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diff --git a/glm-master/glm/gtc/matrix_transform.hpp b/glm-master/glm/gtc/matrix_transform.hpp
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-/// @ref gtc_matrix_transform
-/// @file glm/gtc/matrix_transform.hpp
-///
-/// @see core (dependence)
-/// @see gtx_transform
-/// @see gtx_transform2
-///
-/// @defgroup gtc_matrix_transform GLM_GTC_matrix_transform
-/// @ingroup gtc
-///
-/// Include <glm/gtc/matrix_transform.hpp> to use the features of this extension.
-///
-/// Defines functions that generate common transformation matrices.
-///
-/// The matrices generated by this extension use standard OpenGL fixed-function
-/// conventions. For example, the lookAt function generates a transform from world
-/// space into the specific eye space that the projective matrix functions
-/// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility
-/// specifications defines the particular layout of this eye space.
-
-#pragma once
-
-// Dependencies
-#include "../mat4x4.hpp"
-#include "../vec2.hpp"
-#include "../vec3.hpp"
-#include "../vec4.hpp"
-#include "../ext/matrix_projection.hpp"
-#include "../ext/matrix_clip_space.hpp"
-#include "../ext/matrix_transform.hpp"
-
-#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTC_matrix_transform extension included")
-#endif
-
-#include "matrix_transform.inl"