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Diffstat (limited to 'glew/auto/EGL-Registry/extensions/NV/EGL_NV_3dvision_surface.txt')
-rw-r--r-- | glew/auto/EGL-Registry/extensions/NV/EGL_NV_3dvision_surface.txt | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/glew/auto/EGL-Registry/extensions/NV/EGL_NV_3dvision_surface.txt b/glew/auto/EGL-Registry/extensions/NV/EGL_NV_3dvision_surface.txt new file mode 100644 index 0000000..c190687 --- /dev/null +++ b/glew/auto/EGL-Registry/extensions/NV/EGL_NV_3dvision_surface.txt @@ -0,0 +1,94 @@ +Name + + EGL_NV_3dvision_surface + +Name Strings + + EGL_NV_3dvision_surface + +Contact + + Greg Roth, NVIDIA (groth 'at' nvidia.com) + +Contributors + + Swaminathan Narayanan, NVIDIA + +IP Status + + NVIDIA Proprietary. + +Status + + Complete + +Version + + Last Modified Date: 02 December 2011 + Revision: 1 + +Number + + EGL Extension #46 + +Dependencies + + Requires EGL 1.4 + + Written against the EGL 1.4 specification. + +Overview + + NVIDIA 3D Vision provides stereoscopic 3d rendering without + requiring applications to change their rendering methods. However + there are cases where applications can benefit from adjusting 3D + vision parameters directly to experiment with this functionality in + applications not yet known to 3D Vision, to assist 3D Vision in + setting parameters correctly for unusual situations, or to present + application-specific user-accessible controls for 3D Vision + parameters. + + This extension provides the ability to explicitly create a surface + with 3D Vision support regardless of application detection. + +IP Status + + NVIDIA Proprietary + +New Procedures and Functions + + None + +New Tokens + + Accepted as an attribute to the <attrib_list> parameter of + CreateWindowSurface and CreatePbufferSurface + + EGL_AUTO_STEREO_NV 0x3136 + +Additions to Chapter 3 of the EGL 1.4 Specification (EGL Functions and +Errors) + + Additions to section 3.5.1 (Creating On-Screen Rendering Surfaces) + + Alter the end of the second to last paragraph: + + Attributes that can be specified in <attrib_list> include + EGL_RENDER_BUFFER, EGL_VG_COLORSPACE, EGL_VG_ALPHA_FORMAT, + and EGL_AUTO_STEREO_NV. + + Add before the last paragraph of section 3.5.1: + + EGL_AUTO_STEREO_NV specifies whether 3D Vision stereo + (stereo override) should be enabled in the driver. The default + value of EGL_AUTO_STEREO_NV is zero. + +Issues + + None + +Revision History + + Rev. Date Author Changes + ---- ------------- --------- ---------------------------------------- + 1 02 Dec 2011 groth Split 3D Vision capability from previous extension. |