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+Name
+
+ KHR_lock_surface
+
+Name Strings
+
+ EGL_KHR_lock_surface
+
+Contributors
+
+ Gary King
+ Jon Leech
+ Marko Lukat
+ Tim Renouf
+
+Contacts
+
+ Jon Leech (jon 'at' alumni.caltech.edu)
+
+Notice
+
+ Copyright (c) 2006-2013 The Khronos Group Inc. Copyright terms at
+ http://www.khronos.org/registry/speccopyright.html
+
+Status
+
+ This extension, as well as the layered EGL_KHR_lock_surface2, are
+ obsolete and have been replaced by EGL_KHR_lock_surface3. Khronos
+ recommends implementers who support this extension and lock_surface2
+ also implement lock_surface3, and begin transitioning developers to
+ using that extension. See issue 17 for the reason.
+
+ Complete.
+ Version 17 approved by the Khronos Board of Promoters on
+ February 11, 2008.
+
+Version
+
+ Version 19, October 15, 2013
+
+Number
+
+ EGL Extension #2
+
+Dependencies
+
+ Requires EGL 1.0
+
+ This extension is written against the wording of the EGL 1.3
+ Specification.
+
+Overview
+
+ This extension allows mapping color buffers of EGL surfaces into the
+ client address space. This is useful primarily for software
+ rendering on low-end devices which do not support EGL client
+ rendering APIs, although it may be implemented efficiently on more
+ capable devices as well.
+
+ There is a newer EGL_KHR_lock_surface2 extension which slightly
+ modifies and clarifies the semantics of this extension. Vendors
+ should refer to EGL_KHR_lock_surface2 before deciding to implement
+ only EGL_KHR_lock_surface.
+
+New Types
+
+ None
+
+New Procedures and Functions
+
+ EGLBoolean eglLockSurfaceKHR(EGLDisplay dpy, EGLSurface surface,
+ const EGLint *attrib_list);
+ EGLBoolean eglUnlockSurfaceKHR(EGLDisplay dpy,
+ EGLSurface surface);
+
+New Tokens
+
+ Returned in the EGL_SURFACE_TYPE bitmask attribute of EGLConfigs:
+
+ EGL_LOCK_SURFACE_BIT_KHR 0x0080
+ EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100
+
+ Accepted as an attribute name in the <attrib_list> argument of
+ eglChooseConfig, and the <attribute> argument of eglGetConfigAttrib:
+
+ EGL_MATCH_FORMAT_KHR 0x3043
+
+ Accepted as attribute values for the EGL_MATCH_FORMAT_KHR attribute
+ of eglChooseConfig:
+
+ EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0
+ EGL_FORMAT_RGB_565_KHR 0x30C1
+ EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2
+ EGL_FORMAT_RGBA_8888_KHR 0x30C3
+
+ Accepted as attribute names in the <attrib_list> argument of
+ eglLockSurfaceKHR:
+
+ EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4
+ EGL_LOCK_USAGE_HINT_KHR 0x30C5
+
+ Accepted as bit values in the EGL_LOCK_USAGE_HINT_KHR bitmask attribute
+ of eglLockSurfaceKHR:
+
+ EGL_READ_SURFACE_BIT_KHR 0x0001
+ EGL_WRITE_SURFACE_BIT_KHR 0x0002
+
+ Accepted by the <attribute> parameter of eglQuerySurface:
+
+ EGL_BITMAP_POINTER_KHR 0x30C6
+ EGL_BITMAP_PITCH_KHR 0x30C7
+ EGL_BITMAP_ORIGIN_KHR 0x30C8
+ EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9
+ EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA
+ EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB
+ EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC
+ EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD
+
+ Returns in the *<value> parameter of eglQuerySurface when
+ <attribute> is EGL_BITMAP_ORIGIN_KHR:
+
+ EGL_LOWER_LEFT_KHR 0x30CE
+ EGL_UPPER_LEFT_KHR 0x30CF
+
+Additions to Chapter 2 of the EGL 1.3 Specification (EGL Operation)
+
+ Add to the end of section 2.2.2:
+
+ Finally, some surfaces may be <locked>, which allows the
+ implementation to map buffers of that surface into client memory
+ for use by software renderers(fn). Locked surfaces cannot be
+ used for any other purpose. When a locked surface is <unlocked>,
+ any changes to the mapped buffer(s) are reflected in the actual
+ graphics or system memory containing the surface.
+
+ [fn: on implementations not supporting mapping graphics
+ memory, or which do not wish to take the stability and
+ security risks that entail, mapping may be done using
+ copy-out and copy-in behavior.]
+
+Additions to Chapter 3 of the EGL 1.3 Specification (EGL Functions and Errors)
+
+ Add to the description of the EGL_BAD_ACCESS error in section 3.1:
+
+ "... or, a surface is locked)."
+
+ Add to table 3.2 ("Types of surfaces supported by an EGLConfig")
+
+ EGL Token Name Description
+ -------------------- ------------------------------------
+ EGL_LOCK_SURFACE_BIT_KHR EGLConfig allows locking surfaces
+ EGL_OPTIMAL_FORMAT_BIT_KHR This format is considered optimal
+ (preferred) when locking / mapping /
+ unlocking is being done.
+
+ Change the first paragraph under "Other EGLConfig Attribute
+ Descriptions" on p. 16:
+
+ "EGL_SURFACE_TYPE is a mask indicating both the surface types
+ that can be created by the corresponding EGLConfig (the config
+ is said to <support> those surface types), and the optional
+ behaviors such surfaces may allow. The valid bit settings are
+ shown in Table 3.2."
+
+ Add a new paragraph following the second paragraph of the same
+ section:
+
+ "If EGL_LOCK_SURFACE_BIT_KHR is set in EGL_SURFACE_TYPE_KHR, then
+ a surface created from the EGLConfig may be locked, mapped into
+ client memory, and unlocked. Locking is described in section
+ 3.5.6. If EGL_OPTIMAL_FORMAT_BIT_KHR is set in
+ EGL_SURFACE_TYPE_KHR, then the surface is considered optimal (by
+ the implementation) from a performance standpoint when buffer
+ mapping is being done.
+
+ Replace the second paragraph of section 3.3 "EGL Versioning":
+
+ "The EGL_CLIENT_APIS string describes which client rendering APIs
+ are supported. It is zero-terminated and contains a
+ space-separated list of API names, which may include
+ ``OpenGL_ES'' if OpenGL ES is supported, and ``OpenVG'' if
+ OpenVG is supported. If no client APIs are supported, then the
+ empty string is returned."
+
+ Insert a new paragraph and table in section 3.4.1 "Querying
+ Configurations", following the description of
+ EGL_MATCH_NATIVE_PIXMAP on page 21:
+
+ "If EGL_MATCH_FORMAT_KHR is specified in <attrib_list>, it must
+ be followed by one of the attribute values EGL_DONT_CARE,
+ EGL_NONE, or one of the format tokens in table
+ [locksurf.format].
+
+ When EGL_MATCH_FORMAT_KHR has the value EGL_NONE, only configs
+ which cannot be locked or mapped will match. Such configs must
+ not have the EGL_LOCK_SURFACE_BIT_KHR set in EGL_SURFACE_TYPE.
+
+ When EGL_MATCH_FORMAT_KHR has the value EGL_DONT_CARE, it is
+ ignored.
+
+ When EGL_MATCH_FORMAT_KHR has one of the values in table
+ [locksurf.format], only EGLConfigs describing surfaces whose
+ color buffers have the specified format, when mapped with
+ eglLockSurface, will match this attribute. In this case, the
+ EGL_<component>_SIZE attributes of resulting configs must agree
+ with the specific component sizes specified by the format."
+
+ Specific Format Name Description
+ -------------------- -----------
+ EGL_FORMAT_RGB_565_EXACT_KHR RGB565 fields in order from MSB to LSB within a 16-bit integer
+ EGL_FORMAT_RGB_565_KHR RGB565 fields in implementation-chosen order within a 16-bit integer
+ EGL_FORMAT_RGBA_8888_EXACT_KHR RGBA8888 fields in B, G, R, A byte order in memory
+ EGL_FORMAT_RGBA_8888_KHR RGBA8888 fields in implementation-chosen order within a 32-bit integer
+ ------------------------------------------------------------------------------------------------------
+ Table [locksurf.format]: Specific formats for mapped pixels.
+
+ Add to table 3.4 ("Default values and match critera for EGLConfig
+ attributes") on page 22:
+
+ Attribute Default Selection Sort Sort
+ Criteria Order Priority
+ -------------------- ------------- --------- ----- --------
+ EGL_MATCH_FORMAT_KHR EGL_DONT_CARE Exact None -
+
+ Add EGL_MATCH_FORMAT_KHR to the last paragraph in section 3.4.1 on
+ p. 23, describing attributes not used for sorting EGLConfigs.
+
+
+ Add a new section following the current section 3.5.5:
+
+ "3.5.6 Locking and Mapping Rendering Surfaces
+
+ A rendering surface may be <locked> by calling
+
+ EGLBoolean eglLockSurfaceKHR(EGLDisplay dpy,
+ EGLSurface surface,
+ const EGLint *attrib_list);
+
+ While a surface is locked, only two operations can be performed
+ on it. First, the color buffer of the surface may be <mapped>,
+ giving a pointer into client memory corresponding to the memory
+ of the mapped buffer, and attributes describing mapped buffers
+ may be queried. Second, the surface may be unlocked. Any
+ attempts to use a locked surface in other EGL APIs will fail and
+ generate an EGL_BAD_ACCESS error.
+
+ <attrib_list> specifies additional parameters affecting the locking
+ operation. The list has the same structure as described for
+ eglChooseConfig. Attributes that may be defined are shown in table
+ [locksurf.attr], together with their default values if not specified
+ in <attrib_list>, and possible values which may be specified for
+ them in <attrib_list>.
+
+ Attribute Name Type Default Value Possible Values
+ ----------------------- ------- ------------- -------------------------
+ EGL_MAP_PRESERVE_PIXELS_KHR boolean EGL_FALSE EGL_TRUE / EGL_FALSE
+ EGL_LOCK_USAGE_HINT_KHR bitmask EGL_READ_SURFACE_BIT_KHR | Any combination of
+ EGL_WRITE_SURFACE_BIT_KHR EGL_READ_SURFACE_BIT_KHR
+ and EGL_WRITE_SURFACE_BIT_KHR
+ --------------------------------------------------------------
+ Table [locksurf.attr]: eglLockSurfaceKHR attribute names,
+ default values, and possible values.
+
+ On failure, the surface is unaffected and eglLockSurfaceKHR
+ returns EGL_FALSE. An EGL_BAD_ACCESS error is generated if any
+ of these condition, are true:
+
+ * <surface> was created with an EGLConfig whose
+ EGL_SURFACE_TYPE attribute does not contain
+ EGL_LOCK_SURFACE_BIT_KHR.
+ * <surface> is already locked.
+ * Any client API is current to <surface>.
+
+ An EGL_BAD_ATTRIBUTE error is generated if an attribute or
+ attribute value not described in table [locksurf.attr] is
+ specified.
+
+ Mapping Buffers of a Locked Surface
+ -----------------------------------
+
+ The color buffer of a locked surface can be <mapped> by calling
+ eglQuerySurface (see section 3.5.7) with <attribute>
+ EGL_BITMAP_POINTER_KHR(fn). The query returns a pointer to a
+ buffer in client memory corresponding to the color buffer of
+ <surface>. In the case of a back-buffered surface, color buffer
+ refers to the back buffer
+
+ [fn: "mapped" only means that the pointer returned is
+ intended to *correspond* to graphics memory. Implementation
+ are not required to return an actual pointer into graphics
+ memory, and often will not.]
+
+ The contents of the mapped buffer are initially undefined(fn)
+ unless the EGL_MAP_PRESERVE_PIXELS_KHR attribute of
+ eglLockSurfaceKHR is set to EGL_TRUE, in which case the contents
+ of the buffer are taken from the contents of <surface>'s color
+ buffer. The default value of EGL_MAP_PRESERVE_PIXELS_KHR is
+ EGL_FALSE.
+
+ [fn: In order to avoid pipeline stalls and readback delays on
+ accelerated implementations, we do not mandate that the
+ current contents of a color buffer appear when it's mapped
+ to client memory, unless the EGL_MAP_PRESERVE_PIXELS_KHR
+ flag is set. Applications using mapped buffers which are not
+ preserved must write to every pixel of the buffer before
+ unlocking the surface. This constraint is considered
+ acceptable for the intended usage scenario (full-frame
+ software renderers).]
+
+ The EGL_LOCK_USAGE_HINT_KHR attribute of eglLockSurfaceKHR is a
+ bitmask describing the intended use of the mapped buffer. If the
+ mask contains EGL_READ_SURFACE_BIT_KHR, data will be read from
+ the mapped buffer. If the mask contains
+ EGL_WRITE_SURFACE_BIT_KHR, data will be written to the mapped
+ buffer. Implementations must support both reading and writing to
+ a mapped buffer regardless of the value of
+ EGL_LOCK_USAGE_HINT_KHR, but performance may be better if the
+ hint is consistent with the actual usage of the buffer. The
+ default value of EGL_LOCK_USAGE_HINT_KHR hints that both reads
+ and writes to the mapped buffer will be done.
+
+ Other attributes of the mapped buffer describe the format of
+ pixels it contains, including its pitch (EGL_BITMAP_PITCH_KHR),
+ origin, pixel size, and the bit width and location of each color
+ component within a pixel. These attributes may be queried using
+ eglQuerySurface, and are described in more detail in section
+ 3.5.7.
+
+ The EGL_BITMAP_POINTER_KHR and EGL_BITMAP_PITCH_KHR attributes
+ of a locked surface may change following successive calls to
+ eglLockSurfaceKHR(fn), so they must be queried each time a
+ buffer is mapped. Other attributes of a mapped buffer are
+ invariant and need be queried only once following surface
+ creation.
+
+ [fn: The pointer and pitch of a mapped buffer may change due
+ to display mode changes, for example.]
+
+ Mapping will not suceed if client memory to map the surface into
+ cannot be allocated. In this case, querying eglQuerySurface with
+ <attribute> EGL_BITMAP_POINTER_KHR will fail and generate an EGL
+ error.
+
+ Unlocking Surfaces
+ ------------------
+
+ A rendering surface may be <unlocked> by calling
+
+ EGLBoolean eglUnlockSurfaceKHR(EGLDisplay dpy,
+ EGLSurface surface);
+
+ Any mapped buffers of <surface> become unmapped following
+ eglUnlockSurfaceKHR. Any changes made to mapped buffers of
+ <surface> which it was locked are reflected in the surface after
+ unlocking(fn).
+
+ [fn: This language enables implementations to either map
+ video memory, or copy from a separate buffer in client
+ memory.]
+
+ If <surface> was created with an EGLConfig whose
+ EGL_SURFACE_TYPE attribute contains EGL_OPTIMAL_FORMAT_BIT_KHR,
+ then the surface is considered optimal (by the implementation)
+ from a performance standpoint when buffer mapping is being
+ done(fn).
+
+ [fn: This often means that the format of all mapped buffers
+ corresponds directly to the format of those buffers in
+ <surface>, so no format conversions are required during
+ unmapping. This results in a high-performance software
+ rendering path. But "optimal format" is really just a hint
+ from EGL that this config is preferred, whatever the actual
+ reason.]
+
+ On failure, eglUnlockSurfaceKHR returns EGL_FALSE. An
+ EGL_BAD_ACCESS error is generated if any of these conditions are
+ true:
+
+ * <surface> is already unlocked.
+ * A display mode change occurred while the surface was locked,
+ and the implementation was unable to reflect mapped buffer
+ state(fn). In this case, <surface> will still be unlocked.
+ However, the contents of the previously mapped buffers of
+ <surface> become undefined, rather than reflecting changes
+ made in the mapped buffers in client memory.
+
+ [fn: Usually this may only occur with window surfaces which
+ have been mapped. EGL does not have an event mechanism to
+ indicate display mode changes. If such a mechanism exists
+ (using native platform events or the OpenKODE event system),
+ applications should respond to mode changes by regenerating
+ all visible window content, including re-doing any software
+ rendering overlapping the mode change.]"
+
+ Add to table 3.5 ("Queryable surface attributes and types")
+
+ Attribute Type Description
+ --------- ---- -----------
+ EGL_BITMAP_POINTER_KHR pointer Address of a mapped color buffer (MCB).
+ EGL_BITMAP_PITCH_KHR integer Number of bytes between the start of
+ adjacent rows in an MCB.
+ EGL_BITMAP_ORIGIN_KHR enum Bitmap origin & direction
+ EGL_BITMAP_PIXEL_x_OFFSET_KHR integer Bit location of each color buffer
+ component within a pixel in an MCB.
+
+ Add to the description of eglQuerySurface properties in section
+ 3.5.6 (renumbered to 3.5.7) on page 33:
+
+ "Properties of a bitmap surface which may be queried include:
+ * EGL_BITMAP_POINTER_KHR, which maps the color buffer of a
+ locked surface and returns the address in client memory of
+ the mapped buffer.
+ * EGL_BITMAP_PITCH_KHR, which returns the number of bytes
+ between successive rows of a mapped buffer.
+ * EGL_BITMAP_ORIGIN_KHR, which describes the way in which a
+ mapped color buffer is displayed on the screen. Possible
+ values are either EGL_LOWER_LEFT_KHR or EGL_UPPER_LEFT_KHR,
+ indicating that the first pixel of the mapped buffer
+ corresponds to the lower left or upper left of a visible
+ window, respectively.
+ * EGL_BITMAP_PIXEL_<x>_OFFSET_KHR, which describes the bit
+ location of the least significant bit of each color
+ component of a pixel within a mapped buffer. <x> is one of
+ RED, GREEN, BLUE, ALPHA, or LUMINANCE.
+
+ The offset for a color component should be treated as the
+ number of bits to left shift the component value to place it
+ within a 16- (for RGB565 formats) or 32-bit (for RGBA8888
+ formats) integer containing the pixel(fn). If a color
+ component does not exist in the mapped buffer, then the bit
+ offset of that component is zero.
+
+ In addition to these attributes, the number of bits for each
+ color component of a pixel within a mapped buffer is obtained by
+ querying the EGL_<x>_SIZE attribute of the EGLConfig used to
+ create the surface, where <x> is <x> is one of RED, GREEN, BLUE,
+ ALPHA, or LUMINANCE. The size of a pixel in the mapped buffer,
+ in bytes, can be determined by querying the EGL_BUFFER_SIZE
+ attribute of the EGLConfig, rounding up to the nearest multiple
+ of 8, and converting from bits to bytes.
+
+ Querying EGL_BITMAP_POINTER_KHR and EGL_BITMAP_PITCH_KHR is only
+ allowed when <surface> is mapped (see section 3.5.6). Querying
+ either of these attributes for the first time after calling
+ eglLockSurfaceKHR causes the color buffer of the locked surface
+ to be mapped. Querying them again before unlocking the surface
+ will return the same values as the first time. However, after
+ calling eglUnlockSurfaceKHR, these properties become undefined.
+ After a second call to eglLockSurfaceKHR, these properties may
+ again be queried, but their values may have changed.
+
+ Other properties of the mapped color buffer of a surface are
+ invariant, and need be queried only once following surface
+ creation. If <surface> was created with an EGLConfig whose
+ EGL_SURFACE_TYPE attribute does not contain
+ EGL_LOCK_SURFACE_BIT_KHR, queries of EGL_BITMAP_ORIGIN_KHR and
+ EGL_BITMAP_PIXEL_<x>_OFFSET_KHR return undefined values."
+
+ Add to the description of eglQuerySurface errors in the last
+ paragraph of section 3.5.6 (renumbered to 3.5.7) on page 34:
+
+ "... If <attribute> is either EGL_BITMAP_POINTER_KHR or
+ EGL_BITMAP_PITCH_KHR, and either <surface> is not locked using
+ eglLockSurfaceKHR, or <surface> is locked but mapping fails,
+ then an EGL_BAD_ACCESS error is generated."
+
+Issues
+
+ 1) What is the rationale for this extension?
+
+ Software renderers on low-end implementations need an efficient way
+ to draw pixel data to the screen. High-end implementations must
+ support the same interface for compatibility, while not compromising
+ the accelerability of OpenGL ES and OpenVG client APIs using
+ dedicated graphics hardware and memory.
+
+ Using lock/unlock semantics enables low-end implementations to
+ expose pointers directly into display memory (as extremely dangerous
+ as that may be), while high-end implementations may choose to create
+ backing store in client memory when mapping a buffer, and copy it to
+ graphics memory when the surface is unlocked. Making the initial
+ contents of a mapped buffer undefined means that no readbacks from
+ graphics memory are required, avoiding pipeline stalls.
+
+ This extension is not intended to support mixed-mode (client API and
+ software) rendering. Since mapped buffer contents are undefined,
+ unless the buffer is explicitly preserved (which may be unacceptably
+ expensive on many implementations), applications doing software
+ rendering must touch every pixel of mapped buffers at least once
+ before unlocking the surface.
+
+ 2) Do we need to know if locked surfaces are "fast" or "native"?
+
+ RESOLVED: Yes. This is indicated with the EGL_OPTIMAL_FORMAT_BIT_KHR
+ of EGL_SURFACE_TYPE. However, note that there is no way to guarantee
+ what "fast" or "no format conversions" really means; this is little
+ more than an implementation hint.
+
+ 3) Should we be able to map buffers other than the color buffer?
+
+ RESOLVED: Not initially. However, the <attrib_list> parameter of
+ eglLockSurfaceKHR supports this in the future. There is no <buffer>
+ attribute to eglQuerySurface, so such a layered extension would have
+ to either create a new naming convention (such as
+ EGL_BITMAP_{DEPTH,COLOR,STENCIL,ALPHA_MASK}_POINTER), or define an
+ extended query eglQuerySurfaceBuffer() which takes a <buffer>
+ parameter. It would also be tricky to support interleaved depth /
+ stencil formats. But the attribute list offers some future-proofing
+ at low cost.
+
+ 4) What properties of mapped buffers can be queried?
+
+ RESOLVED: A pointer to the buffer and its pitch, both of which may
+ change in successive lock/unlock cycles. These may be queried only
+ while the underlying surface is locked, and are undefined after
+ unlocking. The first query following locking is the point at which
+ actual buffer mapping must occur.
+
+ RESOLVED: Additionally, the pixel size, origin, and color component
+ bitfield size and offset for each component, which are invariant
+ and may be queried at any time.
+
+ 5) How are mode changes indicated? What happens to the mapped
+ buffer during a mode change?
+
+ RESOLVED: UnlockSurfaceKHR fails and raises an error if a mode
+ change occurred while the surface was locked (although the surface
+ still ends up in the unlocked state - this is necessary since
+ there's no way to clear the error!). If a mode change occurs while a
+ buffer is mapped, the implementation must still allow the
+ application to access mapped buffer memory, even though the contents
+ of the mapped buffer may not be reflected in the changed window
+ after unmapping.
+
+ Note: There's no convenient way to indicate mode changes while
+ a surface is unlocked, despite that being useful to tell apps they
+ have to redraw. The problem is that we don't have an event system,
+ and the power management functionality is overkill since the only
+ resources which are likely to be damaged by a mode change are
+ visible window contents. Fortunately, this problem is beyond the
+ scope of this extension.
+
+ 6) Does locking a surface imply mapping its buffers?
+
+ RESOLVED: No. Locking simply places the surface in that state and
+ prevents it from being made current / swapped / etc. Buffers are
+ mapped only when their pointers or pitch are queried using
+ eglQuerySurface.
+
+ An interesting side effect of this resolution is that calling
+ eglLockSurfaceKHR immediately followed by eglUnlockSurfaceKHR DOES
+ NOT CHANGE THE CONTENTS OF BUFFERS, since none of them were mapped.
+ Likewise locking a surface, querying a buffer pointer or pitch, and
+ then unlocking it without changing the mapped buffer contents causes
+ the surface contents of the mapper buffer(s) to become undefined.
+
+ At the Atlanta F2F, there was a suggestion that eglLockSurfaceKHR
+ should immediately map the color buffer and return a pointer to it,
+ on the basis that this would make it harder for applications to
+ mistakenly use an old buffer pointer from a previous mapping cycle.
+ At the same time, people working on more powerful GPUs wanted the
+ lock operation to be lightweight. These are not consistent goals and
+ we have thus far chosen to separate the lightweight locking, and
+ more expensive mapping operations.
+
+ 7) Can buffer contents be preserved in mapping?
+
+ RESOLVED: Yes. The default behavior is to discard / leave undefined
+ the mapped buffer contents, but the EGL_MAP_PRESERVE_PIXELS_KHR flag
+ may be specified to eglLockSurfaceKHR.
+
+ 8) Should usage hints be provided during mapping?
+
+ RESOLVED: Yes, they may be provided in the EGL_LOCK_USAGE_HINT_KHR
+ bitmask attribute to eglLockSurfaceKHR. Implementations are required
+ to behave correctly no matter the value of the flag vs. the
+ operations actually performed, so the hint may be ignored.
+
+ 9) Should we be able to lock subrectangles of a surface?
+
+ RESOLVED: No. However, the attribute list parameter of
+ eglLockSurfaceKHR allows a layered extension to implement this
+ behavior by specifying an origin and size to map within the buffer.
+
+10) Should the BITMAP_PIXEL_<component>_OFFSET attributes belong to the
+ surface, or the config?
+
+ RESOLVED: Part of the surface. Configs supporting a specific format
+ are matched with config attribute EGL_MATCH_FORMAT_KHR, which
+ supports specific bit-exact formats such as
+ EGL_FORMAT_565_EXACT_KHR.
+
+11) Can the pixel size in a mapped buffer be derived from the
+ EGL_BUFFER_SIZE attribute of the config used to create it?
+
+ RESOLVED: Yes. In principle, hardware using padding bytes in its
+ framebuffer storage could be a problem, and a separate
+ BITMAP_PIXEL_SIZE surface attribute would be needed. However, we
+ don't think implementations are likely to waste graphics memory and
+ bandwidth in this fashion.
+
+12) How are color component locations within a pixel described?
+
+ RESOLVED: Each R, G, B, and A component has a queryable bit offset
+ within an integer. The size of the integer depends on the total size
+ of the pixel; for the 565 formats, the pixel is a 16-bit integer.
+ For the 8888 formats, the pixel is a 32-bit integer.
+
+ We cannot describe component locations with byte locations, since
+ the 565 formats have components straddling byte boundaries. However,
+ this means that offsets for the RGBA8888_EXACT format are different
+ between little- and big-endian CPUs, since the desired format is B,
+ G, R, A components laid out as bytes in increasing memory order.
+
+13) Can mapped buffer contents be affected by other EGL operations?
+
+ RESOLVED: No. A locked surface only allows two operations:
+ unlocking, and mapping. No other EGL operations can take place while
+ the surface is locked (if this were not the case, then
+ eglSwapBuffers might destroy the contents of a mapped buffer).
+
+ It is possible that operations outside the scope of EGL could affect
+ a mapped color buffer. For example, if a surface's color buffer were
+ made up of an EGLImage, one of the EGL client APIs could draw to
+ that image while it was mapped. Responsibility for avoiding this
+ situation is in the hands of the client.
+
+14) Can EGL_MATCH_FORMAT_KHR be queried for a config?
+
+ RESOLVED: Yes. Unlockable configs return EGL_NONE for this
+ attribute.
+
+15) Is a goal of this extension to support "mixed-mode" rendering (both
+ software and EGL client API rendering to the same surface)?
+
+ RESOLVED: No. An implementation *can* choose to export configs
+ supporting creation of lockable surfaces which also support
+ rendering by OpenGL ES, OpenVG, or other client APIs (when the
+ surface is not locked). But there is nothing in the extension
+ requiring this, and the motivation for the extension is simply to
+ support software rendering.
+
+16) Can mapping a locked surface fail?
+
+ RESOLVED: Yes, if memory can't be allocated in the client. This is
+ indicated by queries of EGL_BITMAP_POINTER_KHR and
+ EGL_BITMAP_PITCH_KHR failing and generating an EGL_BAD_ACCESS error.
+
+17) Why has this extension been obsoleted and replaced by
+ EGL_KHR_lock_surface3?
+
+ RESOLVED: Starting with the December 4, 2013 release of EGL 1.4, EGLint
+ is defined to be the same size as the native platform "int" type. Handle
+ and pointer attribute values *cannot* be represented in attribute lists
+ on platforms where sizeof(handle/pointer) > sizeof(int). Existing
+ extensions which assume this functionality are being replaced with new
+ extensions specifying new entry points to work around this issue. See
+ the latest EGL 1.4 Specification for more details.
+
+Revision History
+
+ Version 19, 2013/10/15 - Add issue 17 explaining that the bitmap pointer
+ cannot be safely queried using this extension on 64-bit platforms,
+ and suggest EGL_KHR_lock_surface3 instead. Change formal parameter
+ names from 'display' to 'dpy' to match other EGL APIs.
+ Version 18, 2010/03/23 - Added introductory remark referring to the
+ EGL_KHR_lock_surface2 extension. Clarified that it is the back
+ buffer of a back-buffered surface that is mapped.
+ Version 17, 2008/10/08 - Updated status (approved as part of
+ OpenKODE 1.0).
+ Version 16, 2008/01/24 - Add issue 16 noting that mapping can fail,
+ and a corresponding new error condition for eglQuerySurface.
+ Clean up the issues list.
+ Version 15, 2008/01/09 - Add issue 15 noting that supporting
+ mixed-mode rendering is not a goal or requirement of the
+ extension.
+ Version 14, 2007/11/07 - change ARGB_8888_EXACT back to
+ RGBA_8888_EXACT, since the offsets are now dependent on the
+ endianness of the CPU. Add issue 12 describing this, and clarify
+ that offsets are within a 16- or 32-bit integer depending on the
+ format. Added issue 13 clarifying that locked buffer contents
+ are not affected by eglSwapBuffers, because eglSwapBuffers
+ cannot be issued on a mapped surface. Allow querying
+ EGL_MATCH_FORMAT_KHR for a config, and added related issue 14.
+ Version 13, 2007/05/10 - change RGBA_8888_EXACT to ARGB_8888_EXACT
+ to match hardware layout.
+ Version 12, 2007/04/06 - clarify that when EGL_MATCH_FORMAT_KHR is
+ EGL_DONT_CARE, it does not affect component size of selected
+ configs.
+ Version 11, 2007/04/05 - add missing KHR suffix to some tokens.
+ Version 10, 2007/04/05 - assign enumerant values. Add OpenKODE 1.0
+ Provisional disclaimer.
+ Version 9, 2007/03/26 - add format tokens to "New Tokens"
+ section. Correct description of RGBA format tokens.
+ Version 8, 2007/03/26 - add issue 11 noting theoretical possibility
+ of EGL_BUFFER_SIZE not directly corresponding to the mapped
+ pixel size. Add EGL_MATCH_FORMAT_KHR attribute to
+ eglChooseConfig, and 565 / 8888 formats for it.
+ Version 7, 2007/03/25 - note in issue 5 that access to a mapped
+ buffer must continue to work even after a mode change. Add KHR
+ suffix to new functions and tokens. Remove BITMAP_PIXEL_<x>_BITS
+ and BITMAP_PIXEL_SIZE tokens, which duplicate information in the
+ EGLConfig. Add issue 10 asking whether bitmap pixel offset
+ attributes belong to the config, or to the surface.
+ Version 6, 2007/02/26 - allow EGL_CLIENT_APIS string to be empty in
+ implementations supporting only this extension.
+ Version 5, 2007/02/05 - update contributor list. Changed bit offset
+ queries to return LSB offset, rather than MSB offset.
+ Version 4, 2007/02/02 - correct extension name. Change
+ name of FAST_UNLOCK_BIT_KHR to OPTIMAL_FORMAT_BIT_KHR.
+ Replace buffer_mask parameter of eglLockSurfaceKHR with an
+ attribute list. Add the EGL_MAP_PRESERVE_PIXELS_KHR and
+ EGL_LOCK_USAGE_HINT_KHR attributes per request from Gary. Add issues
+ 7, 8, and 9 describing these attributes and how to support
+ locking subrects in a layered extension, by extending the
+ attribute list.
+ Version 3, 2007/02/01 - the implementation once again controls the
+ mapped buffer memory. There is no longer a separate bitmap
+ surface type; any type surface may potentially be mapped, using
+ lock/unlock semantics.
+ Version 2, 2006/12/22 - simplify by only supporting drawing from
+ client memory to EGL surface color buffers. Specify use of
+ OpenGL DrawPixels terminology. Change name of the extension to
+ EGL_KHR_draw_pixels, since there is no longer any "bitmap
+ surface" involved.
+ Version 1, 2006/12/14 - write up as formal spec language for
+ external review.