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-rw-r--r--engine-ocean/Game/Systems/AI/aibehaviorcomponent.h27
1 files changed, 27 insertions, 0 deletions
diff --git a/engine-ocean/Game/Systems/AI/aibehaviorcomponent.h b/engine-ocean/Game/Systems/AI/aibehaviorcomponent.h
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+++ b/engine-ocean/Game/Systems/AI/aibehaviorcomponent.h
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+#ifndef AIBEHAVIORCOMPONENT_H
+#define AIBEHAVIORCOMPONENT_H
+
+
+#include "Game/Components/Component.h"
+#include "Game/Systems/AI/btselector.h"
+#include "Game/Systems/aisystem.h"
+#include <map>
+#include <string>
+class AIBehaviorComponent : public Component
+{
+public:
+ AIBehaviorComponent(std::string entity_id,
+ std::map<std::string, BlackboardData>& global_blackboard);
+ ~AIBehaviorComponent();
+ void update(float seconds);
+
+private:
+ void makeBehaviorTree();
+
+ std::string m_entity_id;
+ std::map<std::string, BlackboardData>& m_global_blackboard;
+ BTNode *m_root = 0;
+ Status m_status = Status::SUCCESS;
+};
+
+#endif // AIBEHAVIORCOMPONENT_H