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+Name
+
+ ARM_pixmap_multisample_discard
+
+Name Strings
+
+ EGL_ARM_pixmap_multisample_discard
+
+Contributors
+
+ Arne Bergene Fossaa
+ Tom Cooksey
+ Endre Sund
+ David Garbett
+
+Contacts
+
+ Tom Cooksey (tom 'dot' cooksey 'at' arm 'dot' com)
+
+Status
+
+ Complete.
+
+Version
+
+ Version 1, March 5, 2013
+
+Number
+
+ EGL Extension #54
+
+Dependencies
+
+ EGL 1.0 is required.
+
+ This extension is written against the wording of the EGL 1.4 Specification.
+
+Overview
+
+ ARM_pixmap_multisample_discard adds an attribute to eglCreatePixmapSurface
+ that allows the client API implementation to resolve a multisampled pixmap
+ surface, therefore allowing the multisample buffer to be discarded.
+
+ Some GPU architectures - such as tile-based renderers - are capable of
+ performing multisampled rendering by storing multisample data in internal
+ high-speed memory and downsampling the data when writing out to external
+ memory after rendering has finished. Since per-sample data is never written
+ out to external memory, this approach saves bandwidth and storage space. In
+ this case multisample data gets discarded, however this is acceptable in
+ most cases.
+
+ The extension provides the EGL_DISCARD_SAMPLES_ARM attribute that allows
+ for implicit resolution when rendering to a pixmap surface. This complements
+ the OpenGL ES EXT_multisampled_render_to_texture extension which provides
+ similar functionality for rendering to an OpenGL ES texture.
+
+New Types
+
+ None
+
+New Procedures and Functions
+
+ None
+
+New Tokens
+
+ Accepted as an attribute name in the <attrib_list> argument of
+ eglCreatePixmapSurface and by the <attribute> parameter of eglQuerySurface:
+
+ EGL_DISCARD_SAMPLES_ARM 0x3286
+
+Changes to Chapter 3 of the EGL 1.4 Specification (EGL Functions and Errors)
+
+ Modify the second paragraph under "The Multisample Buffer" of Section 3.4,
+ page 18 (Configuration Management)
+
+ "Operations such as posting a surface with eglSwapBuffers (see section
+ 3.9.1, copying a surface with eglCopyBuffers (see section 3.9.2), reading
+ from the color buffer using client API commands, binding a client API
+ context to a surface (see section 3.7.3), and flushing to a pixmap surface
+ created with the EGL_DISCARD_SAMPLES_ARM attribute enabled (see
+ section 3.5.4) may cause resolution of the multisample buffer to the color
+ buffer."
+
+ Modify the fifth paragraph under "The Multisample Buffer" of Section 3.4,
+ page 18 (Configuration Management)
+
+ "There are no single-sample depth or stencil buffers for a multisample
+ EGLConfig, or with a pixmap surface created with the
+ EGL_DISCARD_SAMPLES_ARM attribute (see section 3.5.4). The only depth and
+ stencil buffers are those in the multisample buffer. If the color samples
+ in the multisample buffer store fewer bits than are stored in the color
+ buffers, this fact will not be reported accurately. Presumably a
+ compression scheme is being employed, and is expected to maintain an
+ aggregate resolution equal to that of the color buffers."
+
+ Modify the fifth paragraph of Section 3.5.4, page 34 (Creating Native
+ Pixmap Rendering Surfaces)
+
+ "attrib list specifies a list of attributes for the pixmap. The list has the
+ same structure as described for eglChooseConfig. Attributes that can be
+ specified in attrib list include EGL_VG_COLORSPACE, EGL_VG_ALPHA_FORMAT and
+ EGL_DISCARD_SAMPLES_ARM."
+
+ Add the following between paragraphs eight and nine of Section 3.5.4,
+ page 34 (Creating Native Pixmap Rendering Surfaces)
+
+ "EGL_DISCARD_SAMPLES_ARM specifies whether the client API implementation is
+ allowed to implicitly resolve the multisample buffer. On some GPU
+ architectures - such as tile-based renderers - an implicit resolve can avoid
+ writing the multisample buffer back to external memory as the multisample
+ data is stored in internal high-speed memory.
+
+ The implicit resolve can occur when the client API uses the pixmap as the
+ source or destination of any operation, when flushing to the pixmap or when
+ the client API unbinds (or breaks) the pixmap. When these operations occur
+ is dependent on the client API implementation. They can occur as an explicit
+ part of client API functions (such as glFinish, glReadPixels and
+ glCopyTexImage) or they can occur implicitly.
+
+ Further rendering causes the implementation to read the surface buffer and
+ any ancillary buffers back in as single-sampled data.
+ Therefore use of this attribute may result in lower quality images.
+
+ Valid values are EGL_TRUE, in which case the multisample buffer can be
+ discarded, or EGL_FALSE, in which case the multisample buffer is preserved.
+ The default value is EGL_FALSE.
+
+ Note that the multisample buffer may be discarded during eglMakeCurrent
+ regardless of the value of the EGL_DISCARD_SAMPLES_ARM attribute (see
+ section 3.7.3)."
+
+ Modify the ninth paragraph of Section 3.5.4, page 34 (Creating Native
+ Pixmap Rendering Surfaces)
+
+ "On failure eglCreatePixmapSurface returns EGL_NO_SURFACE. If the attributes
+ of pixmap do not correspond to config, then an EGL_BAD_MATCH error is
+ generated. If config does not support rendering to pixmaps (the
+ EGL_SURFACE_TYPE attribute does not contain EGL_PIXMAP_BIT), an
+ EGL_BAD_MATCH error is generated. If config does not support the colorspace
+ or alpha format attributes specified in attriblist (as defined for
+ eglCreateWindowSurface), an EGL_BAD_MATCH error is generated. If config does
+ not specify non-zero EGL_SAMPLES and EGL_SAMPLE_BUFFERS and the
+ EGL_DISCARD_SAMPLES_ARM attribute is set to EGL_TRUE, then an EGL_BAD_MATCH
+ error is generated. If config is not a valid EGLConfig, an EGL_BAD_CONFIG
+ error is generated. If pixmap is not a valid native pixmap handle, then an
+ EGL_BAD_NATIVE_PIXMAP error should be generated. If there is already an
+ EGLSurface associated with pixmap (as a result of a previous
+ eglCreatePixmapSurface call), then a EGL_BAD_ALLOC error is generated.
+ Finally, if the implementation cannot allocate resources for the new EGL
+ pixmap, an EGL_BAD_ALLOC error is generated."
+
+
+ Add the following entry to Table 3.5, page 36
+ (Queryable surface attributes and types)
+
+ Attribute Type Description
+ ------------------------- ------- ---------------------------------------
+ EGL_DISCARD_SAMPLES_ARM boolean Multisample resolve when flushing to
+ surface
+
+ Add the following paragraph before the last paragraph of Section 3.5.7,
+ page 38 (Surface Attributes)
+
+ "Querying EGL_DISCARD_SAMPLES_ARM returns whether a multisample resolve
+ is forced on every flush to the surface (see section 3.5.4). This will only
+ return EGL_TRUE for pixmap surfaces created with the EGL_DISCARD_SAMPLES_ARM
+ attribute set to EGL_TRUE. EGL_FALSE will be returned for window and
+ pbuffer surfaces."
+
+Issues
+
+ 1. Should eglSurfaceAttrib accept EGL_DISCARD_SAMPLES_ARM?
+ RESOLVED: No. The attribute should be decided at surface creation time.
+
+ 2. Should eglCreateWindowSurface or eglCreatePbufferSurface accept
+ EGL_DISCARD_SAMPLES_ARM?
+ RESOLVED: No. While the attribute could equally apply to window and
+ pbuffer surfaces, no use case has been identified to justify the
+ additional maintenance this would require.
+
+Revision History
+
+ Version 1, 2013/03/05 - Original release.
+