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#pragma once
#include "Game/Application.h"
#include "Graphics/global.h"
#include <GLFW/glfw3.h>
class Core
{
public:
Core();
~Core();
void update(double deltaTime);
void draw();
void keyEvent(int key, int action);
void mousePosEvent(double xpos, double ypos);
void mouseButtonEvent(int button, int action);
void scrollEvent(double distance);
void windowResizeEvent(int width, int height);
void framebufferResizeEvent(int width, int height);
private:
std::shared_ptr<Camera> camera;
std::shared_ptr<Shape> shape;
std::shared_ptr<ModelTransform> modelTransform;
bool w_down, a_down, s_down, d_down;
bool right_mouse_down = false;
glm::vec2 prev_mouse_pos;
float m_velocity = .05f;
Application m_app;
};
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