GL_ARB_point_sprite"))<br> +{<br> + /* Great, we have OpenGL 1.4 + point sprites. */<br> +}<br> +</p> + +<p> +For extensions only, <tt>glewGetExtension</tt> provides a slower alternative +(GLEW 1.0.x-1.2.x). <b>Note that in the 1.3.0 release </b> +<tt>glewGetExtension</tt> <b>was replaced with </b> +<tt>glewIsSupported</tt>. +</p> + +<p class="pre"> +if (glewGetExtension("GL_ARB_fragment_program"))<br> +{<br> + /* Looks like ARB_fragment_program is supported. */<br> +}<br> +</p> + +<h2>Experimental Drivers</h2> + +<p> +GLEW obtains information on the supported extensions from the graphics +driver. Experimental or pre-release drivers, however, might not +report every available extension through the standard mechanism, in +which case GLEW will report it unsupported. To circumvent this +situation, the <tt>glewExperimental</tt> global switch can be turned +on by setting it to <tt>GL_TRUE</tt> before calling +<tt>glewInit()</tt>, which ensures that all extensions with valid +entry points will be exposed. +</p> + +<h2>Platform Specific Extensions</h2> + +<p> +Platform specific extensions are separated into two header files: +<tt>wglew.h</tt> and <tt>glxew.h</tt>, which define the available +<tt>WGL</tt> and <tt>GLX</tt> extensions. To determine if a certain +extension is supported, query <tt>WGLEW_{extension name}</tt> or +<tt>GLXEW_{extension_name}</tt>. For example: +</p> + +<p class="pre"> +#include <GL/wglew.h><br> +<br> +if (WGLEW_ARB_pbuffer)<br> +{<br> + /* OK, we can use pbuffers. */<br> +}<br> +else<br> +{<br> + /* Sorry, pbuffers will not work on this platform. */<br> +}<br> +</p> + +<p> +Alternatively, use <tt>wglewIsSupported</tt> or +<tt>glxewIsSupported</tt> to check for extensions from a string: +</p> + +<p class="pre"> +if (wglewIsSupported("WGL_ARB_pbuffer"))<br> +{<br> + /* OK, we can use pbuffers. */<br> +}<br> +</p> + +<h2>Utilities</h2> + +<p> +GLEW provides two command-line utilities: one for creating a list of +available extensions and visuals; and another for verifying extension +entry points. +</p> + +<h3>visualinfo: extensions and visuals</h3> + +<p> +<tt>visualinfo</tt> is an extended version of <tt>glxinfo</tt>. The +Windows version creates a file called <tt>visualinfo.txt</tt>, which +contains a list of available OpenGL, WGL, and GLU extensions as well +as a table of visuals aka. pixel formats. Pbuffer and MRT capable +visuals are also included. For additional usage information, type +<tt>visualinfo -h</tt>. +</p> + +<h3>glewinfo: extension verification utility</h3> + +<p> +<tt>glewinfo</tt> allows you to verify the entry points for the +extensions supported on your platform. The Windows version +reports the results to a text file called <tt>glewinfo.txt</tt>. The +Unix version prints the results to <tt>stdout</tt>. +</p> + +<p>Windows usage:</p> + <blockquote><pre>glewinfo [-pf <id>]</pre></blockquote> + +<p>where <tt><id></tt> is the pixel format id for which the +capabilities are displayed.</p> + +<p>Unix usage:</p> +<blockquote><pre>glewinfo [-display <dpy>] [-visual <id>]</pre></blockquote> + +<p>where <tt><dpy></tt> is the X11 display and <tt><id></tt> is +the visual id for which the capabilities are displayed.</p> + diff --git a/engine-ocean/External/glew/auto/doc/build.html b/engine-ocean/External/glew/auto/doc/build.html new file mode 100644 index 0000000..467a7f3 --- /dev/null +++ b/engine-ocean/External/glew/auto/doc/build.html @@ -0,0 +1,49 @@ +<h2>Building GLEW</h2> + +<h3>Windows</h3> + +<p>A MS Visual Studio project is provided in the <tt>build/vc6</tt> directory.</p> +<p>Pre-built shared and static libraries are also available for <a href="index.html">download</a>.</p> + +<h3>Makefile</h3> + +<p>For platforms other than MS Windows, the provided <tt>Makefile</tt> is used.</p> + +<h4>Command-line variables</h4> + +<table border=0 cellpadding=0 cellspacing=10> +<tr><td valign=top><tt>SYSTEM</tt></td><td valign=top>auto</td> +<td align=left>Target system to build: darwin, linux, solaris, etc.<br/>For a full list of supported targets: <tt>ls config/Makefile.*</tt><br/> +<a href="http://git.savannah.gnu.org/gitweb/?p=config.git;a=tree">config.guess</a> is used to auto detect, as necessary.</td></tr> +<tr><td valign=top><tt>GLEW_DEST</tt></td><td valign=top><tt>/usr</tt></td> +<td align=left>Base directory for installation.</td></tr> +</table> + +<h4>Make targets</h4> + +<table border=0 cellpadding=0 cellspacing=10> +<tr><td valign=top><tt>all</tt></td><td>Build everything.</td><tr> +<tr><td valign=top><tt>glew.lib</tt></td><td>Build static and dynamic GLEW libraries.</td><tr> +<tr><td valign=top><tt>glew.lib.mx</tt></td><td>Build static and dynamic GLEWmx libraries.</td><tr> +<tr><td valign=top><tt>glew.bin</tt></td><td>Build <tt>glewinfo</tt> and <tt>visualinfo</tt> utilities.</td><tr> +<tr><td valign=top><tt>clean</tt></td><td>Delete temporary and built files.</td><tr> +<tr><td valign=top><tt>install.all</tt></td><td>Install everything.</td><tr> +<tr><td valign=top><tt>install</tt></td><td>Install GLEW libraries.</td><tr> +<tr><td valign=top><tt>install.mx</tt></td><td>Install GLEWmx libraries.</td><tr> +<tr><td valign=top><tt>install.bin</tt></td><td>Install <tt>glewinfo</tt> and <tt>visualinfo</tt> utilities.</td><tr> +<tr><td valign=top><tt>uninstall</tt></td><td>Delete installed files.</td><tr> +</table> + +<h4>Requirements</h4> + +<ul> +<li>GNU make</li> +<li>perl</li> +<li>wget</li> +<li>GNU sed</li> +<li>gcc compiler</li> +<li>git</li> +</ul> + +Ubuntu: <pre>sudo apt-get install libXmu-dev libXi-dev libgl-dev dos2unix git wget</pre> +Fedora: <pre>sudo yum install libXmu-devel libXi-devel libGL-devel dos2unix git wget</pre> diff --git a/engine-ocean/External/glew/auto/doc/credits.html b/engine-ocean/External/glew/auto/doc/credits.html new file mode 100644 index 0000000..6c36de0 --- /dev/null +++ b/engine-ocean/External/glew/auto/doc/credits.html @@ -0,0 +1,2 @@ +<p><a href="https://github.com/nigels-com/glew#copyright-and-licensing"> +Author, copyright and licensing information</a> on github.</p> diff --git a/engine-ocean/External/glew/auto/doc/index.html b/engine-ocean/External/glew/auto/doc/index.html new file mode 100644 index 0000000..e569e75 --- /dev/null +++ b/engine-ocean/External/glew/auto/doc/index.html @@ -0,0 +1,113 @@ +<p> +The OpenGL Extension Wrangler Library (GLEW) is a cross-platform +open-source C/C++ extension loading library. GLEW provides efficient +run-time mechanisms for determining which OpenGL extensions are +supported on the target platform. OpenGL core and extension +functionality is exposed in a single header file. GLEW has been +tested on a variety of operating systems, including Windows, Linux, +Mac OS X, FreeBSD, Irix, and Solaris. +</p> + +<h2>Downloads</h2> +<p> +<a href="http://sourceforge.net/projects/glew/">GLEW</a> is distributed +as source and precompiled binaries.<br/> +The latest release is +<a href="https://github.com/nigels-com/glew/releases/tag/glew-2.2.0">2.2.0</a>[03-15-20]: +</p> +<p> +</p> +<p> +<table border="1" cellpadding="5" cellspacing="0" bgcolor="#f0f0f0" align="center"> +<tr> +<td> +<table border="0" cellpadding="3" cellspacing="0"> +<tr> +<td></td> +<td align="right"><b>Source</b></td> +<td></td> +<td align="left"> +<a href="https://github.com/nigels-com/glew/releases/download/glew-2.2.0/glew-2.2.0.zip">ZIP</a> | +<a href="https://github.com/nigels-com/glew/releases/download/glew-2.2.0/glew-2.2.0.tgz">TGZ</a></td> +<td></td> +</tr> +<tr> +<td></td> +<td align="right"><b>Binaries</b></td> +<td></td> +<td align="left"> +<a href="https://github.com/nigels-com/glew/releases/download/glew-2.2.0/glew-2.2.0-win32.zip">Windows 32-bit and 64-bit</a> +</td> +<td></td> +</tr> +</table> +</tr> +</table> + +<p></p> +<p> +An up-to-date copy is also available using <a href="http://git-scm.com/">git</a>: +</p> +<ul> +<li><a href="https://github.com/nigels-com/glew">github</a><br/> +<tt>git clone https://github.com/nigels-com/glew.git glew</tt><br/> </li> +</ul> + +<h2>Supported Extensions</h2> +<p> +The latest release contains support for OpenGL 4.6, compatibility and forward-compatible contexts and the following extensions: +</p> +<ul> +<li><a href="glew.html">OpenGL extensions</a> +<li><a href="wglew.html">WGL extensions</a> +<li><a href="glxew.html">GLX extensions</a> +</ul> + +<h2>News</h2> +<ul> +<li>[03-15-20] <a href="https://github.com/nigels-com/glew/releases/tag/glew-2.2.0">GLEW 2.2.0</a> new extensions and minor bug fixes</li> +<li>[07-31-17] <a href="https://github.com/nigels-com/glew/releases/tag/glew-2.1.0">GLEW 2.1.0</a> adds support for OpenGL 4.6, new extensions and minor bug fixes</li> +<li>[07-24-16] <a href="https://github.com/nigels-com/glew/releases/tag/glew-2.0.0">GLEW 2.0.0</a> adds support for forward-compatible contexts, adds new extensions, OSMesa and EGL support, MX discontinued and minor bug fixes</li> +<li>[08-10-15] <a href="https://sourceforge.net/projects/glew/files/glew/1.13.0/">GLEW 1.13.0</a> adds support for new extensions, fixes minor bugs</li> +<li>[26-01-15] <a href="https://sourceforge.net/projects/glew/files/glew/1.12.0/">GLEW 1.12.0</a> fixes minor bugs and adds new extensions</li> +<li>[08-11-14] <a href="https://sourceforge.net/projects/glew/files/glew/1.11.0/">GLEW 1.11.0</a> adds support for OpenGL 4.5, new extensions</li> +<li>[07-22-13] <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">GLEW 1.10.0</a> adds support for OpenGL 4.4, new extensions</li> +<li>[08-06-12] <a href="https://sourceforge.net/projects/glew/files/glew/1.9.0/">GLEW 1.9.0</a> adds support for OpenGL 4.3, new extensions</li> +<li>[07-17-12] <a href="https://sourceforge.net/projects/glew/files/glew/1.8.0/">GLEW 1.8.0</a> fixes minor bugs and adds new extensions</li> +<li>[08-26-11] <a href="https://sourceforge.net/projects/glew/files/glew/1.7.0/">GLEW 1.7.0</a> adds support for OpenGL 4.2, new extensions, fixes bugs</li> +<li>[04-27-11] <a href="https://sourceforge.net/projects/glew/files/glew/1.6.0/">GLEW 1.6.0</a> fixes minor bugs and adds eight new extensions</li> +<li>[01-31-11] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.8/">GLEW 1.5.8</a> fixes minor bugs and adds two new extensions</li> +<li>[11-03-10] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.7/">GLEW 1.5.7</a> fixes minor bugs and adds one new extension</li> +<li>[09-07-10] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.6/">GLEW 1.5.6</a> adds support for OpenGL 4.1, fixes bugs</li> +<li>[07-13-10] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.5/">GLEW 1.5.5</a> fixes minor bugs and adds new extensions</li> +<li>[04-21-10] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.4/">GLEW 1.5.4</a> adds support for OpenGL 3.3, OpenGL 4.0 and new extensions, fixes bugs</li> +<li>[02-28-10] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.3/">GLEW 1.5.3</a> fixes minor bugs and adds three new extensions</li> +<li>[12-31-09] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.2/">GLEW 1.5.2</a> adds support for OpenGL 3.1, OpenGL 3.2 and new extensions</li> +<li>[11-03-08] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&package_id=67942&release_id=637800">GLEW 1.5.1</a> adds support for OpenGL 3.0 and 31 new extensions</li> +<li>[12-27-07] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&package_id=67942&release_id=564464">GLEW 1.5.0</a> is released under less restrictive licenses</li> +<li>[04-27-07] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&package_id=67942&release_id=504079">GLEW 1.4.0</a> is released</li> +<li>[03-08-07] GLEW is included in the <a href="http://developer.nvidia.com/object/sdk_home.html">NVIDIA OpenGL SDK</a></li> +<li>[03-04-07] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&package_id=67942&release_id=491113">GLEW 1.3.6</a> is released</li> +<li>[02-28-07] <a href="http://glew.svn.sourceforge.net/svnroot/glew/trunk/glew/">Repository</a> is migrated to SVN</li> +<li>[02-25-07] GLEW is included in the <a href="http://www.opengl.org/sdk/">OpenGL SDK</a></li> +<li>[11-21-06] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&package_id=67942&release_id=465334">GLEW 1.3.5</a> adds OpenGL 2.1 and NVIDIA G80 extensions</li> +<li>[03-04-06] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&package_id=67942&release_id=398455">GLEW 1.3.4</a> adds support for five new extensions</li> +<li>[05-16-05] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&package_id=67942&release_id=327647">GLEW 1.3.3</a> is released</li> +<li>[03-16-05] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&package_id=67942&release_id=313345">GLEW 1.3.2</a> adds support for GL_APPLE_pixel_buffer</li> +<li>[02-11-05] <a href="http://gljava.sourceforge.net/">gljava</a> and <a href="http://sdljava.sourceforge.net/">sdljava</a> provide a Java binding to OpenGL via GLEW</li> +<li>[02-02-05] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&package_id=67942&release_id=302049">GLEW 1.3.1</a> adds support for <a href="http://www.opengl.org/documentation/extensions/EXT_framebuffer_object.txt">GL_EXT_framebuffer_object</a></li> +<li>[01-04-05] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&package_id=67942&release_id=294527">GLEW 1.3.0</a> adds core OpenGL 2.0 support plus many enhancements</li> +<li>[12-22-04] <a href="http://glewpy.sf.net/">GLEWpy</a> Python wrapper announced</li> +<li>[12-12-04] <a href="https://sourceforge.net/mail/?group_id=67586">Mailing lists</a> created on sourceforge</li> +<li>[12-06-04] <a href="http://sourceforge.net/project/showfiles.php?group_id=67586&package_id=67942&release_id=287948">GLEW 1.2.5</a> adds new extensions and support for FreeBSD</li> +</ul> + +<h2>Links</h2> +<ul> +<li><a href="http://www.opengl.org/sdk/">OpenGL Software Development Kit</a></li> +<li><a href="http://www.opengl.org/registry/">OpenGL Extension Registry</a></li> +<li><a href="https://www.opengl.org/wiki/OpenGL_Extension">OpenGL Wiki: Extensions</a></li> +<li><a href="http://developer.nvidia.com/nvidia-opengl-specs">NVIDIA OpenGL Extension Specifications</a></li> +<li><a href="http://developer.apple.com/library/mac/#documentation/GraphicsImaging/Conceptual/OpenGLExtensionsGuide/Reference/reference.html">Apple OpenGL Extensions Guide</a></li> +</ul> + diff --git a/engine-ocean/External/glew/auto/doc/install.html b/engine-ocean/External/glew/auto/doc/install.html new file mode 100644 index 0000000..448aafd --- /dev/null +++ b/engine-ocean/External/glew/auto/doc/install.html @@ -0,0 +1,126 @@ +<h2>Installation</h2> + +<p> +To use the shared library version of GLEW, you need to copy the +headers and libraries into their destination directories. On Windows +this typically boils down to copying: +</p> + +<table border="0" cellpadding="0" cellspacing="0" align="center"> <!-- bgcolor="#f0f0f0" --> +<tr><td align="left"><tt>bin/glew32.dll</tt></td><td> to </td> +<td align="left"><tt>%SystemRoot%/system32</tt></td></tr> +<tr><td align="left"><tt>lib/glew32.lib</tt></td><td> to </td> +<td align="left"><tt>{VC Root}/Lib</tt></td></tr> +<tr><td align="left"><tt>include/GL/glew.h</tt></td><td> to </td> +<td align="left"><tt>{VC Root}/Include/GL</tt></td></tr> +<tr><td align="left"><tt>include/GL/wglew.h</tt></td><td> to </td> +<td align="left"><tt>{VC Root}/Include/GL</tt></td></tr> +</table> +<p> +</p> + +<p> +where <tt>{VC Root}</tt> is the Visual C++ root directory, typically +<tt>C:/Program Files/Microsoft Visual Studio/VC98</tt> for Visual +Studio 6.0 or <tt>C:/Program Files/Microsoft Visual +Studio .NET 2003/Vc7/PlatformSDK</tt> for Visual Studio .NET. +</p> + +<p> +On Unix, typing <tt>make install</tt> will attempt to install GLEW +into <tt>/usr/include/GL</tt> and <tt>/usr/lib</tt>. You can +customize the installation target via the <tt>GLEW_DEST</tt> +environment variable if you do not have write access to these +directories. +</p> + +<h2>Building Your Project with GLEW</h2> +<p> +There are two ways to build your project with GLEW. +</p> +<h3>Including the source files / project file</h3> +<p> +The simpler but less flexible way is to include <tt>glew.h</tt> and +<tt>glew.c</tt> into your project. On Windows, you also need to +define the <tt>GLEW_STATIC</tt> preprocessor token when building a +static library or executable, and the <tt>GLEW_BUILD</tt> preprocessor +token when building a dll. You also need to replace +<tt><GL/gl.h></tt> and <tt><GL/glu.h></tt> with +<tt><glew.h></tt> in your code and set the appropriate include +flag (<tt>-I</tt>) to tell the compiler where to look for it. For +example: +</p> +<p class="pre"> +#include <glew.h><br> +#include <GL/glut.h><br> +<gl, glu, and glut functionality is available here><br> +</p> +<p> +Depending on where you put <tt>glew.h</tt> you may also need to change +the include directives in <tt>glew.c</tt>. Note that if you are using +GLEW together with GLUT, you have to include <tt>glew.h</tt> first. +In addition, <tt>glew.h</tt> includes <tt>glu.h</tt>, so you do not +need to include it separately. +</p> +<p> +On Windows, you also have the option of adding the supplied project +file <tt>glew_static.dsp</tt> to your workspace (solution) and compile +it together with your other projects. In this case you also need to +change the <tt>GLEW_BUILD</tt> preprocessor constant to +<tt>GLEW_STATIC</tt> when building a static library or executable, +otherwise you get build errors. +</p> +<p> +<b>Note that GLEW does not use the C +runtime library, so it does not matter which version (single-threaded, +multi-threaded or multi-threaded DLL) it is linked with (without +debugging information). It is, however, always a good idea to compile all +your projects including GLEW with the same C runtime settings.</b> +</p> + +<h3>Using GLEW as a shared library</h3> + +<p> +Alternatively, you can use the provided project files / makefile to +build a separate shared library you can link your projects with later. +In this case the best practice is to install <tt>glew.h</tt>, +<tt>glew32.lib</tt>, and <tt>glew32.dll</tt> / <tt>libGLEW.so</tt> to +where the OpenGL equivalents <tt>gl.h</tt>, <tt>opengl32.lib</tt>, and +<tt>opengl32.dll</tt> / <tt>libGL.so</tt> are located. Note that you +need administrative privileges to do this. If you do not have +administrator access and your system administrator will not do it for +you, you can install GLEW into your own lib and include subdirectories +and tell the compiler where to find it. Then you can just replace +<tt><GL/gl.h></tt> with <tt><GL/glew.h></tt> in your +program: +</p> + +<p class="pre"> +#include <GL/glew.h><br> +#include <GL/glut.h><br> +<gl, glu, and glut functionality is available here><br> +</p> + +<p> +or: +</p> + +<p class="pre"> +#include <GL/glew.h><br> +<gl and glu functionality is available here><br> +</p> + +<p> +Remember to link your project with <tt>glew32.lib</tt>, +<tt>glu32.lib</tt>, and <tt>opengl32.lib</tt> on Windows and +<tt>libGLEW.so</tt>, <tt>libGLU.so</tt>, and <tt>libGL.so</tt> on +Unix (<tt>-lGLEW -lGLU -lGL</tt>). +</p> + +<p> +It is important to keep in mind that <tt>glew.h</tt> includes neither +<tt>windows.h</tt> nor <tt>gl.h</tt>. Also, GLEW will warn you by +issuing a preprocessor error in case you have included <tt>gl.h</tt>, +<tt>glext.h</tt>, or <tt>glATI.h</tt> before <tt>glew.h</tt>. +</p> + diff --git a/engine-ocean/External/glew/auto/doc/log.html b/engine-ocean/External/glew/auto/doc/log.html new file mode 100644 index 0000000..531b3b2 --- /dev/null +++ b/engine-ocean/External/glew/auto/doc/log.html @@ -0,0 +1,1319 @@ +<h2>Change Log</h2> + +<hr align="center"> +<ul class="none"> +<li><b>2.2.0</b> [03-15-20] + +<ul> +<li> Bug fixes: +<ul> +<li> GL_EXT_semaphore constants +<li> Some const pointer fixups in OpenGL API +<li> Correction for GLEW_VERSION_4_5 +<li> Windows build updates and fixes +</ul> +</ul> + +<ul> +<li> New extensions: +<ul> +<li> GL_AMD_framebuffer_multisample_advanced +<li> GL_AMD_gpu_shader_half_float_fetch +<li> GL_AMD_shader_image_load_store_lod +<li> GL_ARM_texture_unnormalized_coordinates +<li> GL_DMP_program_binary +<li> GL_DMP_shader_binary +<li> GL_EXT_EGL_image_external_wrap_modes +<li> GL_EXT_EGL_image_storage +<li> GL_EXT_EGL_sync +<li> GL_EXT_clip_control +<li> GL_EXT_depth_clamp +<li> GL_EXT_disjoint_timer_query +<li> GL_EXT_draw_transform_feedback +<li> GL_EXT_multiview_tessellation_geometry_shader +<li> GL_EXT_multiview_texture_multisample +<li> GL_EXT_multiview_timer_query +<li> GL_EXT_occlusion_query_boolean +<li> GL_EXT_primitive_bounding_box +<li> GL_EXT_protected_textures +<li> GL_EXT_robustness +<li> GL_EXT_shader_framebuffer_fetch_non_coherent +<li> GL_EXT_static_vertex_array +<li> GL_EXT_tessellation_point_size +<li> GL_EXT_tessellation_shader +<li> GL_EXT_texture_border_clamp +<li> GL_EXT_texture_buffer +<li> GL_EXT_texture_compression_s3tc_srgb +<li> GL_EXT_texture_format_sRGB_override +<li> GL_EXT_texture_mirror_clamp_to_edge +<li> GL_EXT_texture_query_lod +<li> GL_EXT_texture_shadow_lod +<li> GL_FJ_shader_binary_GCCSO +<li> GL_IMG_bindless_texture +<li> GL_IMG_framebuffer_downsample +<li> GL_IMG_multisampled_render_to_texture +<li> GL_IMG_program_binary +<li> GL_IMG_read_format +<li> GL_IMG_shader_binary +<li> GL_IMG_texture_compression_pvrtc +<li> GL_IMG_texture_compression_pvrtc2 +<li> GL_IMG_texture_env_enhanced_fixed_function +<li> GL_IMG_texture_filter_cubic +<li> GL_INTEL_blackhole_render +<li> GL_INTEL_shader_integer_functions2 +<li> GL_KHR_shader_subgroup +<li> GL_MESA_framebuffer_flip_y +<li> GL_MESA_program_binary_formats +<li> GL_MESA_tile_raster_order +<li> GL_NVX_gpu_multicast2 +<li> GL_NVX_progress_fence +<li> GL_NV_compute_shader_derivatives +<li> GL_NV_conservative_raster_pre_snap +<li> GL_NV_conservative_raster_underestimation +<li> GL_NV_depth_nonlinear +<li> GL_NV_fragment_shader_barycentric +<li> GL_NV_memory_attachment +<li> GL_NV_mesh_shader +<li> GL_NV_query_resource_tag +<li> GL_NV_read_buffer +<li> GL_NV_read_buffer_front +<li> GL_NV_representative_fragment_test +<li> GL_NV_scissor_exclusive +<li> GL_NV_shader_subgroup_partitioned +<li> GL_NV_shader_texture_footprint +<li> GL_NV_shading_rate_image +<li> GL_NV_vdpau_interop2 +<li> GL_OES_EGL_image +<li> GL_OES_EGL_image_external +<li> GL_OES_EGL_image_external_essl3 +<li> GL_OES_blend_equation_separate +<li> GL_OES_blend_func_separate +<li> GL_OES_blend_subtract +<li> GL_OES_compressed_ETC1_RGB8_texture +<li> GL_OES_compressed_paletted_texture +<li> GL_OES_copy_image +<li> GL_OES_depth24 +<li> GL_OES_depth32 +<li> GL_OES_depth_texture +<li> GL_OES_depth_texture_cube_map +<li> GL_OES_draw_buffers_indexed +<li> GL_OES_draw_texture +<li> GL_OES_element_index_uint +<li> GL_OES_extended_matrix_palette +<li> GL_OES_fbo_render_mipmap +<li> GL_OES_fragment_precision_high +<li> GL_OES_framebuffer_object +<li> GL_OES_geometry_point_size +<li> GL_OES_geometry_shader +<li> GL_OES_get_program_binary +<li> GL_OES_gpu_shader5 +<li> GL_OES_mapbuffer +<li> GL_OES_matrix_get +<li> GL_OES_matrix_palette +<li> GL_OES_packed_depth_stencil +<li> GL_OES_point_size_array +<li> GL_OES_point_sprite +<li> GL_OES_read_format +<li> GL_OES_required_internalformat +<li> GL_OES_rgb8_rgba8 +<li> GL_OES_sample_shading +<li> GL_OES_sample_variables +<li> GL_OES_shader_image_atomic +<li> GL_OES_shader_io_blocks +<li> GL_OES_shader_multisample_interpolation +<li> GL_OES_single_precision +<li> GL_OES_standard_derivatives +<li> GL_OES_stencil1 +<li> GL_OES_stencil4 +<li> GL_OES_stencil8 +<li> GL_OES_surfaceless_context +<li> GL_OES_tessellation_point_size +<li> GL_OES_tessellation_shader +<li> GL_OES_texture_3D +<li> GL_OES_texture_border_clamp +<li> GL_OES_texture_buffer +<li> GL_OES_texture_compression_astc +<li> GL_OES_texture_cube_map +<li> GL_OES_texture_cube_map_array +<li> GL_OES_texture_env_crossbar +<li> GL_OES_texture_mirrored_repeat +<li> GL_OES_texture_npot +<li> GL_OES_texture_stencil8 +<li> GL_OES_texture_storage_multisample_2d_array +<li> GL_OES_texture_view +<li> GL_OES_vertex_array_object +<li> GL_OES_vertex_half_float +<li> GL_OES_vertex_type_10_10_10_2 +<li> GL_QCOM_YUV_texture_gather +<li> GL_QCOM_shader_framebuffer_fetch_rate +<li> GL_QCOM_texture_foveated +<li> GL_QCOM_texture_foveated_subsampled_layout +<li> GL_VIV_shader_binary +<li> EGL_ANDROID_GLES_layers +<li> EGL_ANDROID_get_frame_timestamps +<li> EGL_ANDROID_get_native_client_buffer +<li> EGL_ARM_image_format +<li> EGL_EXT_bind_to_front +<li> EGL_EXT_client_sync +<li> EGL_EXT_compositor +<li> EGL_EXT_gl_colorspace_display_p3 +<li> EGL_EXT_gl_colorspace_display_p3_linear +<li> EGL_EXT_gl_colorspace_display_p3_passthrough +<li> EGL_EXT_gl_colorspace_scrgb +<li> EGL_EXT_image_gl_colorspace +<li> EGL_EXT_image_implicit_sync_control +<li> EGL_EXT_surface_CTA861_3_metadata +<li> EGL_EXT_sync_reuse +<li> EGL_KHR_display_reference +<li> EGL_MESA_query_driver +<li> EGL_NV_context_priority_realtime +<li> EGL_NV_quadruple_buffer +<li> EGL_NV_stream_dma +<li> EGL_NV_stream_flush +<li> EGL_NV_stream_origin +<li> EGL_NV_triple_buffer +<li> EGL_WL_bind_wayland_display +<li> EGL_WL_create_wayland_buffer_from_image +<li> GLX_EXT_context_priority +<li> GLX_EXT_no_config_context +<li> GLX_NV_multigpu_context +<li> WGL_NV_multigpu_context +</ul> +</ul> + +</ul> + +<hr align="center"> +<ul class="none"> +<li><b>2.1.0</b> [07-31-17] +<ul> +<li> Enhancements: +<ul> +<li> OpenGL 4.6 support added +<li> Improved Mac OSX build support +<li> Improved cmake build support +</ul> +</ul> + +<ul> +<li> Bug fixes: +<ul> +<li> Resolved crash when glXGetCurrentDisplay() is NULL +<li> CMake: only install PDB files with MSVC +<li> wglGetProcAddress crash with NOGDI defined +<li> Mac: using -Os rather than -O2 +</ul> +</ul> + +<ul> +<li> New extensions: +<ul> +<li> GL_AMD_gpu_shader_half_float +<li> GL_AMD_shader_ballot +<li> GL_ARB_gl_spirv +<li> GL_EGL_KHR_context_flush_control +<li> GL_INTEL_conservative_rasterization +<li> GL_MESA_shader_integer_functions +<li> GL_NVX_blend_equation_advanced_multi_draw_buffers +<li> GL_NV_gpu_multicast +<li> EGL_ARM_implicit_external_sync +<li> EGL_EXT_gl_colorspace_bt2020_linear +<li> EGL_EXT_gl_colorspace_bt2020_pq +<li> EGL_EXT_gl_colorspace_scrgb_linear +<li> EGL_EXT_image_dma_buf_import_modifiers +<li> EGL_EXT_pixel_format_float +<li> EGL_EXT_surface_SMPTE2086_metadata +<li> EGL_KHR_context_flush_control +<li> EGL_KHR_no_config_context +<li> EGL_KHR_stream_attrib +<li> EGL_MESA_platform_surfaceless +<li> EGL_NV_stream_cross_display +<li> EGL_NV_stream_cross_object +<li> EGL_NV_stream_cross_partition +<li> EGL_NV_stream_cross_process +<li> EGL_NV_stream_cross_system +<li> EGL_NV_stream_fifo_next +<li> EGL_NV_stream_fifo_synchronous +<li> EGL_NV_stream_frame_limits +<li> EGL_NV_stream_remote +<li> EGL_NV_stream_reset +<li> EGL_NV_stream_socket +<li> EGL_NV_stream_socket_inet +<li> EGL_NV_stream_socket_unix +<li> WGL_EXT_colorspace +</ul> +</ul> + +</ul> + +<hr align="center"> +<ul class="none"> +<li><b>2.0.0</b> [07-24-16] +<ul> +<li> Enhancements: +<ul> +<li> Forward context support added +<li> OSMesa support added +<li> EGL support added +<li> MX support discontinued +<li> Improved cmake build support +</ul> +</ul> +<ul> +<li> New extensions: +<ul> +<li> GL_AMD_shader_explicit_vertex_parameter +<li> GL_ARB_gl_spirv +<li> GL_EGL_NV_robustness_video_memory_purge +<li> GL_EXT_window_rectangles +<li> GL_INTEL_conservative_rasterization +<li> GL_KHR_texture_compression_astc_sliced_3d +<li> GL_MESA_shader_integer_functions +<li> GL_NVX_blend_equation_advanced_multi_draw_buffers +<li> GL_NVX_linked_gpu_multicast +<li> GL_NV_clip_space_w_scaling +<li> GL_NV_command_list +<li> GL_NV_conservative_raster_pre_snap_triangles +<li> GL_NV_draw_vulkan_image +<li> GL_NV_gpu_multicast +<li> GL_NV_robustness_video_memory_purge +<li> GL_NV_shader_atomic_float64 +<li> GL_NV_stereo_view_rendering +<li> GL_NV_viewport_swizzle +<li> GLX_EXT_libglvnd +<li> GLX_NV_robustness_video_memory_purge +</ul> +</ul> +</ul> + +<hr align="center"> +<ul class="none"> +<li><b>1.13.0</b> [08-10-15] +<ul> +<li> Enhancements: +<ul> +<li> glxewInit, wglewInit +<li> glewinfo adds support for -version, -profile core|compatibility and -flag debug|forward parameters +<li> Improved cmake build support +</ul> +</ul> +<ul> +<li> New extensions: +<ul> +<li> GL_ARB_ES3_2_compatibility +<li> GL_ARB_fragment_shader_interlock +<li> GL_ARB_gpu_shader_int64 +<li> GL_ARB_parallel_shader_compile +<li> GL_ARB_post_depth_coverage +<li> GL_ARB_sample_locations +<li> GL_ARB_shader_atomic_counter_ops +<li> GL_ARB_shader_ballot +<li> GL_ARB_shader_clock +<li> GL_ARB_shader_viewport_layer_array +<li> GL_ARB_sparse_texture2 +<li> GL_ARB_sparse_texture_clamp +<li> GL_ARB_texture_filter_minmax +<li> GL_INTEL_framebuffer_CMAA +<li> GL_KHR_no_error +<li> GL_NV_conservative_raster_dilate +<li> GL_OVR_multiview +<li> GL_OVR_multiview2 +</ul> +<li> <a href="http://sourceforge.net/p/glew/bugs/milestone/1.13.0/">Bug fixes</a> +</ul> +</ul> + +<hr align="center"> +<ul class="none"> +<li><b>1.12.0</b> [01-26-15] +<ul> +<li> New extensions: +<ul> +<li> GL_EXT_polygon_offset_clamp +<li> GL_EXT_post_depth_coverage +<li> GL_EXT_raster_multisample +<li> GL_EXT_sparse_texture2 +<li> GL_EXT_texture_filter_minmax +<li> GL_NV_conservative_raster +<li> GL_NV_fill_rectangle +<li> GL_NV_fragment_coverage_to_color +<li> GL_NV_fragment_shader_interlock +<li> GL_NV_framebuffer_mixed_samples +<li> GL_NV_geometry_shader_passthrough +<li> GL_NV_internalformat_sample_query +<li> GL_NV_sample_locations +<li> GL_NV_sample_mask_override_coverage +<li> GL_NV_shader_atomic_fp16_vector +<li> GL_NV_uniform_buffer_unified_memory +<li> GL_NV_viewport_array2 +</ul> +<li> <a href="http://sourceforge.net/p/glew/bugs/milestone/1.12.0/">Bug fixes</a> +</ul> +</ul> + +<hr align="center"> +<ul class="none"> +<li><b>1.11.0</b> [08-11-14] +<ul> +<li> New features: +<ul> +<li> Support for OpenGL 4.5 +</ul> +<li> New extensions: +<ul> +<li> GL_AMD_gcn_shader +<li> GL_AMD_gpu_shader_int64 +<li> GL_AMD_occlusion_query_event +<li> GL_AMD_shader_atomic_counter_ops +<li> GL_AMD_shader_stencil_value_export +<li> GL_AMD_transform_feedback4 +<li> GL_ARB_ES3_1_compatibility +<li> GL_ARB_clip_control +<li> GL_ARB_conditional_render_inverted +<li> GL_ARB_cull_distance +<li> GL_ARB_derivative_control +<li> GL_ARB_direct_state_access +<li> GL_ARB_get_texture_sub_image +<li> GL_ARB_pipeline_statistics_query +<li> GL_ARB_shader_texture_image_samples +<li> GL_ARB_sparse_buffer +<li> GL_ARB_texture_barrier +<li> GL_ARB_transform_feedback_overflow_query +<li> GL_EXT_debug_label +<li> GL_EXT_shader_image_load_formatted +<li> GL_EXT_shader_integer_mix +<li> GL_INTEL_fragment_shader_ordering +<li> GL_INTEL_performance_query +<li> GL_KHR_blend_equation_advanced +<li> GL_KHR_blend_equation_advanced_coherent +<li> GL_KHR_context_flush_control +<li> GL_KHR_robust_buffer_access_behavior +<li> GL_KHR_robustness +<li> GL_KHR_texture_compression_astc_hdr +<li> GL_NV_bindless_multi_draw_indirect_count +<li> GL_NV_shader_atomic_int64 +<li> GL_NV_shader_thread_group +<li> GL_NV_shader_thread_shuffle +<li> GL_REGAL_proc_address +<li> GLX_ARB_context_flush_control +<li> GLX_EXT_stereo_tree +<li> GLX_MESA_query_renderer +<li> GLX_NV_copy_buffer +<li> GLX_NV_delay_before_swap +<li> WGL_ARB_context_flush_control +<li> WGL_NV_delay_before_swap +</ul> +<li> <a href="http://sourceforge.net/p/glew/bugs/milestone/1.11.0/">Bug fixes</a> +</ul> +</ul> + +<hr align="center"> +<ul class="none"> +<li><b>1.10.0</b> [07-22-13] +<ul> +<li> New features: +<ul> +<li> Support for OpenGL 4.4 +</ul> +<li> New extensions: +<ul> +<li> GL_AMD_interleaved_elements +<li> GL_AMD_shader_trinary_minmax +<li> GL_AMD_sparse_texture +<li> GL_ANGLE_depth_texture +<li> GL_ANGLE_framebuffer_blit +<li> GL_ANGLE_framebuffer_multisample +<li> GL_ANGLE_instanced_arrays +<li> GL_ANGLE_pack_reverse_row_order +<li> GL_ANGLE_program_binary +<li> GL_ANGLE_texture_compression_dxt1 +<li> GL_ANGLE_texture_compression_dxt3 +<li> GL_ANGLE_texture_compression_dxt5 +<li> GL_ANGLE_texture_usage +<li> GL_ANGLE_timer_query +<li> GL_ANGLE_translated_shader_source +<li> GL_ARB_bindless_texture +<li> GL_ARB_buffer_storage +<li> GL_ARB_clear_texture +<li> GL_ARB_compute_variable_group_size +<li> GL_ARB_enhanced_layouts +<li> GL_ARB_indirect_parameters +<li> GL_ARB_multi_bind +<li> GL_ARB_query_buffer_object +<li> GL_ARB_seamless_cubemap_per_texture +<li> GL_ARB_shader_draw_parameters +<li> GL_ARB_shader_group_vote +<li> GL_ARB_sparse_texture +<li> GL_ARB_texture_mirror_clamp_to_edge +<li> GL_ARB_texture_stencil8 +<li> GL_ARB_vertex_type_10f_11f_11f_rev +<li> GL_INTEL_map_texture +<li> GL_NVX_conditional_render +<li> GL_NV_bindless_multi_draw_indirect +<li> GL_NV_blend_equation_advanced +<li> GL_NV_compute_program5 +<li> GL_NV_deep_texture3D +<li> GL_NV_draw_texture +<li> GL_NV_shader_atomic_counters +<li> GL_NV_shader_storage_buffer_object +<li> GL_REGAL_ES1_0_compatibility +<li> GL_REGAL_ES1_1_compatibility +<li> GL_REGAL_enable +<li> GLX_EXT_buffer_age +<li> WGL_ARB_robustness_application_isolation +<li> WGL_ARB_robustness_share_group_isolation +</ul> +<li> <a href="http://sourceforge.net/p/glew/bugs/milestone/1.10.0/">Bug fixes</a> +</ul> +</ul> + +<hr align="center"> +<ul class="none"> +<li><b>1.9.0</b> [08-06-12] +<ul> +<li> New features: +<ul> +<li> Support for OpenGL 4.3 - + <a href="http://www.opengl.org/registry/doc/glspec43.compatibility.20120806.pdf">specification</a>, + <a href="http://www.khronos.org/assets/uploads/developers/library/overview/opengl_overview.pdf">overview</a>. +</ul> +<li> New extensions: +<ul> +<li> GL_ARB_ES3_compatibility +<li> GL_ARB_clear_buffer_object +<li> GL_ARB_compute_shader +<li> GL_ARB_copy_image +<li> GL_ARB_explicit_uniform_location +<li> GL_ARB_fragment_layer_viewport +<li> GL_ARB_framebuffer_no_attachments +<li> GL_ARB_internalformat_query2 +<li> GL_ARB_multi_draw_indirect +<li> GL_ARB_program_interface_query +<li> GL_ARB_robust_buffer_access_behavior +<li> GL_ARB_robustness_application_isolation +<li> GL_ARB_robustness_share_group_isolation +<li> GL_ARB_shader_image_size +<li> GL_ARB_shader_storage_buffer_object +<li> GL_ARB_stencil_texturing +<li> GL_ARB_texture_buffer_range +<li> GL_ARB_texture_query_levels +<li> GL_ARB_texture_storage_multisample +<li> GL_ARB_texture_view +<li> GL_ARB_vertex_attrib_binding +<li> GL_EXT_debug_marker +<li> GL_KHR_debug +<li> GL_REGAL_error_string +<li> GL_REGAL_extension_query +<li> GL_REGAL_log +<li> GLX_ARB_robustness_application_isolation +<li> GLX_ARB_robustness_share_group_isolation +<li> GLX_EXT_create_context_es_profile +<li> WGL_EXT_create_context_es_profile +</ul> +<li> Bug fixes: +<ul> +<li> Not using GLU library for Makefile builds. +</ul> +</ul> +</ul> + +<hr align="center"> +<ul class="none"> +<li><b>1.8.0</b> [07-17-12] +<ul> +<li> New extensions: +<ul> +<li> GL_AMD_pinned_memory +<li> GL_AMD_query_buffer_object +<li> GL_AMD_stencil_operation_extended +<li> GL_AMD_vertex_shader_layer +<li> GL_AMD_vertex_shader_viewport_index +<li> GL_NV_bindless_texture +<li> GL_NV_shader_atomic_float +<li> GLX_EXT_swap_control_tear +<li> WGL_EXT_swap_control_tear +<li> WGL_NV_DX_interop2 +</ul> +<li> Bug fixes: +<ul> +<li> MS Visual Studio 2010 projects added +<li> GLX_NV_video_out replaces GLX_NV_video_output +<li> ANSI C prototype for glewInit +<li> Improved CentOS build support +<li> Improved GL_ARB_gpu_shader_fp64 support +<li> ARB_texture_compression_bptc and ARB_copy_buffer constants +<li> Linux needs to define GLEW_STATIC for static library builds +<li> Custom code generation problem resolved +<li> GLEWAPIENTRY added to glew.h for calling convention customization +<li> Correction for glPathStencilDepthOffsetNV +<li> Resolve OSX gcc warnings +<li> Added build support for NetBSD +</ul> +</ul> +</ul> + +<hr align="center"> +<ul class="none"> +<li><b>1.7.0</b> [08-26-11] +<ul> +<li> New features: +<ul> +<li> Support for OpenGL 4.2 +</ul> +<li> New extensions: +<ul> +<li> GL_AMD_multi_draw_indirect +<li> GL_ARB_base_instance +<li> GL_ARB_compressed_texture_pixel_storage +<li> GL_ARB_conservative_depth +<li> GL_ARB_internalformat_query +<li> GL_ARB_map_buffer_alignment +<li> GL_ARB_shader_atomic_counters +<li> GL_ARB_shader_image_load_store +<li> GL_ARB_shading_language_420pack +<li> GL_ARB_shading_language_packing +<li> GL_ARB_texture_storage +<li> GL_ARB_transform_feedback_instanced +<li> GL_EXT_framebuffer_multisample_blit_scaled +<li> GL_NV_path_rendering +<li> GL_NV_path_rendering +<li> GLX_MESA_swap_control +</ul> +<li> Bug fixes: +<ul> +<li> const qualifiers for GL 1.4 MultiDrawArrays, MultiDrawElements +<li> Add glGetGraphicsResetStatusARB to GL_ARB_robustness +<li> Remove EXT suffix from GL_KTX_buffer_region entry points +<li> Solaris needs inttypes.h +<li> Add ERROR_INVALID_VERSION_ARB and ERROR_INVALID_PROFILE_ARB to WGL_ARB_create_context +<li> Add GLX_MESA_swap_control +<li> Set -install_name for OSX +<li> Add 64-bit darwin build option (SYSTEM=darwin_x86-64) +<li> Add GL_NV_path_rendering +</ul> +</ul> +</ul> + +<hr align="center"> +<ul class="none"> +<li><b>1.6.0</b> [04-27-11] +<ul> +<li> New extensions: +<ul> +<li> GL_AMD_blend_minmax_factor +<li> GL_AMD_sample_positions +<li> GL_EXT_x11_sync_object +<li> GL_NV_texture_multisample +<li> GL_NV_video_capture +<li> GLX_NV_video_capture +<li> WGL_NV_DX_interop +<li> WGL_NV_video_capture +</ul> +<li> Bug fixes: +<ul> +<li> Define GLEW_NO_GLU for no glu dependency. +<li> mx suffix for GLEW MX libraries, build both libraries by default. +<li> Cygwin build improvements +<li> Soname of GLEWmx shared libraries +<li> Query GL extension string only once +<li> GLX_OML_sync_control no longer requires C99 +<li> glDraw*InstancedARB moved from GL_ARB_draw_instanced to GL_ARB_instanced_arrays +<li> glFramebufferTextureLayerEXT moved from GL_EXT_geometry_shader4 to GL_EXT_texture_array +<li> Fixes for BSD build +</ul> +</ul> +</ul> + +<hr align="center"> +<ul class="none"> +<li><b>1.5.8</b> [01-31-11] +<ul> +<li> New extensions: +<ul> +<li> GL_AMD_depth_clamp_separate +<li> GL_EXT_texture_sRGB_decode +</ul> +<li> Bug fixes: +<ul> +<li> Borland C++ fix for __int64 +<li> GL_DOUBLE_MATNxM enumerants for OpenGL 4.0 +<li> Correction to glGetTransformFeedbackVarying +<li> Correction to glSecondaryColorPointer +<li> Corrections to glGetVertexAttribPointerv and glGetShaderSource +<li> Switched code repository from svn to git +</ul> +</ul> +</ul> + +<hr align="center"> +<ul class="none"> +<li><b>1.5.7</b> [11-03-10] +<ul> +<li> New extension: +<ul> +<li> GL_NVX_gpu_memory_info +</ul> +<li> Bug fixes: +<ul> +<li> Improved mingw32 build support +<li> Improved cygwin build support +<li> glGetPointervEXT fix +<li> Add GLEW_VERSION_1_2_1 +</ul> +</ul> +</ul> + +<hr align="center"> +<ul class="none"> +<li><b>1.5.6</b> [09-07-10] +<ul> +<li> New features: +<ul> +<li> Support for OpenGL 4.1 +</ul> +<li> New extensions: +<ul> +<li> GL_ARB_ES2_compatibility +<li> GL_ARB_cl_event +<li> GL_ARB_debug_output +<li> GL_ARB_get_program_binary +<li> GL_ARB_robustness +<li> GL_ARB_separate_shader_objects +<li> GL_ARB_shader_precision +<li> GL_ARB_shader_stencil_export +<li> GL_ARB_vertex_attrib_64bit +<li> GL_ARB_viewport_array +<li> GLX_ARB_create_context_robustness +<li> GLX_EXT_create_context_es2_profile +<li> WGL_ARB_create_context_robustness +<li> WGL_EXT_create_context_es2_profile +</ul> +</ul> +</ul> + +<hr align="center"> +<ul class="none"> +<li><b>1.5.5</b> [07-13-10] +<ul> +<li> New extensions: +<ul> +<li> GL_AMD_debug_output +<li> GL_AMD_name_gen_delete +<li> GL_AMD_transform_feedback3_lines_triangles +<li> GL_NV_multisample_coverage +<li> GL_NV_vdpau_interop +<li> GLX_AMD_gpu_association +<li> GLX_NV_multisample_coverage +<li> WGL_NV_multisample_coverage +</ul> +<li> Bug fixes: +<ul> +<li> Compilation issue with GLX_SGI_video_sync +<li> OpenGL 4.0 double-precision uniform functions added +<li> Constness of glPointParameterfvARB and glPointParameterfvEXT +<li> Added glVertexAttribDivisor +<li> Compilation issue with Nvidia GLX headers +</ul> +</ul> +</ul> + +<hr align="center"> +<ul class="none"> +<li><b>1.5.4</b> [04-21-10] +<ul> +<li> New features: +<ul> +<li> Support for OpenGL 3.3 +<li> Support for OpenGL 4.0 +</ul> +<li> New extensions: +<ul> +<li> GL_AMD_conservative_depth +<li> GL_ARB_blend_func_extended +<li> GL_ARB_draw_indirect +<li> GL_ARB_explicit_attrib_location +<li> GL_ARB_gpu_shader5 +<li> GL_ARB_gpu_shader_fp64 +<li> GL_ARB_occlusion_query2 +<li> GL_ARB_sampler_objects +<li> GL_ARB_shader_bit_encoding +<li> GL_ARB_shader_subroutine +<li> GL_ARB_shading_language_include +<li> GL_ARB_tessellation_shader +<li> GL_ARB_texture_buffer_object_rgb32 +<li> GL_ARB_texture_compression_bptc +<li> GL_ARB_texture_rgb10_a2ui +<li> GL_ARB_texture_swizzle +<li> GL_ARB_timer_query +<li> GL_ARB_transform_feedback2 +<li> GL_ARB_transform_feedback3 +<li> GL_ARB_vertex_type_2_10_10_10_rev +<li> GL_EXT_shader_image_load_store +<li> GL_EXT_vertex_attrib_64bit +<li> GL_NV_gpu_program5 +<li> GL_NV_gpu_program_fp64 +<li> GL_NV_gpu_shader5 +<li> GL_NV_tessellation_program5 +<li> GL_NV_vertex_attrib_integer_64bit +<li> GLX_ARB_vertex_buffer_object +</ul> +<li> Bug fixes: +<ul> +<li> Parameter constness fix for glPointParameteriv and glPointParameterfv +</ul> +</ul> +</ul> + +<hr align="center"> +<ul class="none"> +<li><b>1.5.3</b> [02-28-10] +<ul> +<li> New extensions: +<ul> +<li> GLX_INTEL_swap_event +<li> GL_AMD_seamless_cubemap_per_texture +<li> GL_AMD_shader_stencil_export +</ul> +<li> Bug fixes: +<ul> +<li> Correct version detection for GL 3.1 and 3.2 +<li> Missing 3.1 enumerants +<li> Add glew.pc +</ul> +</ul> +</ul> + +<hr align="center"> +<ul class="none"> +<li><b>1.5.2</b> [12-31-09] +<ul> +<li> New features: +<ul> +<li> Support for OpenGL 3.1 +<li> Support for OpenGL 3.2 +</ul> +<li> New extensions: +<ul> +<li> GL_AMD_draw_buffers_blend +<li> GL_AMD_performance_monitor +<li> GL_AMD_texture_texture4 +<li> GL_AMD_vertex_shader_tessellator +<li> GL_APPLE_aux_depth_stencil +<li> GL_APPLE_object_purgeable +<li> GL_APPLE_rgb_422 +<li> GL_APPLE_row_bytes +<li> GL_APPLE_vertex_program_evaluators +<li> GL_ARB_compatibility +<li> GL_ARB_copy_buffer +<li> GL_ARB_depth_clamp +<li> GL_ARB_draw_buffers_blend +<li> GL_ARB_draw_elements_base_vertex +<li> GL_ARB_fragment_coord_conventions +<li> GL_ARB_provoking_vertex +<li> GL_ARB_sample_shading +<li> GL_ARB_seamless_cube_map +<li> GL_ARB_shader_texture_lod +<li> GL_ARB_sync +<li> GL_ARB_texture_cube_map_array +<li> GL_ARB_texture_gather +<li> GL_ARB_texture_multisample +<li> GL_ARB_texture_query_lod +<li> GL_ARB_uniform_buffer_object +<li> GL_ARB_vertex_array_bgra +<li> GL_ATI_meminfo +<li> GL_EXT_provoking_vertex +<li> GL_EXT_separate_shader_objects +<li> GL_EXT_texture_snorm +<li> GL_NV_copy_image +<li> GL_NV_parameter_buffer_object2 +<li> GL_NV_shader_buffer_load +<li> GL_NV_texture_barrier +<li> GL_NV_transform_feedback2 +<li> GL_NV_vertex_buffer_unified_memory +<li> WGL_AMD_gpu_association +<li> WGL_ARB_create_context_profile +<li> WGL_NV_copy_image +<li> GLX_ARB_create_context_profile +<li> GLX_EXT_swap_control +<li> GLX_NV_copy_image +</ul> +<li> Bug fixes: +<ul> +<li> DOS line endings for windows .zip archives only. +<li> glTransformFeedbackVaryings arguments. +<li> Resource leak in glewinfo and visualinfo tools. +<li> WIN32_LEAN_AND_MEAN preprocessor pollution. +<li> Fixed version detection for GLEW_VERSION_2_1 and GLEW_VERSION_3_0. +<li> MesaGLUT glut.h GLAPIENTRY dependency. +<li> glFramebufferTextureLayer correction. +<li> OSX compiler warnings resolved. +<li> Cygwin linking to opengl32 by default, rather than X11 OpenGL. +<li> SnowLeopard (OSX 10.6) gl.h detection. +<li> Use $(STRIP) consistently. +</ul> +</ul> +</ul> + +<hr align="center"> +<ul class="none"> +<li><b>1.5.1</b> [11-03-08] +<ul> +<li> New features: +<ul> +<li> Support for OpenGL 3.0 +</ul> +<li> New extensions: +<ul> +<li> GL_ARB_depth_buffer_float +<li> GL_ARB_draw_instance, +<li> GL_ARB_framebuffer_object +<li> GL_ARB_framebuffer_sRGB +<li> GL_ARB_geometry_shader4 +<li> GL_ARB_half_float_pixel +<li> GL_ARB_half_float_vertex +<li> GL_ARB_instanced_arrays +<li> GL_ARB_map_buffer_range +<li> GL_ARB_texture_buffer_object +<li> GL_ARB_texture_compression_rgtc +<li> GL_ARB_vertex_array_object +<li> GL_EXT_direct_state_access +<li> GL_EXT_texture_swizzle +<li> GL_EXT_transform_feedback +<li> GL_EXT_vertex_array_bgra +<li> GL_NV_conditional_render +<li> GL_NV_explicit_multisample +<li> GL_NV_present_video +<li> GL_SGIS_point_line_texgen +<li> GL_SGIX_convolution_accuracy +<li> WGL_ARB_create_context +<li> WGL_ARB_framebuffer_sRGB +<li> WGL_NV_present_video +<li> WGL_NV_swap_group +<li> WGL_NV_video_output +<li> GLX_ARB_create_context +<li> GLX_ARB_framebuffer_sRGB +<li> GLX_NV_present_video +<li> GLX_NV_swap_group +<li> GLX_NV_video_output +</ul> +<li> Bug fixes: +<ul> +<li> Licensing issues with documentation +<li> Problems with long long and _MSC_VER on MINGW +<li> Incorrect parameter for glGetUniformLocation +<li> glewGetExtension fails on last entry +<li> Incomplete GL_NV_texture_shader tokens +<li> Scripting problems on Cygwin +<li> Incorrect definition for GLint on OS X +</ul> +</ul> +</ul> + +<hr align="center"> +<ul class="none"> +<li><b>1.5.0</b> [12-27-07] +<ul> +<li> New features: +<ul> +<li> Licensing change (BSD, Mesa 3-D, Khronos) +<li> Switch to using registry on <a href="http://www.opengl.org/registry/">www.opengl.org</a> +<li> Support for major and minor version strings +</ul> +<li> New extensions: +<ul> +<li> GL_APPLE_flush_buffer_range +<li> GL_GREMEDY_frame_terminator +<li> GLX_EXT_texture_from_pixmap +</ul> +<li> Bug fixes: +<ul> +<li> Incorrect 64-bit type definitions +<li> Do not strip static library on install +<li> Missing tokens in GL_ATI_fragment_shader and WGL_{ARB,EXT}_make_current_read +<li> Missing tokens in GL_VERSION_2_1 +<li> Missing functions in GL_VERSION_1_4 +<li> Incorrect parameter type for glXCopyContext +</ul> +</ul> +</ul> +<hr align="center"> +<ul class="none"> +<li><b>1.4.0</b> [04-27-07] +<ul> +<li> New features: +<ul> +<li> Extension variables are declared const to avoid possible +corruption of their values +</ul> +<li> New extensions: +<ul> +<li> GL_NV_depth_range_unclamped +</ul> +<li> Bug fixes: +<ul> +<li> Incorrect tokens in GL_NV_transform_feedback and GL_NV_framebuffer_multisample_coverage +<li> Incorrect function names in GL_EXT_gpu_program_parameters +<li> Missing tokens in GL_EXT_framebuffer_multisample +<li> GLEW_MX initialization problem for WGL_{ARB,EXT}_extensions_string +</ul> +</ul> +</ul> +<hr align="center"> +<ul class="none"> +<li><b>1.3.6</b> [03-04-07] +<ul> +<li> New extensions: +<ul> +<li> GL_ATI_shader_texture_lod +<li> GL_EXT_gpu_program_parameters +<li> GL_NV_geometry_shader4 +<li> WGL_NV_gpu_affinity +<li> GLX_SGIX_hyperpipe +</ul> +<li> Bug fixes: +<ul> +<li> Missing include guards in glxew.h +<li> Makefile and install problems for Cygwin builds +<li> Install problem for Linux AMD64 builds +<li> Incorrect token in GL_ATI_texture_compression_3dc +<li> Missing tokens from GL_ATIX_point_sprites +</ul> +</ul> +</ul> +<hr align="center"> +<ul class="none"> +<li><b>1.3.5</b> [11-21-06] +<ul> +<li> New features: +<ul> +<li> Support for core OpenGL 2.1 +<li> Debug support for glewIsSupported +</ul> +<li> New extensions: +<ul> +<li> GL_EXT_bindable_uniform +<li> GL_EXT_draw_buffers2 +<li> GL_EXT_draw_instanced +<li> GL_EXT_framebuffer_sRGB +<li> GL_EXT_geometry_shader4 +<li> GL_EXT_gpu_shader4 +<li> GL_EXT_packed_float +<li> GL_EXT_texture_array +<li> GL_EXT_texture_buffer_object +<li> GL_EXT_texture_compression_latc +<li> GL_EXT_texture_compression_rgtc +<li> GL_EXT_texture_integer +<li> GL_EXT_texture_shared_exponent +<li> GL_EXT_timer_query +<li> GL_NV_depth_buffer_float +<li> GL_NV_fragment_program4 +<li> GL_NV_framebuffer_multisample_coverage +<li> GL_NV_geometry_program4 +<li> GL_NV_gpu_program4 +<li> GL_NV_parameter_buffer_object +<li> GL_NV_transform_feedback +<li> GL_NV_vertex_program4 +<li> GL_OES_byte_coordinates +<li> GL_OES_compressed_paletted_texture +<li> GL_OES_read_format +<li> GL_OES_single_precision +<li> WGL_EXT_pixel_format_packed_float +<li> WGL_EXT_framebuffer_sRGB +<li> GLX_EXT_fbconfig_packed_float +<li> GLX_EXT_framebuffer_sRGB +</ul> +<li> Bug fixes: +<ul> +<li> Wrong GLXContext definition on Solaris +<li> Makefile problem for parallel builds +</ul> +</ul> +</ul> +<hr align="center"> +<ul class="none"> +<li><b>1.3.4</b> [03-04-06] +<ul> +<li> New extensions: +<ul> +<li> GL_EXT_framebuffer_blit +<li> GL_EXT_framebuffer_multisample +<li> GL_EXT_packed_depth_stencil +<li> GL_MESAX_texture_stack +<li> WGL_3DL_stereo_control +</ul> +</ul> +<ul> +<li> Bug fixes: +<ul> +<li> glBlendEquation missing from GL_ARB_imaging +<li> Wrong APIENTRY definition for Cygwin +<li> Incorrect OS X OpenGL types +<li> Unix 64-bit installation patch +</ul> +</ul> +</ul> +<hr align="center"> +<ul class="none"> +<li><b>1.3.3</b> [05-16-05] +<ul> +<li> New feature: +<ul> +<li> Code generation option to split source into multiple files +</ul> +</ul> +<ul> +<li> Bug fixes: +<ul> +<li> OpenGL 2.0 core initialization problems +<li> Wrong value for token GL_SHADER_TYPE +<li> Missing tokens in GL_ATI_fragment_shader +<li> Missing entry points in GL_ARB_transpose_matrix +</ul> +</ul> +</ul> +<hr align="center"> +<ul class="none"> +<li><b>1.3.2</b> [03-16-05] +<ul> +<li> New extension: +<ul> +<li> GL_APPLE_pixel_buffer +</ul> +<li> Bug fixes: +<ul> +<li> Missing OpenGL 2.0 entry points +<li> Missing tokens in GL_SGIX_shadow +<li> MinGW makefile problem +<li> Check for incorrect OpenGL version string on SiS hardware +<li> Documentation update to meet the HTML 4.01 Transitional specification +</ul> +</ul> +</ul> +<hr align="center"> +<ul class="none"> +<li><b>1.3.1</b> [02-02-05] +<ul> +<li> New features: +<ul> +<li> Consistent Unix and Windows versioning +</ul> +<li> New extensions: +<ul> +<li> GL_EXT_framebuffer_object +<li> GL_ARB_pixel_buffer_object +</ul> +<li> Bug fixes: +<ul> +<li> Missing OpenGL 2.0 tokens +<li> Incorrect typedefs (GLhandleARB and GLhalf) +<li> Borland compiler problems +</ul> +</ul> +</ul> +<hr align="center"> +<ul class="none"> +<li><b>1.3.0</b> [01-04-05] +<ul> +<li> New features: +<ul> +<li> Support for core OpenGL 2.0 +<li> <tt>glewIsSupported</tt> provides efficient string-based extension checks +<li> Custom code generation from a list of extensions +<li> Makefile changes +</ul> +<li> New extensions: +<ul> +<li> WGL_ATI_render_texture_rectangle +</ul> +<li> Bug fixes: +<ul> +<li> Incorrect function signature in OpenGL 1.5 core +</ul> +</ul> +</ul> +<hr align="center"> +<ul class="none"> +<li><b>1.2.5</b> [12-06-04] +<ul> +<li> New extensions: +<ul> +<li>GL_ATI_texture_compression_3dc +<li>GL_EXT_Cg_shader +<li>GL_EXT_draw_range_elements +<li>GL_KTX_buffer_region +</ul> +<li> Bug fixes: +<ul> +<li> OpenGL version detection bug +<li> Problems with wxWindows and MinGW compilation +<li> <tt>visualinfo</tt> compilation problem with GLEW_MX specified +<li> Wrong token name in OpenGL 1.5 core +</ul> +<li> Support for FreeBSD +</ul> +</ul> +<hr align="center"> +<ul class="none"> +<li><b>1.2.4</b> [09-06-04] +<ul> +<li> Added ARB_draw_buffers and ARB_texture_rectangle +<li> Fixed bug in ARB_shader_objects +<li> Replaced <tt>wglinfo</tt> with <tt>visualinfo</tt> +</ul> +</ul> +<hr align="center"> +<ul class="none"> +<li><b>1.2.3</b> [06-10-04] +<ul> +<li> Added GL_NV_fragment_program2, GL_NV_fragment_program_option, GL_NV_vertex_program2_option, GL_NV_vertex_program3 +<li> Bug fix in GL_ARB_vertex_blend +</ul> +</ul> +<hr align="center"> +<ul class="none"> +<li><b>1.2.2</b> [05-08-04] +<ul> +<li> Added GL_EXT_pixel_buffer_object, removed GL_NV_element_array +<li> Fixed GLEW_MX problems +<li> Bug fix in GL_EXT_texture_rectangle and <tt>wglinfo</tt> +</ul> +</ul> +<hr align="center"> +<ul class="none"> +<li><b>1.2.1</b> [03-18-04] +<ul> +<li> Bug fix in OpenGL version query (early release of 1.2.0 contained this bug) +<li> Bug fix in GL_ARB_shader_objects and temporary bug fix in GL_ARB_vertex_shader +<li> Added flags on GDI support and multisampling to <tt>wglinfo</tt> +</ul> +</ul> +<hr align="center"> +<ul class="none"> +<li><b>1.2.0</b> [02-19-04] +<ul> +<li> Added full OpenGL 1.5 support +<li> Added support for multiple rendering contexts with different capabilities +<li> Added command line flags to <tt>glewinfo</tt> for selecting displays and visuals +<li> Added GLX_SGIS_multisample, GLX_SUN_video_resize, and GL_SUN_read_video_pixels +<li> Added MinGW/MSYS support +<li> Bug fixes in GL_ARB_shader_objects and the OS X build +</ul> +</ul> +<hr align="center"> +<ul class="none"> +<li><b>1.1.4</b> [12-15-03] +<ul> +<li> Added GL_APPLE_float_pixels, GL_APPLE_texture_range, +GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, +GLX_ATI_pixel_format_float, and GLX_ATI_render_texture +<li> Bug fixes in GL_ATI_map_object_buffer and GL_ATI_fragment_shader +</ul> +</ul> +<hr align="center"> +<ul class="none"> +<li><b>1.1.3</b> [10-28-03] +<ul> +<li> Added Solaris and Darwin support +<li> Added GL_ARB_fragment_shader, GL_ARB_shader_objects, and GL_ARB_vertex_shader +<li> Fixed bug in GL_WIN_swap_hint +<li> Removed <tt>glewinfo</tt>'s dependency on <tt>GLUT</tt> +</ul> +</ul> +<hr align="center"> +<ul class="none"> +<li><b>1.1.2</b> [09-15-03] +<ul> +<li> Removed dependency on WGL_{ARB,EXT}_extensions_string to make GLEW run on Matrox cards +<li> Added glewGetString for querying the GLEW version string +</ul> +</ul> +<hr align="center"> +<ul class="none"> +<li><b>1.1.1</b> [08-11-03] +<ul> +<li> Added GLX_NV_float_buffer, GL_ARB_shading_language_100, and GL_ARB_texture_non_power_of_two +<li> Fixed bug in GL_ARB_vertex_buffer_object +<li> Minor updates in documentation +</ul> +</ul> +<hr align="center"> +<ul class="none"> +<li><b>1.1.0</b> [07-08-03] +<ul> +<li> Added automatic code generation +<li> Added almost every extension in the registry +<li> Added separate namespace +<li> Added Irix support +<li> Updated documentation +</ul> +</ul> +<hr align="center"> +<ul class="none"> +<li><b>1.0.7</b> [06-29-03] +<ul> +<li> Added GL_EXT_depth_bounds_test +<li> Fixed typos +</ul> +</ul> +<hr align="center"> +<ul class="none"> +<li><b>1.0.6</b> [05-05-03] +<ul> +<li> Added ARB_vertex_buffer_object and NV_half_float +<li> Updated <tt>wglinfo</tt> +<li> Temporary Linux bug fixes (problems with SDL and MESA) +</ul> +</ul> +<hr align="center"> +<ul class="none"> +<li><b>1.0.5</b> [02-17-03] +<ul> +<li> Bug fixes +<li> Added <tt>wglinfo</tt> +<li> Updated documentation +</ul> +</ul> +<hr align="center"> +<ul class="none"> +<li><b>1.0.4</b> [02-02-03] +<ul> +<li> Added NV_texture_expand_normal +<li> Added mingw support +<li> Updated documentation +</ul> +</ul> +<hr align="center"> +<ul class="none"> +<li><b>1.0.3</b> [01-09-03] +<ul> +<li> Cleaned up ATI extensions +<li> Changed function prototypes to match glext.h +<li> Added EXT_texture3D +<li> Fixed typos in ATI_vertex_attrib_array_object and ATI_draw_buffers +</ul> +</ul> +<hr align="center"> +<ul class="none"> +<li><b>1.0.2</b> [12-21-02] +<ul> +<li> Added list of supported extensions to documentation +<li> Added NV_half_float and NV_texgen_emboss +</ul> +</ul> +<hr align="center"> +<ul class="none"> +<li><b>1.0.1</b> [12-17-02] +<ul> +<li> Bug fixes +<li> Added glewGetExtension +</ul> +</ul> +<hr align="center"> +<ul class="none"> +<li><b>1.0.0</b> [12-12-02] +<ul> +<li> Initial release +</ul> +</ul> +<hr align="center"> + |