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-rw-r--r--src/skybox.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/skybox.cpp b/src/skybox.cpp
index 3f6abd7..3b894bd 100644
--- a/src/skybox.cpp
+++ b/src/skybox.cpp
@@ -18,7 +18,7 @@ skybox::skybox()
void skybox::initializeVAO(){
sky_shape.init(m_vertices_eigen, m_faces);
- std::cout << "hehee" << std::endl;
+ // std::cout << "hehee" << std::endl;
skybox_tex = loadCubeMap(m_skyboxTextureFiles);
glGenVertexArrays(1, &VAO);
@@ -84,7 +84,7 @@ void skybox::draw(Shader *skybox_shader, Camera m_camera){
///
///
- std::cout << m_camera.getPosition() << std::endl;
+ // std::cout << m_camera.getPosition() << std::endl;
// sky_shape.draw(skybox_shader, GL_TRIANGLES);
@@ -132,7 +132,7 @@ GLuint skybox::loadCubeMap(std::vector<const char*> textureFiles){
GLuint textureID;
glGenTextures(1, &textureID);
- std::cout << "hello fssd" << std::endl;
+ // std::cout << "hello fssd" << std::endl;
//glActiveTexture(GL_TEXTURE3);
@@ -144,7 +144,7 @@ GLuint skybox::loadCubeMap(std::vector<const char*> textureFiles){
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
- std::cout << "hello fssd" << std::endl;
+ // std::cout << "hello fssd" << std::endl;
GLuint target = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
for (int i=0; i<6; i++){
@@ -158,7 +158,7 @@ GLuint skybox::loadCubeMap(std::vector<const char*> textureFiles){
stbi_image_free(data);
} else {
- std::cout << "Texture failed to load at path: " << textureFiles[i] << std::endl;
+ // std::cout << "Texture failed to load at path: " << textureFiles[i] << std::endl;
stbi_image_free(data);
}
}