diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/arap.cpp | 40 | ||||
-rw-r--r-- | src/arap.h | 8 | ||||
-rwxr-xr-x | src/glwidget.cpp | 7 | ||||
-rw-r--r-- | src/graphics/shader.cpp | 8 | ||||
-rw-r--r-- | src/graphics/shader.h | 2 | ||||
-rw-r--r-- | src/graphics/shape.cpp | 44 | ||||
-rw-r--r-- | src/graphics/shape.h | 6 | ||||
-rwxr-xr-x | src/main.cpp | 2 | ||||
-rw-r--r-- | src/ocean/ocean.h | 9 |
9 files changed, 123 insertions, 3 deletions
diff --git a/src/arap.cpp b/src/arap.cpp index 79fe475..94f2e3d 100644 --- a/src/arap.cpp +++ b/src/arap.cpp @@ -9,6 +9,7 @@ #include <Eigen/Core> #include <Eigen/Sparse> #include <Eigen/SVD> +#include <QImage> #include "ocean/ocean.h" @@ -47,6 +48,45 @@ void ARAP::init } coeffMin = all_vertices.colwise().minCoeff(); coeffMax = all_vertices.colwise().maxCoeff(); + + minCorner = coeffMin; + maxCorner = coeffMax; + + +// m_shape.initGroundPlane("cornell_box_full_lighting.png") +// QImage ocean_floor_image; +// GLuint ocean_floor_texture; +// // Prepare filepath +// QString ocean_floor_filepath = QString(":/resources/images/kitten.png"); + +// // TASK 1: Obtain image from filepath +// ocean_floor_image = QImage(ocean_floor_filepath); + +// // TASK 2: Format image to fit OpenGL +// ocean_floor_image = ocean_floor_image.convertToFormat(QImage::Format_RGBA8888).mirrored(); + +// // TASK 3: Generate kitten texture +// glGenTextures(1, &ocean_floor_texture); + +// // TASK 9: Set the active texture slot to texture slot 0 +// glActiveTexture(GL_TEXTURE0); + +// // TASK 4: Bind kitten texture +// glBindTexture(GL_TEXTURE_2D, ocean_floor_texture); + +// // TASK 5: Load image into kitten texture +// glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, ocean_floor_image.width(), ocean_floor_image.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, ocean_floor_image.bits()); + +// // TASK 6: Set min and mag filters' interpolation mode to linear +// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); +// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + +// // TASK 7: Unbind kitten texture +// glBindTexture(GL_TEXTURE_2D, 0); + +// // TASK 10: set the texture.frag uniform for our texture +// glUseProgram(m_texture_shader); +// glUniform1i(glGetUniformLocation(m_texture_shader, "sampler"), 0); } void ARAP::update(double seconds) @@ -1,6 +1,7 @@ #pragma once #include "graphics/shape.h" +//#include "graphics/oceanshape.h" #include "Eigen/StdList" #include "Eigen/StdVector" #include "ocean/ocean.h" @@ -17,6 +18,7 @@ class ARAP { private: Shape m_shape; +// OceanShape m_oceanShape; public: ARAP(); @@ -38,6 +40,10 @@ public: m_shape.draw(shader, mode); } + void initGroundPlane(std::string texturePath, float depth, Shader* shader) { + m_shape.initGroundPlane(texturePath, depth, shader); + } + SelectMode select(Shader *shader, int vertex) { return m_shape.select(shader, vertex); @@ -72,5 +78,7 @@ public: ocean m_ocean; double m_time = 0.00; double m_timestep = 0.001; + + Eigen::Vector3f minCorner, maxCorner; }; diff --git a/src/glwidget.cpp b/src/glwidget.cpp index 32a28f5..a8d8dee 100755 --- a/src/glwidget.cpp +++ b/src/glwidget.cpp @@ -108,6 +108,8 @@ void GLWidget::initializeGL() m_deltaTimeProvider.start(); m_intervalTimer.start(1000 / 60); + + m_arap.initGroundPlane(":resources/images/kitty.png", 2, m_defaultShader); } void GLWidget::paintGL() @@ -121,9 +123,14 @@ void GLWidget::paintGL() m_defaultShader->setUniform("view", m_camera.getView()); Eigen::Matrix4f inverseView = m_camera.getView().inverse(); m_defaultShader->setUniform("inverseView", inverseView); + m_defaultShader->setUniform("widthBounds", m_arap.minCorner[0], m_arap.maxCorner[0]); + m_defaultShader->setUniform("lengthBounds", m_arap.minCorner[2], m_arap.maxCorner[2]); +// m_defaultShader->setUniform(""); m_arap.draw(m_defaultShader, GL_TRIANGLES); m_defaultShader->unbind(); + glBindTexture(GL_TEXTURE_2D, 0); + glClear(GL_DEPTH_BUFFER_BIT); // m_pointShader->bind(); diff --git a/src/graphics/shader.cpp b/src/graphics/shader.cpp index 6ac9949..161eeae 100644 --- a/src/graphics/shader.cpp +++ b/src/graphics/shader.cpp @@ -83,6 +83,14 @@ void Shader::setUniform(const std::string &name, bool b) { glUniform1i(m_uniforms[name], static_cast<GLint>(b)); } +void Shader::setUniform(const std::string &name, Eigen::Vector3f v) { + glUniform3f(m_uniforms[name], static_cast<GLfloat>(v[0]), static_cast<GLfloat>(v[1]), static_cast<GLfloat>(v[2])); +} + +void Shader::setUniform(const std::string &name, float a, float b) { + glUniform2f(m_uniforms[name], static_cast<GLfloat>(a), static_cast<GLfloat>(b)); +} + void Shader::setUniformArrayByIndex(const std::string &name, float f, size_t index) { glUniform1f(m_uniformArrays[std::make_tuple(name, index)], f); } diff --git a/src/graphics/shader.h b/src/graphics/shader.h index bc3c0c1..7e9dad4 100644 --- a/src/graphics/shader.h +++ b/src/graphics/shader.h @@ -32,6 +32,8 @@ public: void setUniform(const std::string &name, float f); void setUniform(const std::string &name, int i); void setUniform(const std::string &name, bool b); + void setUniform(const std::string &name, Eigen::Vector3f v); + void setUniform(const std::string &name, float a, float b); void setUniformArrayByIndex(const std::string &name, float f, size_t index); void setUniformArrayByIndex(const std::string &name, const Eigen::Vector2f &vec2, size_t index); diff --git a/src/graphics/shape.cpp b/src/graphics/shape.cpp index 9459306..c5dde0d 100644 --- a/src/graphics/shape.cpp +++ b/src/graphics/shape.cpp @@ -1,6 +1,7 @@ #include "shape.h" #include <iostream> +//#include <QImage> #include "graphics/shader.h" using namespace Eigen; @@ -126,8 +127,12 @@ void Shape::draw(Shader *shader, GLenum mode) shader->setUniform("blue", m_blue); shader->setUniform("alpha", m_alpha); glBindVertexArray(m_surfaceVao); + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, ocean_floor_texture); + shader->setUniform("sampler", 1); glDrawElements(mode, m_numSurfaceVertices, GL_UNSIGNED_INT, reinterpret_cast<GLvoid *>(0)); glBindVertexArray(0); + glBindTexture(GL_TEXTURE_2D, 0); break; } case GL_POINTS: @@ -276,3 +281,42 @@ void Shape::updateMesh(const std::vector<Eigen::Vector3i> &faces, } } +void Shape::initGroundPlane(std::string texturePath, float depth, Shader* shader) { + + // Prepare filepath + QString ocean_floor_filepath = QString(texturePath.c_str()); + + // TASK 1: Obtain image from filepath + this->ocean_floor_image = QImage(ocean_floor_filepath); + + // TASK 2: Format image to fit OpenGL + ocean_floor_image = ocean_floor_image.convertToFormat(QImage::Format_RGBA8888).mirrored(); + auto bits = this->ocean_floor_image.bits(); + auto dat = ocean_floor_image.data_ptr(); + + // TASK 3: Generate texture + glGenTextures(1, &ocean_floor_texture); + + // TASK 9: Set the active texture slot to texture slot 0 + glActiveTexture(GL_TEXTURE0); + + // TASK 4: Bind kitten texture + glBindTexture(GL_TEXTURE_2D, ocean_floor_texture); + + // TASK 5: Load image into kitten texture + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, ocean_floor_image.width(), ocean_floor_image.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, ocean_floor_image.bits()); + + // TASK 6: Set min and mag filters' interpolation mode to linear + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + + // TASK 7: Unbind kitten texture + glBindTexture(GL_TEXTURE_2D, 0); + + // TASK 10: set the texture.frag uniform for our texture + glUseProgram(shader->id()); +// glUniform1i(glGetUniformLocation(shader->id(), "sampler"), 0); + shader->setUniform("sampler", 0); + glUseProgram(0); +} + diff --git a/src/graphics/shape.h b/src/graphics/shape.h index 1451c85..b909606 100644 --- a/src/graphics/shape.h +++ b/src/graphics/shape.h @@ -3,6 +3,8 @@ #include <GL/glew.h> #include <vector> #include <unordered_set> +#include <QString> +#include <QImage> #define EIGEN_DONT_VECTORIZE #define EIGEN_DISABLE_UNALIGNED_ARRAY_ASSERT @@ -33,6 +35,8 @@ public: void setColor(float r, float g, float b); + void initGroundPlane(std::string texturePath, float depth, Shader* shader); + void draw(Shader *shader, GLenum mode); SelectMode select(Shader *shader, int vertex); bool selectWithSpecifiedMode(Shader *shader, int vertex, SelectMode mode); @@ -47,6 +51,8 @@ private: GLuint m_surfaceVao; GLuint m_surfaceVbo; GLuint m_surfaceIbo; + GLuint ocean_floor_texture; + QImage ocean_floor_image; unsigned int m_numSurfaceVertices; unsigned int m_verticesSize; diff --git a/src/main.cpp b/src/main.cpp index a11e7d8..ae74af6 100755 --- a/src/main.cpp +++ b/src/main.cpp @@ -12,7 +12,7 @@ int main(int argc, char *argv[]) // Create a Qt application QApplication a(argc, argv); - QCoreApplication::setApplicationName("ARAP"); + QCoreApplication::setApplicationName("OCEAN"); QCoreApplication::setOrganizationName("CS 2240"); QCoreApplication::setApplicationVersion(QT_VERSION_STR); diff --git a/src/ocean/ocean.h b/src/ocean/ocean.h index 2387d2a..0d2d2c0 100644 --- a/src/ocean/ocean.h +++ b/src/ocean/ocean.h @@ -17,7 +17,12 @@ public: void updateVertexAmplitudes(double t); std::vector<Eigen::Vector3f> get_vertices(); std::vector<Eigen::Vector3i> get_faces(); - + int getLength() { + return this->length; + } + int getWidth() { + return this->width; + } @@ -27,7 +32,7 @@ private: const int width = 81; // width of grid const int N = length * width; // total number of grid points - const double A = 10.0; // numeric constant for the Phillips spectrum + const double A = 50.0; // numeric constant for the Phillips spectrum const double V = .25; // wind speed const std::pair<double, double> omega_wind = std::make_pair(1.0, 0.0); // wind direction |