Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-05-09 | Render normals to the ocean floor. | Sebastian Park | |
2024-05-08 | Do some scuffed caustics. | Sebastian Park | |
2024-05-06 | change clear colors and set input name from color to normal. | Sebastian Park | |
2024-05-05 | Get FBOs working. | Sebastian Park | |
2024-04-25 | Michael Normal fixes and change reflection distances. | Sebastian Park | |
2024-04-23 | saving | jjesswan | |
2024-04-23 | Merge branch 'shaders' | Sebastian Park | |
2024-04-23 | Create init sky plane. | Sebastian Park | |
2024-04-23 | Get ground textures working, but not yet abstracted to the shape class. | Sebastian Park | |
2024-04-22 | add engine version | jjesswan | |
2024-04-22 | normalize direction to camera. | Sebastian Park | |
2024-04-17 | Do realtime refraction kinda. | Sebastian Park | |
2024-04-10 | initial | Sebastian Park | |
2024-04-09 | add update loop | jjesswan | |