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+Name
+
+ EXT_protected_content
+
+Name Strings
+
+ EGL_EXT_protected_content
+
+Contributors
+
+ Ramesh Viswanathan
+ Brian Ellis
+ Colin Sharp
+ Rajeev Kulkarni
+ Mohan Maiya
+ Maurice Ribble
+ Craig Donner
+ Jan-Harald Fredriksen
+ Daniel Koch
+ Michael Golds
+ Ray Smith
+
+Contacts
+
+ Maurice Ribble (mribble 'at' qti.qualcomm.com)
+
+IP Status
+
+ No known IP claims.
+
+Status
+
+ Complete.
+
+Version
+
+ Version 13, December 6, 2021
+
+Number
+
+ EGL Extension #97
+
+Dependencies
+
+ Requires EGL 1.4.
+
+ Interactions with EGL_KHR_image_base extension.
+
+ This extension is written against the wording of the EGL 1.4.
+ Specification (12/04/2013)
+
+ This extension has interactions with EGL_EXT_protected_surface if that
+ extension is supported. The interactions are described in the main text.
+
+Overview
+
+ This extension introduces the concept of protected contexts and protected
+ resources, specifically surfaces and EGLImages. Applications can choose at
+ creation time whether a context, surface or EGLImage is protected or not.
+
+ A protected context is required to allow the GPU to operate on protected
+ resources, including protected surfaces and protected EGLImages.
+
+ An explanation of undefined behavior in this extension: Several places
+ in this extension mention undefined behavior can result, which can
+ include program termination. The reason for this is because one way
+ to handle protected content is by using a protected virtual to physical
+ memory translation layer. With this sort of solution a system may generate
+ read or write faults when a non-protected source tries to access a protected
+ buffer. Depending on the system these faults might be ignored or they might
+ cause process termination. This undefined behavior should not include
+ actually allowing a transfer of data from a protected surface to a
+ non-protected surface.
+
+New Types
+
+ None
+
+New Procedures and Functions
+
+ None
+
+New Tokens
+
+ Accepted as an attribute name in the <attrib_list> parameter of
+ eglCreateContext, eglCreateWindowSurface, and eglCreateImageKHR;
+ and as an parameter of eglQuerySurface and eglQueryContext:
+
+ EGL_PROTECTED_CONTENT_EXT 0x32C0
+
+
+Add a new section 2.7 entitled "Protected Content" at the end of Chapter 2 (EGL
+Operation)
+
+ "The attribute EGL_PROTECTED_CONTENT_EXT can be applied to EGL contexts,
+ EGL surfaces and EGLImages. If the attribute EGL_PROTECTED_CONTENT_EXT
+ is set to EGL_TRUE by the application, then the newly created EGL object
+ is said to be protected. A protected context is required to allow the
+ GPU to operate on protected resources, including protected surfaces and
+ protected EGLImages.
+
+ GPU operations are grouped into pipeline stages. Pipeline stages can be
+ defined to be protected or not protected. Each stage defines
+ restrictions on whether it can read or write protected and unprotected
+ resources, as follows:
+
+ When a GPU stage is protected, it:
+ - Can read from protected resources
+ - Can read from unprotected resources
+ - Can write to protected resources
+ - Can NOT write to unprotected resources
+
+ When a GPU stage is not protected, it:
+ - Can NOT read from protected resources
+ - Can read from unprotected resources
+ - Can NOT write to protected resources
+ - Can write to unprotected resources
+
+ Any accesses not following these restrictions will result in undefined
+ behavior.
+
+ This extension does not specify which pipeline stages of a protected
+ context are protected or not. This is left to a client API extension to
+ define. All stages in a regular (not protected) context are not
+ protected. However, if EGL_EXT_protected_surface is also supported, a
+ regular (not protected) context will execute stages where one or more
+ protected resources is accessed as if it were a protected context.
+
+ Note that the protection state of a stage may be left implementation
+ defined by a client API extension. This means that no guarantees can be
+ made about whether the stage will be protected or not protected.
+ Practically this means that the permitted operations for such a stage
+ are the intersection of the allowed operations for protected and not
+ protected stages, i.e it:
+
+ - Can NOT read from protected resources
+ - Can read from unprotected resources
+ - Can NOT write to protected resources
+ - Can NOT write to unprotected resources
+
+ Since this is not a very useful set of operations refer to the client API
+ extension to see what operations are actually allowed.
+
+ This extension does not guarantee the implementation abides by a
+ system's digital rights management requirements. It must be verified
+ beyond the existence of this extension that the implementation of this
+ extension is trustworthy according to the requirements of a content
+ protection system."
+
+Additions to Chapter 3 of the EGL 1.4 Specification (Rendering Contexts)
+
+ Change the fifth paragraph in section 3.7.1 Creating Rendering Contexts:
+
+ "attrib list specifies a list of attributes for the context. The
+ list has the same structure as described for eglChooseConfig.
+ Attributes that can be specified in attrib list include
+ EGL_CONTEXT_CLIENT_VERSION and EGL_PROTECTED_CONTENT_EXT. The
+ EGL_CONTEXT_CLIENT_VERSION attribute may only be specified when
+ creating a OpenGL ES context (e.g. when the current rendering API is
+ EGL_OPENGL_ES_API)."
+
+ Add the following paragraph in section 3.7.1 on p. 44 before "attrib list
+ may be NULL or empty (first attribute is EGL_NONE), in which case
+ attributes assume their default values as described below."
+
+ "EGL_PROTECTED_CONTENT_EXT specifies the protected state of the new
+ context. If its value is EGL_TRUE, then the context is said to be
+ protected. If its value is EGL_FALSE, then the context is not
+ protected. See section 2.7 (Protected Content) for more information
+ about protected contexts.
+
+ The default value of EGL_PROTECTED_CONTENT_EXT is EGL_FALSE."
+
+ Add the following paragraph in section 3.7.4 Context Queries. Add after
+ the last paragraph after eglQueryContext queries.
+
+ "Querying EGL_PROTECTED_CONTENT_EXT returns the current value"
+
+Additions to Chapter 3 of the EGL 1.4 Specification (Rendering Surfaces)
+
+ Change the second paragraph in section 3.5 on p. 28 (describing
+ eglCreateWindowSurface):
+
+ "Attributes that can be specified in attrib list include
+ EGL_RENDER_BUFFER, EGL_PROTECTED_CONTENT_EXT, EGL_VG_COLORSPACE, and
+ EGL_VG_ALPHA_FORMAT."
+
+ Add the following paragraph in section 3.5 on p. 28 before
+ "EGL_VG_COLORSPACE specifies the color space used by OpenVG" (describing
+ eglCreateWindowSurface(attrib_list):
+
+ "EGL_PROTECTED_CONTENT_EXT specifies the protected state of the
+ window surface. If its value is EGL_TRUE, then the surface content
+ is said to be protected. If its value is EGL_FALSE, then the surface
+ content is not protected. See section 2.7 (Protected Content) for
+ more information about protected and non-protected surfaces.
+
+ Client APIs will not allow contents of protected surfaces to be
+ accessed by non-protected contexts in the system (including
+ non-secure software running on the CPU). Such operations will result
+ in undefined behavior.
+
+ Calling eglSwapBuffers on such a protected surface will succeed, but
+ the contents may or may not be posted successfully depending on
+ whether those parts of the pipeline are capable of handling
+ protected content. Any disallowed operation will fail and result in
+ undefined behavior.
+
+ The default value of EGL_PROTECTED_CONTENT_EXT is EGL_FALSE."
+
+ Add the following paragraph in section 3.5.6 Surface Attributes. Add after
+ the last paragraph after eglQuerySurface attribute queries.
+
+ "Querying EGL_PROTECTED_CONTENT_EXT returns the current value"
+
+Additions to EGL_KHR_image_base extension specification
+
+ Add to section 2.5.1 Table bbb:
+ +-----------------------------+-------------------------+---------------+
+ | Attribute | Description | Default Value |
+ +-----------------------------+-------------------------+---------------+
+ | EGL_NONE | Marks the end of the | N/A |
+ | | attribute-value list | |
+ | EGL_IMAGE_PRESERVED_KHR | Whether to preserve | EGL_FALSE |
+ | | pixel data | |
+ | EGL_PROTECTED_CONTENT_EXT | Content protection | EGL_FALSE |
+ | | state | |
+ +-----------------------------+-------------------------+---------------+
+ Table bbb. Legal attributes for eglCreateImageKHR <attrib_list>
+ parameter
+
+ Add the following paragraph to section 2.5.1 before "Errors" (describing
+ eglCreateImageKHR):
+
+ "If the value of attribute EGL_PROTECTED_CONTENT_EXT is EGL_TRUE
+ and the EGLImage sources can be guaranteed to be protected, then the
+ EGLImage is said to be protected. See section 2.7 (Protected Content)
+ for more information about protected resources including EGLImages.
+
+ If the value of attribute EGL_PROTECTED_CONTENT_EXT is EGL_FALSE then:
+
+ - If EGLImage sources are not protected, the EGLImage is said to be
+ not protected. See section 2.7 (Protected Content) for more
+ information about non-protected resources including EGLImages.
+ - If EGLImage sources are protected then the EGLImage content will
+ be inaccessible to any client context irrespective of whether the
+ context is protected or not. Trying to access such an EGLImage's
+ content will result in undefined behavior."
+
+ Add the following to the Errors list in section 2.5.1
+
+ "If the value specified in <attrib_list> for EGL_PROTECTED_CONTENT_EXT
+ is EGL_TRUE, and EGL and its client is unable to make guarantees
+ regarding the protected state of the EGLImage source, the error
+ EGL_BAD_ACCESS is generated."
+
+Issues
+ 1) Can a protected context be shared with a non-protected context?
+
+ RESOLVED - Yes. The rule that protected surfaces can only be used by
+ protected contexts still applies. An example use case is where
+ someone wants to render to unprotected textures within an unprotected
+ context and then share it with a protected context to be used as a texture.
+
+ 2) Should all surfaces within a protected context be protected by default?
+
+ RESOLVED - No, several implementations have limited amounts of protected
+ memory, so the API will require opting into protected memory.
+
+ 3) Can these protected surfaces be used by stages other than fragment
+ shader stage?
+
+ RESOLVED - Some hardware can't handle this so this behavior is undefined
+ unless there is explicit working in some new spec saying the behavior is
+ defined. This is put as an issue because this is an EGL extension and
+ should not be controlling OpenGL functionality.
+
+ 4) Why is EGL_PROTECTED_CONTENT_EXT flag needed for EGLImages?
+
+ RESOLVED - A few reasons for having an explicit flag instead
+ of inferring the protected status from EGLImage sources -
+
+ 1) There are multiple EGL image extensions (EGL QCOM image, EGL
+ android image and so on) that accept buffers from external modules
+ instead of client resources or allow internally allocated memory.
+ For these use cases a protected attribute is useful, so we want to
+ keep this flag.
+ 2) An implementation might have a few non-standard setup steps that
+ need to be completed before a protected EGL image can be accessed.
+ This attribute along with a corresponding protected buffer will act
+ as a signal for the graphics driver to initiate/complete any such
+ steps.
+ 3) An application creating an image from an external resource may not
+ be aware of the fact that the resource is protected or may be unable
+ to access its content. The successful mapping of and access to a
+ protected buffer through an EGLImage will be predicated on the
+ buffer being protected, having a protected context and the intent of
+ the application to access that buffer by passing in EGL_TRUE for the
+ attribute EGL_PROTECTED_CONTENT_EXT.
+
+
+Revision History
+
+ Rev. Date Author Changes
+ ---- -------- -------- ----------------------------------------------
+ 1 09/24/14 Ramesh Initial draft.
+ 2 11/20/14 Rajeev Second draft.
+ 3 03/07/16 mribble Make EXT and clean up for release.
+ 4 03/10/16 mribble Cleanup.
+ 5 03/18/16 mribble Fix issues brought up by Khronos group.
+ 6 03/24/16 mribble Resolved some small issues found by Jan-Harald.
+ 7 03/25/16 mribble Fix createContext wording.
+ 8 03/30/16 mribble Added issue 5.
+ 9 04/05/16 mribble Added issue 6 and better defined eglImage case.
+ 10 04/08/16 rsmith - Added general section on protected content.
+ Protected context, surface and image creation now
+ refer to the general protected content principles.
+ - Added explicit definition of which stages are
+ protected, including allowing for the protected
+ state of a stage to be undefined.
+ - Formalised interactions with
+ EGL_EXT_protected_surface.
+ - Removed references to the GPU protected mode,
+ including issue 3.
+ 11 04/10/16 mribble Merge and cleanup.
+ 12 04/14/16 Jon Leech Cleanup formatting, reflow paragraphs and
+ quote additions consistently. Assign extension
+ number.
+ 13 12/06/21 Jeff Vigil Add queries for protected content attribute.