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My team's final project for Brown University's graduate graphics course. Models an ocean implementing many techniques from relevant literature, leveraging the GPU to make performance viable for a realtime simulation.
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path:
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/
engine-ocean
/
External
/
glm-master
/
test
/
gtc
/
gtc_matrix_integer.cpp
blob: 108016a8da88637dec0dd7c6033474b214aa31eb (
plain
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#include
<glm/gtc/matrix_integer.hpp>
int
main
()
{
int
Error
=
0
;
return
Error
;
}