diff options
Diffstat (limited to 'src/glwidget.cpp')
-rwxr-xr-x | src/glwidget.cpp | 135 |
1 files changed, 44 insertions, 91 deletions
diff --git a/src/glwidget.cpp b/src/glwidget.cpp index 47df4f5..57b4468 100755 --- a/src/glwidget.cpp +++ b/src/glwidget.cpp @@ -98,13 +98,6 @@ void GLWidget::initializeGL() m_foamShader = new Shader(":resources/shaders/foam.vert", ":resources/shaders/foam.frag"); m_skyboxShader = new Shader(":resources/shaders/skybox.vert", ":resources/shaders/skybox.frag"); - // specify texture for skybox -// m_skyboxShader->bind(); -// glUniform1i(glGetUniformLocation(m_skyboxShader->id(), "cubeMap"), 9); // bind texture at slot 9 -// Eigen::Vector3f sc = Eigen::Vector3f(.77f, .85f, .99f); // skycolor for fade effect -// glUniform3f(glGetUniformLocation(m_skyboxShader->id(), "skyColor"), sc[0], sc[1], sc[2]); -// m_skyboxShader->unbind(); - m_halftone_tex = loadTextureFromFile(":resources/images/halftone.png").textureID; m_foam_tex = loadTextureFromFile(":resources/images/foam3.png").textureID; @@ -438,36 +431,33 @@ void GLWidget::paintGL() // m_arap.draw(m_pointShader, GL_POINTS); // m_pointShader->unbind(); -// m_foamShader->bind(); -// m_foamShader->setUniform("proj", m_camera.getProjection()); -// m_foamShader->setUniform("view", m_camera.getView()); -//// m_foamShader->setUniform("vSize", m_vSize); -//// m_foamShader->setUniform("width", width()); -//// m_foamShader->setUniform("height", height()); -// glUniform1f(glGetUniformLocation(m_foamShader->id(), "time"), m_arap.getTime()); -// glUniform1f(glGetUniformLocation(m_foamShader->id(), "phaseC"), 1.f); -// m_foamShader->setUniform("widthBounds", m_arap.minCorner[0], m_arap.maxCorner[0]); -// m_foamShader->setUniform("lengthBounds", m_arap.minCorner[2], m_arap.maxCorner[2]); -// -// glActiveTexture(GL_TEXTURE5); -// glBindTexture(GL_TEXTURE_2D, m_halftone_tex); -// glUniform1i(glGetUniformLocation(m_foamShader->id(), "halftone_texture"), 5); -// -// glActiveTexture(GL_TEXTURE6); -// glBindTexture(GL_TEXTURE_2D, m_foam_tex); -// glUniform1i(glGetUniformLocation(m_foamShader->id(), "foam_texture"), 6); + m_foamShader->bind(); + m_foamShader->setUniform("proj", m_camera.getProjection()); + m_foamShader->setUniform("view", m_camera.getView()); + glUniform1f(glGetUniformLocation(m_foamShader->id(), "time"), m_arap.getTime()); + glUniform1f(glGetUniformLocation(m_foamShader->id(), "phaseC"), 1.f); + m_foamShader->setUniform("widthBounds", m_arap.minCorner[0], m_arap.maxCorner[0]); + m_foamShader->setUniform("lengthBounds", m_arap.minCorner[2], m_arap.maxCorner[2]); + + glActiveTexture(GL_TEXTURE5); + glBindTexture(GL_TEXTURE_2D, m_halftone_tex); + glUniform1i(glGetUniformLocation(m_foamShader->id(), "halftone_texture"), 5); + + glActiveTexture(GL_TEXTURE6); + glBindTexture(GL_TEXTURE_2D, m_foam_tex); + glUniform1i(glGetUniformLocation(m_foamShader->id(), "foam_texture"), 6); + + + + + m_arap.drawFoam(m_foamShader, GL_TRIANGLES); + m_foamShader->unbind(); + // skybox -// m_arap.drawFoam(m_foamShader, GL_TRIANGLES); -// m_foamShader->unbind(); -// -// // skybox -// -// -// -// m_skybox.draw(m_skyboxShader, m_camera); + m_skybox.draw(m_skyboxShader, m_camera); @@ -477,25 +467,32 @@ TextureData GLWidget::loadTextureFromFile(const char *path) { std::string filename = std::string(path); + QString filepath = QString(filename.c_str()); + QImage tex_image = QImage(filepath); + tex_image = tex_image.convertToFormat(QImage::Format_RGBA8888); + auto data = tex_image.bits(); + int width = tex_image.width(); + int height = tex_image.height(); + GLuint textureID; glGenTextures(1, &textureID); - int width, height, nrComponents; - stbi_set_flip_vertically_on_load(true); - unsigned char *data = stbi_load(filename.c_str(), &width, &height, &nrComponents, 0); - stbi_set_flip_vertically_on_load(false); +// int width, height, nrComponents; +// stbi_set_flip_vertically_on_load(true); +// unsigned char *data = stbi_load(filename.c_str(), &width, &height, &nrComponents, 0); +// stbi_set_flip_vertically_on_load(false); if (data) { - GLenum format; - if (nrComponents == 1) - format = GL_RED; - else if (nrComponents == 3) - format = GL_RGB; - else if (nrComponents == 4) - format = GL_RGBA; +// GLenum format; +// if (nrComponents == 1) +// format = GL_RED; +// else if (nrComponents == 3) +// format = GL_RGB; +// else if (nrComponents == 4) +// format = GL_RGBA; glBindTexture(GL_TEXTURE_2D, textureID); - glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, GL_UNSIGNED_BYTE, data); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); glGenerateMipmap(GL_TEXTURE_2D); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); @@ -503,13 +500,13 @@ TextureData GLWidget::loadTextureFromFile(const char *path) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - stbi_image_free(data); +// stbi_image_free(data); } else { std::cout << "Texture failed to load at path: " << path << std::endl; - stbi_image_free(data); +// stbi_image_free(data); } TextureData newtex; @@ -518,50 +515,6 @@ TextureData GLWidget::loadTextureFromFile(const char *path) newtex.width = width; return newtex; } - -GLuint GLWidget::loadCubeMap(std::vector<const char*> textureFiles){ - std::cout << "hello 111" << std::endl; - - // create empty texture - GLuint textureID; - glGenTextures(1, &textureID); - - std::cout << "hello fssd" << std::endl; - - - //glActiveTexture(GL_TEXTURE3); - glBindTexture(GL_TEXTURE_CUBE_MAP, textureID); - - glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER,GL_LINEAR); - glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER,GL_LINEAR); - glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); - - std::cout << "hello fssd" << std::endl; - - GLuint target = GL_TEXTURE_CUBE_MAP_POSITIVE_X; - for (int i=0; i<6; i++){ - std::string filename = std::string(textureFiles[i]);//directory + '/' + filename; - int width, height, nrChannels; - unsigned char* data = stbi_load(filename.c_str(), &width, &height, &nrChannels, 0); - - if (data){ - stbi_set_flip_vertically_on_load(false); - glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, data); - stbi_image_free(data); - - } else { - std::cout << "Texture failed to load at path: " << textureFiles[i] << std::endl; - stbi_image_free(data); - } - } - - return textureID; -} - - - void GLWidget::resizeGL(int w, int h) { glViewport(0, 0, w, h); |