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+Name
+
+ KHR_mutable_render_buffer
+
+Name Strings
+
+ EGL_KHR_mutable_render_buffer
+
+Contributors
+
+ Alon Or-bach
+ John Carmack
+ Cass Everitt
+ Michael Gold
+ James Jones
+ Jesse Hall
+ Ray Smith
+
+Contact
+
+ Alon Or-bach, Samsung Electronics (alon.orbach 'at' samsung.com)
+
+IP Status
+
+ No known claims.
+
+Notice
+
+ Copyright (c) 2016 The Khronos Group Inc. Copyright terms at
+ http://www.khronos.org/registry/speccopyright.html
+
+Status
+
+ Approved by the EGL Working Group on January 28, 2016
+ Ratified by the Khronos Board of Promoters on March 11, 2016
+
+Version
+
+ Version 12, January 29, 2016
+
+Number
+
+ EGL Extension #96
+
+Extension Type
+
+ EGL display extension
+
+Dependencies
+
+ EGL 1.2 or later is required.
+
+ Written based on the EGL 1.5 specification (August 27, 2014).
+
+New Types
+
+ None
+
+New Procedures and Functions
+
+ None
+
+New Tokens
+
+ Accepted as a new value for the EGL_SURFACE_TYPE EGLConfig attribute:
+
+ EGL_MUTABLE_RENDER_BUFFER_BIT_KHR 0x00001000
+
+Overview
+
+ The aim of this extension is to allow toggling of front-buffer rendering
+ for window surfaces after their initial creation.
+
+ This allows for implementations to switch between back-buffered and single-
+ buffered rendering without requiring re-creation of the surface. It is not
+ expected for toggling to be a frequent event.
+
+ This extension does not guarantee when rendering results appear on-screen.
+ To avoid incorrect results, applications will need to use mechanisms not
+ included in this extension to synchronize rendering with the display. This
+ functionality is not covered by this extension, and vendors are encouraged
+ to provide guidelines on how this is achieved on their implementation.
+
+Add to the list of supported tokens for EGL_SURFACE_TYPE in section 3.4
+"Configuration Management", page 23:
+
+ If EGL_MUTABLE_RENDER_BUFFER_BIT_KHR is set in EGL_SURFACE_TYPE, then the
+ EGL_RENDER_BUFFER attribute of a surface can be toggled between front
+ buffer and back buffer rendering using eglSurfaceAttrib (see section
+ 3.5.6).
+
+Add to the list of supported tokens for eglSurfaceAttrib in section 3.5.6
+"Surface Attributes", page 43:
+
+ If attribute is EGL_RENDER_BUFFER, then value specifies whether to render
+ to a back buffer by specifying EGL_BACK_BUFFER, or directly to the front
+ buffer by specifying EGL_SINGLE_BUFFER. The change to which buffer is
+ rendered to takes effect at the subsequent eglSwapBuffers call, as
+ described in section 3.10.1.2, and changes are considered pending up until
+ that point.
+
+ If attribute is EGL_RENDER_BUFFER, and the EGL_SURFACE_TYPE attribute of
+ the EGLConfig used to create surface does not contain
+ EGL_MUTABLE_RENDER_BUFFER_BIT_KHR, or the windowing system is unable to
+ support the requested rendering mode, an EGL_BAD_MATCH error is generated
+ and the EGL_RENDER_BUFFER state is left unchanged.
+
+Modify the following sentence in section 3.5.6 "Surface Attributes", page 45:
+
+ Querying EGL_RENDER_BUFFER returns the buffer which client API rendering
+ is requested to use. For a window surface, this is the attribute value
+ specified when the surface was created or last set via eglSurfaceAttrib.
+
+Modify the third bullet describing eglQueryContext in section 3.7.4, page 63:
+
+ If the context is bound to a window surface, then either EGL_BACK_BUFFER
+ or EGL_SINGLE_BUFFER may be returned. The value returned depends on
+ both the buffer requested by the setting of the EGL_RENDER_BUFFER property
+ of the surface (which may be queried by calling eglQuerySurface - see
+ section 3.5.6), and on the client API (not all client APIs support
+ single-buffer rendering to window surfaces). Some client APIs allow control
+ of whether rendering goes to the front or back buffer for back buffered
+ surfaces. This client API-specific choice is not reflected in the returned
+ value, which only describes the buffer that will be rendered to by default
+ if not overridden by the client API. If the EGL_RENDER_BUFFER attribute of
+ a surface is changed by calling eglSurfaceAttrib, the value returned by
+ eglQueryContext will change once eglSwapBuffers is called, as described in
+ section 3.10.1.2.
+
+Modify the following sentence in section 3.10.1 "Posting to a Window", page 79:
+
+ If surface is a single-buffered window, pixmap, or pbuffer surface for which
+ there is a pending change to the EGL_RENDER_BUFFER attribute, eglSwapBuffers
+ performs an implicit flush operation on the context and effects the
+ attribute change. If surface is a single-buffered window, pixmap, or pbuffer
+ surface for which there is no pending change to the EGL_RENDER_BUFFER
+ attribute, eglSwapBuffers has no effect.
+
+Add a new section 3.10.1.2 "Handling of render buffer attribute changes"
+
+ If there is a pending change to the EGL_RENDER_BUFFER attribute of a
+ surface, as described in section 3.5.6, the change to which buffer is
+ rendered to takes effect at the subsequent eglSwapBuffers call.
+
+ When switching to single-buffered from back-buffered rendering and the
+ surface's EGL_SWAP_BEHAVIOR attribute is set to EGL_BUFFER_DESTROYED, the
+ back buffers are considered to be undefined after calling eglSurfaceAttrib.
+ Only draw calls after this eglSurfaceAttrib call are guaranteed to affect
+ the back buffer content. If it is set to EGL_BUFFER_PRESERVED, the back
+ buffer contents are unaffected. At the next eglSwapBuffers call, the back
+ buffer is posted as the front buffer. After this, any draw calls take
+ effect on the front buffer.
+
+ When switching to back-buffered from single-buffered rendering, any draw
+ calls up until the next eglSwapBuffers call continues to affect the front
+ buffer, and this initial eglSwapBuffers call does not affect the window
+ content. The back buffer is considered to be undefined at this point, no
+ matter what the EGL_SWAP_BEHAVIOR attribute of the surface is set to. Once
+ the pending change has taken place during this initial eglSwapBuffers call,
+ further rendering affects the back buffer.
+
+ If the EGL_RENDER_BUFFER attribute is changed twice or more in succession
+ without new content rendered to the surface as described above, undefined
+ content may appear on-screen.
+
+
+Issues
+
+ 1) When should the switch between rendering modes occur?
+
+ RESOLVED: The switch should take effect after the subsequent eglSwapBuffers
+ call. The operation of the subsequent eglSwapBuffers call is according to
+ the current state (i.e the state before the eglSurfaceAttrib call), not the
+ pending state.
+
+ When switching to EGL_SINGLE_BUFFER, the current state is EGL_BACK_BUFFER
+ and therefore eglSwapBuffers posts the current back buffer. After this any
+ rendering takes effect on the front buffer.
+
+ When switching to EGL_BACK_BUFFER, the current state is EGL_SINGLE_BUFFER
+ and therefore eglSwapBuffers only flushes the current context. After this
+ any rendering takes effect on the back buffer.
+
+ 2) If this extension is advertised, should all surface configurations with
+ EGL_WINDOW_BIT in EGL_SURFACE_TYPE be required to support it?
+
+ RESOLVED: No. Add a config bit to indicate support for EGL_RENDER_BUFFER
+ toggling. If toggle performed when not supported, EGL_BAD_MATCH error is
+ generated.
+
+ 3) How often do we expect the switch between single and back buffering to
+ occur?
+
+ RESOLVED: It is not expected for the toggle to be a frequent call. For
+ example, we expect it to be called once when enabling a VR accessory and
+ once when disabling it.
+
+ 4) Do we need to reword section 3.7.4 (page 63)?
+
+ RESOLVED: Yes. Modified to explain how some client APIs can still override
+ the behavior and what value eglQueryContext is expected to return for
+ EGL_RENDER_BUFFER.
+
+ 5) Why not enable this via the client API, like OpenGL does via glDrawBuffer?
+
+ RESOLVED: This would not be possible on some platforms, where the swap chain
+ is controlled via EGL.
+
+ 6) Is this extension a client or display extension?
+
+ RESOLVED: This is a display extension.
+
+ 7) What state are back buffers after switching between single and back buffered
+ rendering?
+
+ RESOLVED: This is as set out in section 3.10.1.2.
+
+ 8) What guarantees of an onscreen update does this extension make?
+
+ RESOLVED: This extension does not make any additional guarantees to the
+ equivalent behavior of a window surface with EGL_RENDER_BUFFER set to the
+ same value at creation of the surface. When a surface is single-buffered,
+ any API call which is specified to explicitly or implicitly flush is
+ expected to affect the on-screen content in finite time, but no timing
+ guarantees are provided.
+
+ It is recommended that if ancillary buffers are not required, they are
+ invalidated before flushing to reduce unnecessary memory transfers on some
+ implementations (e.g. by calling glInvalidateFramebuffer for OpenGL ES).
+
+ 9) Should an implicit flush occur when eglSwapBuffers is called on a
+ single-buffered surface?
+
+ RESOLVED: Only when there is a pending EGL_RENDER_BUFFER change which will
+ be affected by this eglSwapBuffers call. Contexts must be flushed when
+ changing render targets.
+
+ 10) How does toggling EGL_RENDER_BUFFER affect client APIs?
+
+ RESOLVED: Changing the value of EGL_RENDER_BUFFER should result in the same
+ behavior in client APIs as binding a window surface with that mode to the
+ current context. For example, in OpenGL, it is akin to switching from a
+ drawable with a back buffer and front buffer to a drawable with only a
+ front buffer, or vice versa.
+
+ Note the effect of such an operation on the draw buffer and framebuffer
+ completeness, if applicable, is client API specific. OpenGL ES applications
+ will see no change and will be able to continue rendering without updating
+ the draw buffer, as OpenGL ES exposes only one renderable surface,
+ regardless of single or back-buffered drawables. OpenGL applications should
+ update the current draw buffer using glDrawBuffers() or similar commands to
+ ensure rendering targets the correct buffer after toggling
+ EGL_RENDER_BUFFER.
+
+ 11) How should interaction between multiple window surfaces be handled?
+
+ RESOLVED: This is left to platform vendors to define. Implementations may
+ choose to restrict use of front buffer rendering to forbid interaction
+ between multiple windows, or provide a buffer that is read by the display
+ or compositing hardware but not the final composited results to prevent
+ security concerns or undefined content.
+
+ 12) How should the name of the extension be?
+
+ RESOLVED: EGL_KHR_mutable_render_buffer
+
+
+Revision History
+
+#12 (Jon Leech, January 29, 2016)
+ - Assign enumerant value
+ - Update Status block
+
+#11 (Alon Or-bach, January 28, 2016)
+ - Updated issue 1 to be consistent with new resolution to issue 9
+ - Marked issues 7, 8 and 10 as resolved
+
+#10 (Alon Or-bach, January 28, 2016)
+ - Renamed extension to EGL_KHR_mutable_render_buffer, resolving issue 12
+ - Updates issue 7 resolution to just refer to spec
+ - Cleaned up section 3.10.1.2 wording
+ - Added wording to overview on lack of guarantee of rendering results
+
+#9 (Alon Or-bach, January 22, 2016)
+ - Marked issues 1, 9 and 11 as resolved
+ - Updated issue 4 to reflect previously agreed wording for section 3.7.4
+ - Updated issue 8 to indicate no new flush guarantees made by this extension
+ - New proposed resolution to issue 7 and modified section 3.10.1.2 to vary
+ whether back buffer content are undefined based on swap behavior
+ - Updated issue 10 with wording to explain differing client API behaviors
+ - Added error condition for windowing systems unable to support a requested
+ rendering mode in section 3.5.6
+ - New proposed resolution to issue 12 for extension naming
+ - Minor updates to wording (attribute instead of mode, overview phrasing)
+
+#8 (Ray Smith, January 5, 2016)
+ - Revert issue 1 resolution to that in revision 6, adding wording to section
+ 3.10.1 to make eglSwapBuffers effect pending state changes even for single
+ buffered surfaces.
+
+#7 (Alon Or-bach, December 17, 2015)
+ - New proposed resolution to issue 1 (explicit flush as update boundary),
+ updating the wording of 3.5.6, 3.7.4 3.10.1.2 to reflect this
+ - Added new issue 11 to reflect concerns about interactions between multiple
+ windows
+ - Added new issue 12 to determine extension name
+
+#6 (Alon Or-bach, November 11, 2015)
+ - Resolved issue 6 and proposed resolution to issue 4 (section 3.7.4)
+ - Added new issue 10 with proposed resolution
+
+#5 (Alon Or-bach, May 12, 2015)
+ - Updated section 3.10.1.2, changed resolution to issue 9
+
+#4 (Alon Or-bach, April 15, 2015)
+ - Added issue 9 and a typo fix
+
+#3 (Alon Or-bach, April 09, 2015)
+ - Added issue 7 and 8, wording on what content expected during mode switch
+
+#2 (Alon Or-bach, March 09, 2015)
+ - Cleanup, rename to XXX_set_render_buffer_mode
+
+#1 (Alon Or-bach, March 04, 2015)
+ - Initial draft