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-/// @ref ext_matrix_projection
-/// @file glm/ext/matrix_projection.hpp
-///
-/// @defgroup ext_matrix_projection GLM_EXT_matrix_projection
-/// @ingroup ext
-///
-/// Functions that generate common projection transformation matrices.
-///
-/// The matrices generated by this extension use standard OpenGL fixed-function
-/// conventions. For example, the lookAt function generates a transform from world
-/// space into the specific eye space that the projective matrix functions
-/// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility
-/// specifications defines the particular layout of this eye space.
-///
-/// Include <glm/ext/matrix_projection.hpp> to use the features of this extension.
-///
-/// @see ext_matrix_transform
-/// @see ext_matrix_clip_space
-
-#pragma once
-
-// Dependencies
-#include "../gtc/constants.hpp"
-#include "../geometric.hpp"
-#include "../trigonometric.hpp"
-#include "../matrix.hpp"
-
-#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_EXT_matrix_projection extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup ext_matrix_projection
- /// @{
-
- /// Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.
- /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- ///
- /// @param obj Specify the object coordinates.
- /// @param model Specifies the current modelview matrix
- /// @param proj Specifies the current projection matrix
- /// @param viewport Specifies the current viewport
- /// @return Return the computed window coordinates.
- /// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double.
- /// @tparam U Currently supported: Floating-point types and integer types.
- ///
- /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluProject.xml">gluProject man page</a>
- template<typename T, typename U, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> projectZO(
- vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
-
- /// Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.
- /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @param obj Specify the object coordinates.
- /// @param model Specifies the current modelview matrix
- /// @param proj Specifies the current projection matrix
- /// @param viewport Specifies the current viewport
- /// @return Return the computed window coordinates.
- /// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double.
- /// @tparam U Currently supported: Floating-point types and integer types.
- ///
- /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluProject.xml">gluProject man page</a>
- template<typename T, typename U, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> projectNO(
- vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
-
- /// Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates using default near and far clip planes definition.
- /// To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.
- ///
- /// @param obj Specify the object coordinates.
- /// @param model Specifies the current modelview matrix
- /// @param proj Specifies the current projection matrix
- /// @param viewport Specifies the current viewport
- /// @return Return the computed window coordinates.
- /// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double.
- /// @tparam U Currently supported: Floating-point types and integer types.
- ///
- /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluProject.xml">gluProject man page</a>
- template<typename T, typename U, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> project(
- vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
-
- /// Map the specified window coordinates (win.x, win.y, win.z) into object coordinates.
- /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- ///
- /// @param win Specify the window coordinates to be mapped.
- /// @param model Specifies the modelview matrix
- /// @param proj Specifies the projection matrix
- /// @param viewport Specifies the viewport
- /// @return Returns the computed object coordinates.
- /// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double.
- /// @tparam U Currently supported: Floating-point types and integer types.
- ///
- /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluUnProject.xml">gluUnProject man page</a>
- template<typename T, typename U, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> unProjectZO(
- vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
-
- /// Map the specified window coordinates (win.x, win.y, win.z) into object coordinates.
- /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @param win Specify the window coordinates to be mapped.
- /// @param model Specifies the modelview matrix
- /// @param proj Specifies the projection matrix
- /// @param viewport Specifies the viewport
- /// @return Returns the computed object coordinates.
- /// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double.
- /// @tparam U Currently supported: Floating-point types and integer types.
- ///
- /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluUnProject.xml">gluUnProject man page</a>
- template<typename T, typename U, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> unProjectNO(
- vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
-
- /// Map the specified window coordinates (win.x, win.y, win.z) into object coordinates using default near and far clip planes definition.
- /// To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.
- ///
- /// @param win Specify the window coordinates to be mapped.
- /// @param model Specifies the modelview matrix
- /// @param proj Specifies the projection matrix
- /// @param viewport Specifies the viewport
- /// @return Returns the computed object coordinates.
- /// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double.
- /// @tparam U Currently supported: Floating-point types and integer types.
- ///
- /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluUnProject.xml">gluUnProject man page</a>
- template<typename T, typename U, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> unProject(
- vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
-
- /// Define a picking region
- ///
- /// @param center Specify the center of a picking region in window coordinates.
- /// @param delta Specify the width and height, respectively, of the picking region in window coordinates.
- /// @param viewport Rendering viewport
- /// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double.
- /// @tparam U Currently supported: Floating-point types and integer types.
- ///
- /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluPickMatrix.xml">gluPickMatrix man page</a>
- template<typename T, qualifier Q, typename U>
- GLM_FUNC_DECL mat<4, 4, T, Q> pickMatrix(
- vec<2, T, Q> const& center, vec<2, T, Q> const& delta, vec<4, U, Q> const& viewport);
-
- /// @}
-}//namespace glm
-
-#include "matrix_projection.inl"